Logo by MP83

Articles | Features | Blog | Forums | Writers Wanted

Want to write for HG101? Good! Please read the below.

Contents
Picking a Topic
Pitching a Topic
Bounties
Writing Guide
Submission Guide

Picking a Topic:

The general goal of this site is twofold: (1) Get people interested in games they may not have played otherwise, and (2) Educate people in retro games. As long as your proposed topic fits into one of those categories, that should be fine. There are several topics that we have bounties on (see below), if you're interested. However, feel free to pitch a topic. We do offer payment for your work, which, while not to the scale of a larger site, should help compensate you for your time and effort.

Generally, the less exposure the topic has on the internet, the better. However, keep in mind one important thing: fan sites tend to be written just for fans, for people who are already familiar with the games in question and want to learn more about it. This site is aimed more for people who aren't familiar with the games in question, acting as an introduction to a given topic. Even the other fan sites I've done aren't really geared towards people that aren't already at least somewhat familiar with Castlevania or Contra. The idea of each article is to be thorough without being overwhelming. For instance, the King of Fighters article details the changes in each game in a broad sense, but doesn't go into extreme specifics regarding different character variations, because that's just a bit too much in detail for someone who's not too familiar with the games, and would end up being a bit too obtuse.

Remember: you MUST be able to cover ALL games in a given series. Being obsessively thorough is a trademark of the site, and this should be consistent among all articles. You can pick themes, if you'd like - for example "Dune RTS" games if you just want to cover the ones by Westwood and skip the other ones, or "Sting RPGs" if you just want to focus on one genre. If there's some super obscure entry that's beyond your ability to play, at least find some screenshots and give some facts about it. If a series is too expansive, you may want to think about covering something else.

You also must cover all of the major console versions. You should definitely compare specifics between arcade and console ports on all systems, and find out if there's any difference between regions. This is easy for 8/16-bit games, where you just need to download the ROMs, but grows more difficult for other platforms. You probably don't need to go into much detail between the differences of most Xbox/PS2/GC games, because they're probably the same, and if not, you can trust most professional sites for the differences. But definitely try to compare between PSOne and Saturn versions. Haven't you seen all of those fights on the Shmups forums where people swear to God that the Saturn version is totally way better than the "awful" PSOne version? Wouldn't you like to put these silly arguments to rest, provide a less fanboy biased view and supply some empirical evidence to answer these questions once and for all? This is one of the reasons this site exists. I know a lot of people don't feel like spending extra money on games they already own just to write a sentence or two saying "the game is exactly the same on the Saturn except for more slowdown and slightly better graphics." I like that kind of detail and that's what your article should ultimately strive for, but if that's beyond your reach, then Google it and read up on what other people have to say. (I will say that emulators for PSOne, Saturn and 3DO are quite good.) I don't like trusting hearsay (and articles should never say "well, I heard this and this", because it can be inaccurate) but you can still use it as a guideline. If you hear about some things changed between Japanese and English versions, try to confirm it yourself, don't parrot what people say unless you either do the research or there are a lot of people backing it up. Ask on the HG101 forums if you're unsure.

You need to cover all of the home computer ports too, including the Amstrad, Amiga, Spectrum ZX, IBM PC, and so forth. I like to cover all of the weird Sega variations just because it leads for interesting picture comparisons, but don't worry too much about, say, FM Towns Marty ports or anything.

Also, try to pick a game you can supply screenshots for. I have a video capture card and a fairly reasonable library of games, so if you need me to grab pictures for pretty much an thing, I can - you'll just need to ask ahead of time to see if I have it. If you can provide things like save games for later levels (especially for PS2 games), or at least steal them from the save database at GameFAQs, it will definitely help out. Just remember that there's a good chance it'll take awhile before I can get around to snagging them, so it may be a long time before the article goes up.

Also, try to keep in mind topics that would be interesting to other readers. Just because you have an obsessive knowledge of video games based on Japanese quiz shows doesn't mean other people care about them. And if you're REALLY passionate about super obscure topics like this, you need to be able to make them relevant and make the reader understand why they should care.

