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By Angelo D. Pineda, Kyle A. Thompson, and Wilson K. Tam - Updated 3/26/11
Front Mission (フロントミッション) - Super Famicom / Wonderswan Color / PSOne / DS (1995)
In 2090, an OCU recon unit is sent to investigate a USN munitions factory on an island called Huffman Island. The investigation spirals out of control when the unit is ambushed by USN forces, which destroy the factory. This incident, later known as the Larcus Incident, results in the outbreak of the 2nd Huffman Conflict when diplomatic talks between the OCU and USN fail.
OCU Characters
The art direction, done by Yoshitaka Amano of Final Fantasy fame, is an odd choice for Front Mission. While the character art does seem out of place in the near-future settings of the game, it provides a good contrast with Kow Yokoyama's (Maschinen Krieger) art direction for the wanzers. In fact, players of the earlier Final Fantasies might get certain vibes from the character design. The rest of the graphics is good and portray the settings well, even if they could use a tune-up. The battles are more detailed than the rest, especially the combat sequences. The music composed by Yoko Shimomura (Kingdom Hearts) and Noriko Matsueda (The Bouncer) provides an intriguing contrast of styles, from Shimomura's catchy tunes such as "Manifold Irons" and Matsueda's atmospheric tracks, like "Ominous". The sound effects are nothing special, but the "bopping" sound of the wanzers moving is worth noting.
Being inspired by Fire Emblem, the original Front Mission plays like such. The player gets a large cast of characters to use in battles, which are played out with a rock-paper-scissors system similar to the game it's influenced by. Melee weapons excel at destroying wanzers, but are beat out by ranged firearms, which have attack priority and hit first. Long-range artillery like missiles has the range advantage, but possesses finite ammo and cannot be used up close. Each character gains proficiency based on the type of weapon they're using, which is used to unlock skills such as the ability to manually target enemy parts. Apart from this, there are items that help wanzers in fighting their enemies. (Chaff reduces missile accuracy) The player can also use a supply truck, which provides support to ally units. Briefings, which show data about upcoming missions (albeit in a rather bland screen), also exist to aid players.
The original Front Mission is an excellent game, but it has a number of flaws that hamper the overall experience. Game balance is lacking in a lot of ways, especially in weapon balance. Despite the rock-paper-scissors setup, ranged firearms and artillery dominate the game. Ranged firearms, with skills, can decimate any enemy in one attack. Long-range artillery is essentially free damage and can be relied upon thanks to the supply truck. As a result, melee weapons and specialists are not really worth using. Front Mission has an uneven difficulty curve; there is no tutorial system and the first few missions can frustrate those not used to the genre. In addition, the game doesn't offer much in the way of playability; aside from the Arena (where players can make money), it's all missions. Skills also can't be removed, which limits a character's roles. The interface also takes some time to get used to as well.
The original Front Mission is Japan-only, even though Square planned on bringing it and other titles, like Bahamut Lagoon, for an English localization. However, a team of series fans developed an unofficial English localization on 2001, thus making it playable in English. This unofficial localization was also brought up at E3 2007 during the presentation of Front Mission 1st on the DS (detailed further in this article) to producer Koichiro Sakamoto. Sakamoto acknowledged the work and commented that he would like to give something back to the fans as a result. On a final note, Front Mission was also ported to Bandai's Wonderswan in 2002. This is a complete port with no additions or changes made to the game. It actually looks pretty good, even though the viewable screen area is much smaller, and the background turns entirely black when you try to move. The music has been obviously downgraded a bit too, but still sounds pretty decent.
In 2003, a port of the original Front Mission was made for the Sony PlayStation 1, titled "Front Mission 1st", as part of the new Front Mission Project line. The defining feature of this remake is the inclusion of a second scenario for the USN side. This new scenario explored unresolved plot elements from the OCU scenario and thereby explaining what really happened during the 2nd Huffman Conflict. The new scenario was also used to bridge the gap between Front Mission and Front Mission 4, the latter of which is a continuation of on-going stories from the former.
USN Characters
Despite the addition of a new scenario, Front Mission 1st is largely the same as the original Front Mission. Yoshitaka Amano returns to supply new artwork for the USN scenario, but Yusuke Naora (Unlimited SaGa) makes his debut with the USN scenario. In contrast to Amano's fantasy-based style, Naora's realistic artwork is a stronger fit for the scenario and the game as a whole. The backgrounds are also redrawn and look more visually detailed than the original. Hidenori Iwasaki also makes his debut as the composer for Front Mission 1st. Iwasaki's work here involved arrangements of the original tracks, as well as new compositions for the USN scenario. The arrangements are a welcome change; most of the original tracks sound a lot better than before.
