금성 Goldstar / LG
Founded: October 1st, 1958 (Goldstar/LG Electronics)
February 27th, 1985 (Goldstar/LG Software) 1993 (Goldstar/LG Media)
Status: game division spun off (1999)
Key People:
CEO LG Soft (1995-1999?)

CEO LG Soft
(1999)
Website: www.lge.com

Profile:
The Lucky Goldstar conglomerate entered the game business in March 1993, when Goldstar Electronics opened the very first game development school in the country at the Goldstar Gyoyuk Center1, at about the same time also starting as a publisher2. They had a number of domestic publishing partners early on, like Danbi, A+ and Ablex, and even entertained their own development team Sanjini, cast from graduates of their own school. Goldstar/LG also published the 3DO in Korea and pushed forward a few exclusive titles, but the console flopped just like everywhere else in the world.
In January 1995, the entire group was unified under the LG banner, whereas before some parts were known as Lucky, some as Goldstar and some as Lucky Goldstar. By that time actually two branches of the company were releasing PC games, LG Software for games by outside studios and LG Media for internal developments. The two were merged in January 19973.
LG Software's smartest business move ever was taking over the Blizzard license starting with Diablo (Warcraft II was still released by SKC), which turned out a real cash cow for the company. In 1999, though, the game division made a successful effort to establish itself as an independent business, and from then on became known as Hanbit Software4.

Games:

일지매전 ~만만파파식적편~ (Iljimae-jeon: Manman Papa Sikjeok-pyeon) - PC-DOS (1994)


Iljimae-jeon

Iljimae-jeon

Goldstar directly hired the first absolvents of their game school as the internal team Sanjini, and assigned them to produce an RPG based on the winning entry of a 1993 scenario writing competition5. The tale around the search for a magical flute whose music was the only means to bring peace back the insurgence-ridden country is rooted in Korean folklore, but for once the writer didn't base it directly on a particular folk story like the Hong Gildong-jeon. It rather takes historical places, events and persons like the scholar Heo Gyun to weave an intriguing story, which makes it one of the more unique titles in Korea's early PC game history.

The final product they presented about a year later showed itself in tune with the genre's origins on the peninsula. Just like Sin'geom-ui Jeonseol seven years before, Iljimae-jeon was clearly inspired by the Ultima franchise, but also the influence of more simplistic approaches began to show. So the player would be able to grab everything that wasn't nailed to the wall and engage in extensive conversations via keywords, but the combat system turned out very akin to games like Dragon Quest.



Iljimae-jeon

Iljimae-jeon

일지매전 ~만파식적편~ (Iljimae-jeon: Manpa Sikjeok-pyeon) - PC-DOS (October 1994)


Iljimae-jeon: Manpa Sikjeon-pyeon

Produced by Danbi with support by Goldstar, this game is introduced at the Danbi profile.



Iljimae-jeon: Manpa Sikjeon-pyeon

아기공룡 골디 (Agi Gongnyong Goldie) - PC-DOS (1994)


Agigongnyong Goldie

An edutainment / multimedia game aimed at children. The title very obviously rips off the Agigongnyong Dooly franchise.



Agigongnyong Goldie

돌아온 영웅 홍길동 (Doraon Yeongung Hong Gildong) - Windows (1995)


Doraon Yeongung Hong Gildong

Doraon Yeongung Hong Gildong

Doraon Yeongung Hong Gildong

From LG's Dolkkot Studio hails one of the many games based on Korea's flagship folk tale, or in this case rather based on the animated movie based on the tale.

Like most adaptions of animated movies for kids, Doraon Yeongung Hong Gildong is a platformer, not unlike many close-to-contemporary Disney video games (Aladdin, Lion King, etc.).

Yet the Korean game doesn't adhere to the same quality standards as those, and besides its share of bugs, the gameplay feels unpolished. When hit, Hong Gildong gets thrown back, which not only can cast him off cliffs, but also straight through walls that are otherwise impenetrable. The collission detection is so brutal that it's often almost impossible for the hero to hit enemies with his sword without getting hit himself, quickly forcing him to use up his limited supply of ranged attacks. For that reason the third boss (about halfway through the game) already is next to invincible without a huge amount of luck.

