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A History of Korean Gaming
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94 Korean Series & 후라보맨 (Huraboman) - PC-DOS (1994)

Huraboman Artwork
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In one of their first advertisements Softry showed artworks for these two titles, but those two images remained all that was ever seen of them. They might have just been projects for Softry's Game School and not intended for an actual release to begin with (although after Cheonha Mujeok, it's hard to believe Softry wouldn't release anything they can, no matter how bad it may be).
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94 Korean Series Artwork
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영혼의 검 (Yeonghon-ui Geom) - PC-DOS (1994)

Yeonghon-ui Geom
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Planned RPG by a new developer named Sigmatec Entertainment1. Yeonghon-ui Geom ("Soul Sword") likely never left concept state, despite Sigmatec becoming one of the more productive software houses in Korea for the next few years.
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도깨비가 간다 (Dokkaebi-ga Ganda) Betas - PC-DOS (1994-1995)
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할로윈 캡슐 (Halloween Capsule) - Mega Drive (1994)
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오래된 이야기 (Oraedoen Iyagi) - PC-DOS (1994)
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파워볼 AD2001 (Power Ball AD2001) - Mega Drive (1994-1995)

Power Ball AD2001
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HiCom's first Super Aladdin Boy / Mega Drive project was a futuristic 3-on-3 sideview volleyball game, very similar to the Hyper League mode in Power Spikes II. Power Ball AD2001 seems to have been more "indivudualized", though, featuring 8 characters with individual special moves and 6 different stages. Following in the footsteps of Samsung's City Heroes, the game was announced finished in magazines7, but due to some unfortunate chain of events never made it out onto the market.
More screenshots
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Power Ball AD2001
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"Amegedon" Project - PC-DOS, Mega Drive (1994)

"Amegedon" teaser art
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When Lee Hyunse started to plan the animated adaption to his Amegedon (later more correctly transcribed Armageddon) manhwa series, he conceived it as a media-overarching giant project, and together with the first concepts for the movie talk about a number of game tie-ins emerged.
Mirinae should deliver a PC game in form of an RPG, while Softmax was supposed to take over 16-bit consoles with a fighting game8. Mirinae eventually delivered their game, although it turned out a 3D space shooter rather than an RPG. This of course was a better result than the supposed Softmax project, which never amounted to anymore than the initial mention.
More games based on the license appeared later, though, namely LG / Ablex' 3DO game and, in 2001, an RTS by Mips Soft.
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"Amegedon" target render
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메카닉플라모델 (Mechanic Pla Model) - PC-DOS (1994)

Mechanic Pla Model sprites
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An action game not based around mechas, but plastic models of mechas. Judging by the sprites Sigmatek prepared for the game, this would have hardly made any difference, though. While the game never made it in the form it was shown, it might be possible that it developed into the brawler Mechanic War, although that would still mean the pixel art was dropped entirely in favor of prerendered sprites.
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Mechanic Pla Model sprites
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스타필드 (Star Field) & 3D 크래이 (3D Clay) - PC-DOS (1994)

Star Field
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The 2nd Edutainment Software Exhibition (The Korean name 제2회 컴퓨터 학습 및 게임 SW 페스티벌 actually translates to "2nd Computer Educational And Game Software Festival") held from August 25th to 28th, 1994 showed a downright boom towards domestic game development. Among the many exhibitors was also a new company called Gasang Jeonja (가상전자, "Virtual Electronics"), introducing two titles at once9.
3D Clay was supposed to become a 1st person shooter, while Star Field was a would-be space ship action simulation a la Wing Commander. Both games should run in high resolution, but it is doubtful how sincere Gasang Jeonja's efforts were, as of each game only a single screenshot was shown, both of which were very likely mockups.
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3D Clay
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퇴마록 (Toemarok) - PC-DOS (1994-1995)
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용의 후계자 (Yong-ui Hugyeja) - PC-DOS (1994)

Yong-ui Hugyeja
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Another unfulfilled RPG dream by Family Production. Likely never went beyond preproduction.
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Yong-ui Hugyeja
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광안리 액션 (Gwangalli Action) - PC-DOS (1994)

Gwangalli Action
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When Sailon Soft split from Mirinae Software, they didn't immediately abandon their shooter roots. Gwangalli Action showed off some interesting enemy designs before being cancelled.
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Gwangalli Action
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天下無敵 (Cheonha Mujeok) / Best of the Fight - Arcade (1994)

