
Table of Contents
Page 1: Megami Tensei I & II
Page 2: Shin Megami Tensei I & II
Page 3: Shin Megami Tensei If... & III
Page 4: Devil Summoner / Soul Hackers
Page 5: Persona
Page 6: Persona 2: Innocent Sin & Eternal Punishment
Page 7: Persona 3, FES, and 4
Page 8: Digital Devil Saga
Page 9: Devil Summoner: Raidou Kuzunoha
Page 10: Devil Survivor / Strange Journey
Page 11: Other Megami Tensei games
Page 12: Majin Tensei
Page 13: Last Bible
Page 14: Devil Children / Demikids
Page 15: Anime
Majin Tensei - Super Famicom (1993)
Soundtrack Cover
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Majin Tensei
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Majin Tensei
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If you were to take Nintendo's classic strategy game Fire Emblem and mix it with Megami Tensei, you'd get this: Majin Tensei (Demon God Reincarnation). The gameplay mechanics and even the graphics seem
ripped from the third Fire Emblem game, right down to the tiny, barely animated stick figures. What really makes the
difference are the battle scenes. The characters are absolutely gigantic and incredibly well
detailed, looking much better than any of the Shin Megami Tensei games on the SFC (and probably even
better than the Saturn games too.) And some of the female demons are disturbingly hot. The backgrounds look incredible as well.

Similar to the first Shin Megami Tensei, your hero lives in a Japanese city that's
overrun by demons. At the beginning of the game, you only control your human character,
a monstrously powerful lion beast named Ultros and two weak pixies. Although
Ultros is tremendously powerful, you'll want to level up your hero, as you'll need him
at a high level to recruit more powerful demons. Eventually you come across
a mysterious woman in hibernation, and she becomes the requisite SMT heroine. Additionally,
you'll need to recruit the usual army of demons by talking to them as. But you have
to balance your magnetite supply, so you can't have too many characters
on the field at once, or take too long to win a battle. You can still fuse demons, of course,
and get money to buy new items. There are pools on the field that regenerate your
character's energy, much like Fire Emblem, which plays an important role in your strategy. It's an interesting twist on the strategy formula, and
well worth playing.
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Majin Tensei

Majin Tensei
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Majin Tensei 2: Spiral Nemesis - Super Famicom (1995)
Famicom Cover
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Majin Tensei 2
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Majin Tensei 2
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Ditching the overhead view of the first game, Spiral Nemesis uses a 3/4 angled viewpoint,
similar to Front Mission. The graphics are still pretty bad, and the battle scenes aren't nearly as well.
It uses a split screen to show both attackers, but they're not as gorgeous looking
as its predecessor.
The gameplay is mostly the same, although now you can use the terrain to aid your
defense ratings like Tactics Ogre. It's also much more plot oriented, which is
a nice break from the straight combat from the first game. The menus are all in English,
which should help make this game a little easier for those who are scared of Japanese. You are Naoki Takauchi, who has visions of a strange woman,
(much like the original SMT.) But that's not the greater concern - demons are taking over
Tokyo, and it's up to Naoki and his friends to defend the city. However, your team is split up after your base is
invaded by some shady characters, and you are woken up in the part by a young girl named
Aya. She's really just looking for her brother, but she joins you in your quest to save
Tokyo and reunite with your remaining compatriots.

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| Naoki
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Kaoru
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Tomoharu
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Karen Rose
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Aya
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While many people prefer Spiral Nemesis to the original Majin Tensei, I find myself
liking the first game better. Still, it's a decent game, with a pleasantly moody synth soundtrack and
an incredibly cool intro.
MP3s
Flame Up Fragment
Eurythmic Battle
Devil Dance
Sourpuss
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Majin Tensei 2

Majin Tensei 2

Majin Tensei 2
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Ronde - Saturn (1997)
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Ronde (pronounced "rondo") might actually be one of the worst looking games of the 32-bit
era. During a time when Saturn developers thought that cheaply CGI rendered characters
were the next big thing (see also: Shining the Holy Ark), Ronde features tons of
hideous character portraits and 2 CDs worth of terrible looking cutscenes. And the designs
look like generic artwork recycled from Dragon Ball Z. That's
not to say the ingame graphics look any better - the game is now 3D, with your characters
being blobs of discolored pixels instead of anything remotely resembling a human or demon.
The jerky scrolling induces headaches when you do something as simple as moving
the cursor. The battle sequences not only look awful but take over thirty seconds to load
and complete - thankfully, they can be turned off. Stacked together with the mediocre music, Ronde is a total affront to
the senses.

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| Asuka
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Satoshi
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Keita
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Sakurako
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Charlie
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The setting is in the near
future, as our group of heroes (along with their dog/wolf, Joker) are visiting a demon
museum. The statue of a demon known as Moluk comes alive and kidnaps Asuka's younger
brother, so it's up to our team to save him and stop the monsters. Various other humans
join along the way, including Charlie Watts, who speaks hilariously broken English,
until he learns to speak hilariously broken Japanese.
The gameplay is pretty much the same as Majin Tensei 2. You can
no longer directly talk to demons, however. When you defeat a bad guy, they may choose
to talk to you, and then they'll join if they see fit. You can also form contracts, that allow
some of the human characters to use the demon's magic. Overall, it's not a completely
terrible game, but it comes off as a poor man's Shining Force 3.
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Ronde

Ronde
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