Pitching a Topic

If you want to write an article, please pitch it to us! HG101 covers an extremely broad array of topics, so there isn't much we'll shoot down, although there are subjects we'll pay more for. The two things we need are:

(1) A brief run down of the game you want to cover, what you intend to cover in the article, and why you think it's relevant. This doesn't need to be anything complicated - if it's a somewhat enjoyable, underrated arcade game, just say that.

(2) A writing sample. It doesn't have to be anything specifically you've written for this pitch - if you have a video game oriented blog, that's good enough. It's just to know that you have some kind of writing capability. Just please note that you will need to follow the site's writing guidelines for your actual article.

Please, only reserve an article if you are absolutely committed you'll be working on it in a reasonable time frame. Obviously some of these can get very long, so we'll allow a significant amount of time for them, but in general, if you're not sure you can finish anything within a 2-3 month time span, then don't bother. We understand that Life comes up, and if you can't complete something, that's totally okay. Just let me know.

Bounties

Below are particular series we'd love to see covered on HG101, along with how much they're worth. If they're crossed out, they're in the progress of being worked on. We are adding new entries all of the time so please check back regularly.

Last Armageddon

Forum poster Trickless wrote this about Last Armageddon -

"Humans are extinct, and demons are the new rulers of Earth. But space aliens have invaded and have started to take over. Demons are now pissed off and plan to duke it out with the alien race."

Why isn't this game covered yet! Well, it's a really old school, incredibly dense JRPG, for one. It also has numerous ports, beginning on the PC88 and graduating to the Famicom and PC Engine. The article will need to cover all of these.

Bounty - $30

Cave Shooters

Well, not ANY of them - Ketsui, Guwange and Progear are all in the process of being written or are already done - but any remaining titles are good to pick up. Should make sure to write detailed but concise descriptions of the scoring system, and how it's unique amongst other similar games, Cave or otherwise. Also include details on the port, alternate modes, display options and so forth. (Shooter fans tend to be really picky about stuff like this.) Should also detail the iPhone versions of any games, if applicable.

These include:

Dodonpachi (and its sequels)
Mushihime-sama (and its sequels/spinoffs)
Ibara/Pink Sweets

Bounty - $20 per game

Etrian Odyssey

Shiren the Wanderer and/or Mysterious Dungeon

Chunsoft created a bit of a monster with Torneko's Mystery Dungeon for the Super Famicom. Technically a spin-off of Dragon Quest, it spawned a whole new genre - the console (or Japanese) Rogue-like. The series continued with many licensed characters, including further Dragon Quest iterations, as well as Final Fantasy ones (starring a cutesy chocobo) and with Pokemon, of all things. Somewhere in there, Chunsoft created their own sub-series starring Shiren, a Japanese warrior. The first was released for the SFC, and was remade for the DS, which came to America. There was a sequel for the Gameboy, a few spinoffs from the Nintendo 64 and Dreamcast, and a third game for the Wii and PSP (the Wii version came to the US as well.)

Covering the whole of the "Mystery Dungeon" series might be too large an undertaking, so one concentrating on Shiren, or one of the other subseries, would be just fine. (Shiren, I feel, is probably the most interesting.) If you want to take on all of them, though, that would be cool too.

Bounty: $100 (for just Shiren), $200+ (whole Mystery Dungeon)

Kenka Banchou:

This Japanese juvenile delinquent beat-em-up is often heralded as the modern successor to River City Ransom. The first two are on the PS2. The third, fourth and upcoming fifth are for the PSP. Only the third one is in English, brought to the US courtesy of Atlus under the subtitle "Badass Rumble"

Bounty: $75

Falcom

Legend of Heroes

The sixth entry in the Dragon Slayer mega-series was a typical JRPG, and formed its own line of games. The first one was released on multiple platforms - only the PC Engine/Turbografx-16 version was translated into English. The second was skipped. The third, fourth and fifth games form the Gahgarhv Trilogy - these were all ported to the PSP, and all were released in the US. (They're bad ports with bad translations, to be honest.) An article on this was started years ago, but needs finishing. A brief summary of the first game was written, and full reviews for the third (White Witch) and fourth (Crimson Tear) were written, but the full article should flesh out the coverage for the first two games, and cover the fifth game (Song of the Ocean), comparing the PSP version to the original PC (Windows) version. The sixth entry spawned yet another subseries, Sora no Kiseki, which is already covered on the site.