Art and music aside, the USN scenario takes its inspiration from the games that came after the original Front Mission. The end result is a better, balanced and engaging campaign. Story and character development are major improvements from the OCU scenario; it's well written, the pacing is good, and most importantly, it has character development. Whereas only Roid and a few others had character development in the OCU scenario, everyone on the USN side gets a fair share of treatment. Game balance is also better, with less abrupt difficulty spikes than the OCU scenario. There are new parts and weapons, such as repair backpacks, but these are minor additions. This Playstation version of Front Mission has not received an official or unofficial English localization.
Front Mission 1st
Using leftover funding from the Front Mission Project, in 2007, Front Mission 1st was ported to the Nintendo DS. Aside from touch screen functionality, the game is largely the same as its Playstation 1 counterpart. This version does, however, have a number of additions that make it the definitive version of the original Front Mission. The most notable of these additions are new missions on both scenarios, and retroactively-added recurring characters from other Front Missions to better tie-in the series' on-going stories. Other additions include new parts, weapons, and difficulty settings. The touch screen controls are passable, but the small menu options make it hard to use at times. This version was released in both Japan and North America, making it the only version of the original Front Mission to receive an official English localization.
MP3s
A Minefield SFC
Front Mission (SFC)
Front Mission (SFC)
Front Mission (SFC)
Front Mission (SFC)
Front Mission (SFC)
Front Mission
Front Mission (PSOne)
Front Mission (PSOne)
Front Mission (PSOne)
Screenshot Comparisons
Forgotten Heroes of Gaming - Peewie Richberg Jr.
Front Mission
Characters
Front Mission: Gun Hazard's presentation takes inspiration from Assault Suits Valken in its futuristic design and setting. Yoshitaka Amano returns to provide art direction and as with the original Front Mission, players can spot similarities between this game's characters and ones from the earlier Final Fantasies. Amano aside, the rest of the visual presentation is good. Detailed backgrounds give a good sense of scale, the wanzer animations are nice, and the special effects keep the battles from being boring. The aural side of things is the star of the show, featuring a team effort from composers such as Nobuo Uematsu (Final Fantasy), Yasunori Mitsuda (Chrono), Masashi Hamauzu (SaGa), and Junya Nakano (Threads of Fate). The musical score while lacking real standout pieces, is powerful, engaging, and is very consistent quality-wise. The sound effects aren't nearly as good, but they get the job done.
As a side-scrolling shooter, Front Mission: Gun Hazard plays out like Assault Suits Valken. The comparison is fair as Toshiro Tsuchida and his colleagues created that game. Players control the action in real-time through their wanzers, which can do a lot of actions from jumping to shooting. On-foot action is also an option for players daring to fight outside their wanzer. Front Mission: Gun Hazard progresses through the use of a world map, in which the player travels from location to location. Missions can also be done with an ally unit controlled by the AI if the player needs help. By defeating enemy units, the player gains experience points and money. The experience points are used to strengthen the wanzer, whereas the money is used to buy new parts and weapons. Although not as in-depth as the original Front Mission, the customization aspect is a huge part of this game.
Although it's inspired by Assault Suits Valken, Front Mission: Gun Hazard doesn't quite play as smoothly. Whether it was intentional or not, the wanzers move rather slowly. It walks and jumps slowly and unless you use its boosters, don't expect the game to play out in a fast-paced manner as the game it's inspired by. The level design is also rather lackluster even though there are a lot of them to go through. It's fun to customize the wanzers and play around with them for sure. However, with the lack of any mini-games or other game modes, Front Mission: Gun Hazard focuses strictly on the missions. The story is interesting enough that the game is worth a shot, but replay value suffers due to the lack of things to do outside of missions.
Front Mission: Gun Hazard was released in Japan only. Fortunately, a group of series fans worked on an unofficial English localization and finished in 2004. Thus, the game can be played in the English language.
MP3s
Gun Hazard
Front Mission: Gun Hazard
Front Mission: Gun Hazard
Front Mission: Gun Hazard
Front Mission: Gun Hazard
Front Mission: Gun Hazard
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