Cheonha Mujeok (Arcade)
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Not to be confused with the PC game by Softry with the same title. This fighter is only known by its application at the Korean game ratings board. Nothing else can be found on it, so it was likely never released. In fact, as the rating board only lists publishers and no developers, it isn't even sure whether it was really developed in Korea. The stage on the available screenshot shows a drum with typical Korean painting and spectators with traditional clothes, which Japanese or Chinese developers most likely wouldn't have had the cultural sensitivity to bother with (compare the big fuss about Juri's stage in Super Street Fighter IV).
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Cheonha Mujeok (Arcade)
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영웅심리 ~토파즈를 찾아라!~ (Yeongung Simni: Topajeu-reul Chajara!) / Heroism: Search for the Topas! - PC-DOS (1994-1995)
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Fox Ranger III beta - PC-DOS (1994-1995)

Fox Ranger 3 (Beta)
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The last part of the Fox Ranger trilogy was released in 1997, but previews first started to show up a whole three years beforehand. Originally Soft Action would only show concepts for cartoon cutscenes that couldn't contrast any more with the later prerendered intro (and lack of storytelling through the game). In 1995 they presented ingame screenshots as well, which also still looked very different from the final game. The preliminary screen layout rather lead to the impression that the series would make a transition as a fighting game, instead of the action platformer it turned out to be in 1997.
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Fox Ranger 3 (Beta)
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투캅스 (Two Cops) - PC-DOS (1994)
블루시걸 (Blue Seagull) - PC-DOS (1994)

Two Cops (movie)
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Blue Seagull (movie)
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DS Game Channel announced not one, but two games based on movie licenses in 1994. The first was Two Cops, a typical detective buddy movie, and one of the most successful Korean movies of its time. Starting in March, the company assembled a team of 15 to get the game done by Christmas, about a year after the movie's release. The game was supposed to be "arcade action" game with digitalized images and voices of the movie's main actors, Ahn Sungki and Park Joonghoon13.
On May 20th followed an announcement for Blue Seagull. This time the original was slated as Korea's first adult animated film, which means plenty of pointless sex and violence, and even more pointless crappy early-90s render sequences. Not Korea's most glorious work of animation, but not its worst, either. The game, developed by an internal 10-man-team called Paradigm Shift, was apparently equally a product of its time, and thus meant as a 2-CD multimedia adventure, using footage from the animated feature14.
DS Game Channel never showed so much as a screenshot for either game.
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Two Cops (movie)
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Blue Seagull (movie)
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(Meca Tamjeong) (Vanslug beta) - PC-DOS (1994)

Meca Tamjeong
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Soft Action's first deviation from their shoot-'em-up routine, Vanslug was also first shown with a completely different set of graphics in mid-1994, at the time the game was reportedly already 70% completed15. The character sprite found use in the Soft Action logo animation for Eardis before it got scrapped.
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Meca Tamjeong
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Dinosaurs - Master System (1994)
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그날이 오면 5 (Geu Nal-i Omyeon 5): Assault Dragon beta - PC-DOS (1994)

Assault Dragon beta
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Late in 1994 Mirinae Software showed an early screenshot for the final part of their flagship series. Although the enemy seen there is in the game just like it appears on the screenshot, the player character doesn't. The whole compsition makes it appear like an action platformer, strangely parallel to the direction Soft Action was taking wiht Fox Ranger III16.
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References
1. PC Advance 4/1994, page 188
2. http://blog.paran.com/haneter/32372449
3. Game Champ 8/1994, PC game booklet page 10
4. Game Com in MyCom 2/1995, page 16
5. Kyunghyang Shinmun 7/11/1995, page 29
5. Game Champ 9/1994, page 112
6. IBM PC World in Game World 5/1994 page 23
7. Game World 1/1995, page not numbered
8. [reference needed: softmax amagedon fighting]
9. IBM PC World in Game World 10/1994, page 3
10. IBM PC World in Game World 1/1995, page 39
11. PC Champ 1/1995 page 177
12. Game Power in Game Champ 12/1994, page 15
13. Game Channel 4/1994, page 27
14. PC World 7/1994, page 62
15. Game World 6/1994, IBM-PC portion page 21
16. GameCom in MyCom 1/1995, page 16
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A History of Korean Gaming
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