Bounty: $50

Zwei!!

These irrepressibly cutesy dungeon crawlers are pretty fun, although none have been released in English. The first game was released for the PC, PS2, and most recently (2009) the PSP. The second game is PC only.

Bounty: $50

Lord Monarch

I admit, I have no clue what's going on in this game. It's part of the Dragon Slayer subseries but appears to be some kind of real time strategy game. It began on the PC and eventually spawned to consoles, including the Genesis and Playstation. There's also some kind of spinoff called Monarch Monarch (also known as Mona2) and others.

Bounty: $50

Ogre Battle

Yasumi Matsuno's war-strategy series. Should cover Ogre Battle (including its original SNES version and its 32-bit ports), Tactics Ogre (original SFC version, its 32-bit ports and the new PSP port), Ogre Battle 64, Tactics Ogre for the GBA and Ogre Battle Gaiden for the Neo Geo Pocket Color. Also, Final Fantasy Tactics is unquestionably a sequel to Tactics Ogre in all but name. However, you don't need to cover them in depth - just a few paragraphs on how they diverge from Tactics Ogre, for both the better and worse.

Bounty - $100

Clock Tower

One of the first survival horror series, like Kings Field, these were renumbered a bit for the US release. (The first one only came out in Japan.) The article should examine all versions of the first game (SFC original, PSOne re-release, and Windows re-release, if at all possible), the second game (the first one in the US), Ghost Head (second one in the US), and Clock Tower 3 for the PS2. It should also cover Haunting Ground/Demento, because it's basically Clock Tower 4. Focus on how the survival horror genre has evolved since then, how it's influenced the genre, and what sets it apart from the likes of Resident Evil and Silent Hill. (And how sordid they are, especially Haunting Ground.

Bounty: $80

Boktai

This Hideo Kojima series had a unique gimmick - a solar sensor built into a GBA cart which would affect the game. The first two were released in the US - the third stayed in Japan. It got re-invented as Lunar Knights (in America) for the DS, removing the sunlight elements. This article should cover all 4 entries, including the Mega Man cameo in the third game.

Bounty: $75

Writing Guide

The central idea of any article should be: Why is this game interesting? It seems to be a common misconception that you only write articles about topics that you're a huge fan of, but this doesn't necessarily need to be the case. I've written a lot about Altered Beast and Alien Syndrome, two games I don't care for much - but I'm a huge Sega fan, so I have this obsessive desire to be comprehensive. Even in these cases, you need to be able to identify what made these games popular. For Altered Beast, it was the huge graphics, and the sense of power you get from turning into huge monsters and smashing things. For Alien Syndrome, it's all about the creepy atmosphere, the grotesque monster designs, the sense of urgency, and the fact that it rips off one of the best action movies ever made. Remember, just because you don't specifically like something, doesn't mean that there isn't anything interesting about it. They were popular at some point for a reason, right? You need to figure out what they reason is.

You need to ask: why is this game significant? Final Fight, for example, took the formula from Double Dragon, tightened it up and inspired legions upon legions of clones. That's pretty damn significant. Most importantly, you need to establish a sense of context to understand why something was important. The Lunar games for the Sega CD might seem like kinda generic RPGs in the 21st century, but back in the 16-bit days, it was pretty standout - it was one of the few text heavy console games with a decent translation, it had voiced characters, cinemas and a vocal song, and the publishers didn't feel the need to change the anime-style cover artwork into something more palatable for Americans.