Once again flaws almost typical for Korean games in this period, obvious lack of balancing and bugfixing, spoil a product that could have turned out quite nice with just some more time and money for the development. The level design feels inspired, with short cuts and hidden pickup items aside from the straight path to the exit, and the presentation is on par with the aforementioned Disney games. Cute ingame graphics and (semi-)orientalistic tunes are supplemented with funny clips from the movie in between levels, although encoded in low quality.



Doraon Yeongung Hong Gildong

Doraon Yeongung Hong Gildong

Doraon Yeongung Hong Gildong

파이어월 (Firewall) / Firewall: Man vs. Machine - 3DO, PC-DOS (1996)


Firewall (PC)

Firewall (PC)

Firewall


American PC Cover

Goldstar/LG had bet on a losing horse in the console business with the 3DO, but they put up a fight like no other of the console publishers in Korea, securing deals for a number of exclusive 3DO games never sold outside of the peninsula. Firewall though was released in North America as well, if only as a PC version. No wonder, as Firewall was officially produced in cooperation with the US-based Visionary Media. Cooperation in this case apparently meant that LG's participation was mostly limited to funding and publishing, as the staff directly involved in the game was almost all-American (or at least not Korean).

The game is a FMV-based shooter like Star Wars: Rebel Assault. There are first person levels where the player is limited to shooting the enemies with a somewhat awkward aim, but also stages played in a 3rd person view with obstacles to avoid. More than half of the game takes place in "cyberspace" which makes for some way-out looking graphics, in a 1990's sense. For what it is, Firewall is a fairly competent game, but the action grows unreasonably hard fast.

One cannot help but think that the American developers didn't quite get what the Koreans wanted of them, though, what with the setting in a futuristic China and a Japanese main actor in the hilariously badly acted cutscenes. Feels like "It'll do as long as it's gonna be kinda Asian-ish".



Firewall (PC)

Firewall (PC)

Firewall

배틀 블루스 Battle Blues - 3DO (1996)


Battle Blues

Battle Blues


Cover

The turn-based SRPG developed by a team called Shin's Deko was another of the Korean 3DO exclusives LG pushed forward, and because of that also one of the rarest games of its time.


Cover



Battle Blues

Battle Blues

아마게돈 (Armageddon) - 3DO (May 5th, 1996)


Armageddon (3DO)

Armageddon is, like the Mirinae game of the same title, based on the animated movie by Lee Hyunse. LG developed this surface-based 3rd person spaceship shooter in the style of Furył in cooperation with Ablex, one of the pioneers of Korean 3D games.

Like all of the LG 3DO games, Armageddon is extremely rare. LG originally announced a PC port of the game as well6, but never followed up on the promise.



Armageddon (3DO)

아기공룡 둘리 (Agi Gongnyong Dooly) / The Little Dinosaur Dooly - PC-DOS (1996)


The Little Dinosaur Dooly

The Little Dinosaur Dooly

The Little Dinosaur Dooly

The only franchise that has been milked for more Korean games than Armageddon and Hong Gildong, is Agigongnyong Dooly (Baby Dinosaur Dooly). LG Media used the license for another cutesy platformer.

The result was a much more polished game than Doraon Yeongung Hong Gildong, though not quite as pleasing to the eye. Besides Dooly himself, one gets to chose between him and three more protagonists from the series, all with attack animations befitting of their characters. The differences are limited to the graphics and hit frames, each has basically a standard, dash and (limited) ranged attack.

Stage design feels a bit loose at times, but never uninspired, and there are some genuinely challenging platforming sequences. The enemies are a threat mostly because the hit detection still isn't quite transparent, and one gets hit faster than one would think. A rocket riding pseudo 3D sequence and snippets from the animated series in between stages help to mix up things.



The Little Dinosaur Dooly

The Little Dinosaur Dooly

The Little Dinosaur Dooly

스톤액스 / Stone Axe: Search for Elysium - Windows (1997)


Stone Axe

RTS game about rivalring prehistoric tribes. Inconventional elements like item and food management and a particularly cryptic interface make this challenging to play even when disregarding the language barrier.



Stone Axe

References
1. PC Power Zine 11/2000, page 212
2. Game Champ 4/1993, page 39
3. PC Champ 1/1997, page 128
4. PC Power Zine 3/1999, page 165
5. PC World 8/1994, page 102
6. PC Champ 4/1996, page 93


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