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Tipi-ui Moheom (Tipi's Adventure) appears as a gem that sticks out from the rest of SienArt's catalog, at least visually, thanks to the fact that the game relies on beautiful dot graphics. Rendering only shows its ugly head with the final boss, which is only recognizable as a dragon through its sillhouette.
The gameplay isn't too shabby, either. Controls are tight and responsive with only occasionally aggravating collision detection. The stages are wide and give room for exploration, but not to a confusing degree. Level design is a bit on the bastardly side, though, not rarely hiding important platforms behind the foreground and with plenty of invisible passages. The game is never so mean as to drive players mad while searching for the three colored gems and the statues they have to be inserted to in order to open up the doors that lead to each stage's boss. Even stage 6, which is covered over its full size by an irritating foreground wall pattern, is surprisingly intuitive to conquer. And then it's already over.
That's right, six stages and a final boss, that's it. Korean platformers always tend to be rather on the short side, but rarely is it as disappointing as in Tipi's Adventure. It wouldn't take a uniqe graphics template for each stage, but creating a few more challenges with the tiles at hand hardly would have been too much to ask. As it stands, Tipi-ui Moheom can't evade the aftertaste of being little more than a demo for what could have been a very good game.
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