At the same time, you needn't solely wear rose colored glasses. If a game hasn't aged well, talk about it, and be specific. Going back to the Lunar games - localizations have been getting better, far more RPGs have been getting translations, most of the world is more comfortable with anime characters, and people are getting jaded with simplistic battle and character development systems. So with the playing field leveled, the weaknesses become more apparent, so more modern gamers may find them boring.

Your articles should try to stay away from fanboy gushing and aim towards being balanced. All games have flaws, and talking about weaknesses isn't bashing it, it's just to give the reader a clearer idea of what to expect. Plus, be sure to analyze why a given title failed or was received poorly. Lots of people are eager to blame shortsighted critics or poor marketing plans, but in reality, cult games are usually obscure for a reason, because there's some element of the gameplay or graphic design that gamers might find off-putting. Like the graphics and characters of Psychonauts and Beyond Good and Evil were cool and interesting and all, but perhaps a bit too weird for most people to accept. You'll want to analyze these, and give the reader some kind of idea of what side of the fence they'll fall on. Try to be objective too. Obviously, if you're trying to get people to play it, you'd want to skew more positive, but definitely address both sides.

Try to avoid wordiness at all cost. Your pieces should be detailed but still succinct. The biggest changes I make in articles is deleting extraneous information or rewording sentences to make them flow better. Try to avoid small sentences, and try to cram as much as possible without turning it into a run on. Also, remove any redundant information. If you've already established that the graphics are awful and the control sucks, you don't need to bring it back up again in your conclusion sentence. Conclusion sentences aren't even always necessary, depending on how you've written it.

Also, try to avoid using the first person. You can when you're relating personal experiences or feelings, but your writing may come across weaker if you rely on it too much. For example.

BAD: "I think the graphics are outstanding."

BETTER: "The graphics are outstanding."

The latter speaks with more authority and is definitely preferable.

Also, don't be vague in your criticisms or praises. Say more than "The graphics are nice", or "The level designs kinda suck." Give at least one example to support these statements. "The graphics are bright and fluidly animated, especially the main character." Or "The level designs are repetitive, consisting of huge expanses of flat terrain and almost no variation in graphical design."

You can be casual and informal - I'm not a stickler for things like that, and if you want to pepper your article with some humor, go right ahead. Add in with wacky anecdotes if you want, but don't go on too many tangents. Try to avoid cursing unless necessary also. If it helps, pretend you're on a message board, recommending a game to your peers.

I know some places consider it a no-no, but you can (and should) make some comparisons to a more well known games, since they're an easy and direct way to hook readers (ex: "Senko no Ronde is like Virtual On mixed with a bullet hell shooter", "Bubsy is sorta like Sonic except total rubbish"). Since this site is aimed at someone who is at least somewhat knowledgeable about games, you should assume they have at least some vague knowledge as to what these titles are, and also assume they're familiar with video game vocabulary like "move sets", "combos", "frames per second", "anti-aliasing" and stuff like that.

Structure:

For multiple game articles, it should flow like this:

Intro
Game
Game
Game (etc...)
Miscellaneous Stuff
Rip Off Games/Homages
Anime/Manga/Movies/other media
Conclusion

The later sections can go in any order, and you can restructure various bits where you feel they make sense.

The Intro:

The Intro should establish a sense of historical context. Also do some research on the publisher, the people involved, or what kind of other games they've made. The more information you can find, the better, especially if you know how to dig through the Japanese Wikipedia to search for names, gameographies and connections.

After this, you should talk about the defining aspects of the series, and what elements are constant among all of the games. Beyond the basic game concepts, talk about graphic style (Are they consistent amongst all of the games? Who's the character designer, if they're important? Is it dark/bright, realistic/fantasy, serious/goofy?) and music style (composer, genres, etc.) This way, when you start talking about the actual games, you only need to address what's different/unique about them, instead of stating the main points over and over and over again.

The Game:

In the actual game section, you're analyzing the specifics of a given title, rather than the general concepts of the series. For certain topics, the first entry may be the briefest, usually because all of the main points were already brought up during the intro. For example: R-Type. Once you detail the gameplay system, talk about the pace and difficulty and graphic style, there's not much to say about the first game.

