|
From LG's Dolkkot Studio hails one of the many games based on Korea's flagship folk tale, or in this case rather based on the animated movie based on the tale.
Like most adaptions of animated movies for kids, Doraon Yeongung Hong Gildong is a platformer, not unlike many close-to-contemporary Disney video games (Aladdin, Lion King, etc.).
Yet the Korean game doesn't adhere to the same quality standards as those, and besides its share of bugs, the gameplay feels unpolished. When hit, Hong Gildong gets thrown back, which not only can cast him off cliffs, but also straight through walls that are otherwise impenetrable. The collission detection is so brutal that it's often almost impossible for the hero to hit enemies with his sword without getting hit himself, quickly forcing him to use up his limited supply of ranged attacks. For that reason the third boss (about halfway through the game) already is next to invincible without a huge amount of luck.
Once again flaws almost typical for Korean games in this period, obvious lack of balancing and bugfixing, spoil a product that could have turned out quite nice with just some more time and money for the development. The level design feels inspired, with short cuts and hidden pickup items aside from the straight path to the exit, and the presentation is on par with the aforementioned Disney games. Cute ingame graphics and (semi-)orientalistic tunes are supplemented with funny clips from the movie in between levels, although encoded in low quality.
|