When talking about later games, you can talk about additions and changes to the formula, what works and what doesn't, changes in graphic or music style, and - most importantly - the high and low points. Try to be specific, if there's a really cool stage or setpiece, or a really annoying plot element or level, bring it up. For, let's say, a Mega Man article - once you've set down what the original games are all about, all you need to address are the different robots, the types of stages, how the music is, how the graphics have improved (if at all), the difficulty, and how it all ties together, while maybe bringing up how cool the dragon was in Dr. Wily's castle or how breathtaking the intro was in Megaman 2, or how Bright Man's stage was complete garbage in Mega Man 4.

Again, you're trying to be balanced - bring up facts, talk about how you feel about those facts, and whether they make for a fun game. If you want to lavish praise or completely bash a game, you should do it reasonably, and make it perfectly clear why this particular entry is TOTALLY the best of them, or why this one completely sucks. You should also avoid being too inflammatory, because if you sound too much like a jerk, readers may tend to tune you out. You should also have a good grasp on the attitude of the fanbase towards certain entries, and maybe try to address common complaints in a sensible manner.

Again, bringing up Mega Man - to an outsider observer, all six games might seem practically identical. So you might want to bring up that the later games had worse music, or weaker boss designs, or unbalanced difficulty, or however you feel. If a fanbase is particularly nasty towards a game, and you feel that hate is unjust, defend it. If you think it's overrated, make a case for it. Just try to avoid absolutes. For example, you'll hear a lot of people say how Mega Man 4 MASSIVELY SUCKS - when, really, you could say it sucks in the context of other Mega Man games, but it's still a fairly decent compared to other NES games, and shouldn't be ravaged totally - it may just suffer from sequelitis, and fails because it isn't as inspired as later games. Remember, not all gamers play titles in order, so it's very possible someone could've played Mega Man 4 before Mega Man 2, and feel the first one is superior for whatever reasons.

When writing about RPGs and fighting games, you should talk about the major characters. This way, when readers see artwork or read people referring to them, they'll be able to identify them. Usually RPGs have different rosters in each game, so they can be addressed in each individual sections. Only concentrate on the "main" characters, and perhaps the primary villain, or anyone else that you think is interesting. Fighting games usually have rosters that remain (relatively) consistent throughout each iteration, so they can be addressed in the intro. The exceptions are entries which have completely different character rosters. In the Power Instinct article, the intro covers the characters in all of the games except for Groove on Fight, which has its own unique roster addressed in the game section.

Rip Offs/Homages

Not entirely necessary, but you may want to examine other games that are extremely similar, or even spiritual successors. Cannon Dancer, for example, is not a Strider game, but is practically a sequel for all intents and purposes. How far in depth you want to go is up to you - even a casual mention is fine.

Miscellaneous

This is another optional section. It can include random trivia about the series including cameos, cultural influence, additional artwork or screenshots, and stuff like that. For Metal Slug, the boss designs is one of the best features of the game, so I included a screenshot gallery showing all of the more impressive enemies.

Anime/Manga/Movies/Other Media

Talk about the anime, comics, live action movies, or any other appearances. Don't worry about really obscure doujin or koma (4-panel) comics, no one really cares. Try to get firsthand experience on these and analyze them, if not, just bring up that they exist.

The Conclusion

Not completely necessary, but you can round up any remaining thoughts, maybe talk about the future of the series, if any. Other websites should be linked, especially sources you used for your article.

Single Game Articles

Single game articles obviously need to be longer than series based articles. Professional reviews answer the question "Is this game worth my money?" You should be answering the question "Why is this game important an d/or interesting?" Why, of all of the other tons of games that come out every week, is this game special? The object is, simply, to make it better and more detailed than professional reviews. Delve deep into the story, talk about specific scenarios or levels or situations. Detail all of the characters, with pictures, and devote a lot of space to the graphical style or music. Talk about how the game fits into a genre, if at all, and how well it meets its goals compared to its brethren. For example, I spend a lot of time in my Rhythm Tengoku review disseminating the rhythm game genre, and where Rhythm Tengoku fits into the scheme of that. If you're looking for another example, compare HG101's God Hand review to IGN's, and see what it does differently. The Killer7 review analyzed it in a way that most other places didn't. The Psychonauts one went into the characters and a lot of situations that make it so worthwhile, while most reviews when it came out didn't really go into specifics.

Submission Guidelines:

Please e-mail submission to coolata42@yahoo.com. Include the text in a TXT, RTF, or DOC file, and include all of the images together in a zip file. Try to find the box shots in at least 250 x 250 resolution. Label the full size images "gametitle.jpg" and the thumbnail "gametitlea.jpg". If you're using Japanese or European covers, use "gametitlej.jpg" or "gametitlee.jpg" to differentiate. Include as many screenshots as possible. Pick which ones you want me to use and name them "gametitle-1.png", "gametitle-2.png", etc. Include as many as possible as well - it's better to have extras, since there needs to be enough screenshots for the right column to match up to the text on the left. If there's not enough, I may have to go back and request you supply more.

When taking screenshots, try to capture the most interesting moments of the game. You need to be able to show different parts of the game as well. Try to avoid using multiple screenshots of the same level, unless there really is no variation in graphics. If there are amusing cutscenes or dialogue, grab some of those too. If you're playing a game that has been fan translated, please try to supply the original Japanese screenshots, as I definitely prefer them. If not, just make sure to clarify in the article that you're playing a fan translated version.

Screenshots MUST be in the native resolution for the platform. Please do not supply screenshots that have been upscaled and filtered. Most screenshots should use the PNG format - however, if they grow too large (usually screens for PSOne and Saturn games can grow to be 100k+ each), then use JPG with extremely low compression. For anything captured from a video capture card, please supply the original image titled "gametitle-1.jpg" and a half-size image named "gametitle-1a.jpg". Use very low JPG compression for these. Also, try to ONLY use S-video inputs. In general, S-video cords only cost about $10, and they really do look much better than composite images.

If there are character profiles, please supply portraits. They should be roughly 150 x 150, although you can make them smaller or larger if necessary, as long as they're consistent. If they're screenshots, they should be in PNG format, but otherwise use JPG if they're scans. You can also supply a larger, full size image if you want to the reader to be able to click on them to get a bigger view. Please supply these in the format "charactername-1.jpg" for the full size, and "charactername-1a.jpg" for the smaller thumbnail.

For comparisons across platforms screenshots, please use the format "gametitle-platform.png". (For example: "shinobi-c64.png", "shinobi-sms.png", "shinobi-genesis.png".) Remember that when you take pictures, they should be in approximately identical situations, usually the first screen of the first level.

Formatting:

If you can provide your article pre-formatted in HTML, that will be amazing and practically guarantees your article will go up really quickly. However, it is not necessary.

The Title tag should be "Hardcore Gaming 101 - Article Title".

There's some ad code that goes beneath that, but I'll take care of it. Then there should be a logo, generally large in size. Just name this "logo.png" or "logo.jpg".

The individual games section should look like:

[Bold]Game Title / Japanese Game Title [end Bold] - Platforms (Original Release Year)

The header table for each article contains three images. The left-most should use the American box cover, and the other two should be box covers of other regions if available. If not, just use screenshots here. If there's no variation between box covers other than the logo, don't bother putting them up. You may want to fiddle with the table width percentage values to make them look even. The captions below each image should indicate what region the box cover is, or the name of the game if it's a screenshot.

Then comes the text. In general, I use 360 pixels width for the image column. For screenshots at a higher resolution - Capcom arcade games, for example - I use 420 pixels. Just do whatever looks right. Just make sure the width of image matches the width of the third image in the header table, so everything looks straight. There must be enough images to fill up space next to the text.

The character profiles are embedded tables, usually 100% in width. The image should be roughly 30% width, the text roughly 70%. You can fiddle with these depending on the size of the portrait. Try to avoid having the descriptions take up more space than the portrait.

That should do it. If you have any question, please e-mail me at coolata42@yahoo.com.

Back to the index