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A History of Korean Gaming

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한겨레 정보통신 HIC Infocomm / 디지털드림스튜디오 Digital Dream Studio
Founded: February 1993 (as Seoul CTS)
Status: defunct (around 2004)
Key People:
CEO

General Director animation & game divisions
Website: www.ddsdream.com (offline)

Profile:

HIC Infocomm was originally founded with the name Seoul CTS, but soon renamed in May 19941. Starting out with publishing several "Multimedia CD-ROMs," they approached video games with the mindset of a multimedia company. Accordingly, most of their products were franchise tie-ins or contract works.

In 1999, the company set up a "digital studio" for CGI work, and was renamed once again in July, now going by the name Digital Dream Studio, or sometimes Studios, after founding the subsidiaries Digital Dream Music (June 2000) and Digital Dream Plus (January 2001). Once again games weren't their main business, now taking second place after animated CGI films and TV series2.

In cooperation with Idea Factory, they were responsible for the animation in the Run=Dim series, and localized Idea Factory's browser game Kingdom of Chaos. They published several Western Windwos and PS2 games in Korea, and also co-produced the Windows version of Tiger Woods PGA Tour 2000 with Rainbow Studios (whereupon EA's QA requirements put the Koreans under unanticipated pressure3).

Afterwards, Digital Drema Studio has rather become more notable for what it didn't do. It worked again with Rainbow Studios on the early 2000s Teenage Mutant Ninja Turtles CGI movie that never got off the ground4, with Anykino on a feature-length movie tie-in to the MMORPG Lineage and solo on an animated movie & online game tie-in franchise called ArK5, which didn't work out either. (The game went as far as having an open beta announced in early 2003, but that was delayed and eventually never happened.) DDS also tried to make the jump to become a full-fledged console developer and publisher in 2001 and announced several games for the then new Microsoft Xbox6, but none were released, either. The company eventually disappeared between late 2003 and early 2004, supposedly as a result of a failed entry to the KOSDAQ Stock Exchange.


Games:

날아라호킹 (Narara Hoking) / Victory Hoking - TV, Windows (1996) [SBS]


Victory Hoking

Victory Hoking

Victory Hoking


Cover

The live TV programme Victory Hoking on SBS was one of many call-in shows, following Coba on the Run on the same channel. The show first aired on April 1st, 19967. Just like Coba, the games were also released for retail.

There are five mini games: One has Hoking ride on a rocket to take out enemies in a tunnel-shooter, in another he rides on a flying carpet and has to catch baloons before his old ones run out of air. The remaining three games can all support two players, where one takes control of Hoking's ogre friend. The sidescrolling shoot 'em up and pseudo-3D hack & slash games are both cooperative, while players combat each other in the last, a simplistic fighting game.


Show host Jin Jaeyong with the mascot Hoking (photo: The Hankyoreh)



Victory Hoking

Victory Hoking

Victory Hoking

왕도의비밀 (Wangdo-ui Bimil) - PC-DOS, Arcade (July 23rd, 1997)


Wangdo-ui Bimil

Wangdo-ui Bimil

Wangdo-ui Bimil

Wangdo-ui Bimil


Advertisement

Wangdo-ui Bimil was based on a 3-part novel series with the same title by Choe Inho and produced in cooperation with SBS productions. It was advertised as Korea's "first 3D polygon action adventure game," although it used pre-rendered backgrounds like Resident Evil. The Ministry of Culture, Sports and Tourism awarded the game with the Grand Prize at its second Korean Game awards in 19978.



Wangdo-ui Bimil

Wangdo-ui Bimil

Wangdo-ui Bimil

Wangdo-ui Bimil

에스퍼 (Esper) / E.S.P. - PC-DOS (1998)


E.S.P.

E.S.P.


E.S.P.

This RPG with the dark prerendered graphics was HIC's first non-licensed game.



E.S.P.

E.S.P.

Power Rally 98 (파워랠리 98) - PC-DOS (1998)


Power Rally 98

Power Rally 98

Realistic racing games have been exceptionally rare in Korea, mostly due to the licensing fees required to get actual cars into the game. But another cooperation, this time with Daewoo, put HIC Infocomm in the position to produce the first domestically-developed of its kind. According to a later interview, with vice president Kenneth Shim, Power Rally 98 was one of the reasons that convinced EA that the company would be up to co-developing Tiger Woods PGA Tour 20003.



Power Rally 98

Power Rally 98

버츄얼서울 (Virtual Seoul) - Windows (1999)


Virtual Seoul

A city building simulation like Sim City, Virtual Seoul was produced by request of the city of Seoul9. The premise of the game is to improve the capital's infrastructure for the upcoming soccer World Cup in 2002.



Virtual Seoul

버추얼코리아2000 (Virtual Korea 2000) - Windows (July 8th, 2000)


Virtual Korea 2000

Virtual Korea 2000


Cover

As a commercial follow-up to Virtual Seoul, this game adds the Sout Korean cities Busan, Daegu, Gwangju, Daejeon, Incheon and Ulsan as templates, and even Pyongyang in North Korea.



Virtual Korea 2000

Virtual Korea 2000

멀크와스웽크2 (Mulk & Swank 2) - Windows (November 26th, 2001)


Mulk & Swank 2

Mulk & Swank 2


Cover

While the predecessor of this kiddie platformer was developed by the unrelated company J3 Interactive, Digital Dream Studio's homepage listed the sequel as their own10. Other sources attributed it to a Team 2G, which could have been a division inside of DDS.



Mulk & Swank 2

Mulk & Swank 2

둘리의 깐따삐아게임리그 (Dooly-ui Kkanttappia Game League) - Windows (December 14th, 2001)


Dooly-ui Kkanttappia Game League

With Dooly-ui Kkanttappia Game League, Digital Dream Studio went back to their roots. Like Narara Hoking, the title is divided into five mini games,



Dooly-ui Kkanttappia Game League

Run=Dim: Return to Earth - WSC (February 7th, 2002)


Run=Dim: Return to Earth

Run=Dim: Return to Earth

Run=Dim: Return to Earth

Run=Dim: Return to Earth


Japanese Cover

Following after Geisters, Run=Dim was one of the earliest animated movie cooperations between Korean and Japanese companies. While Idea Factory took care of the story and co-directing, the CGI, animation and motion capturing was all done in Korea.

The game side of the Run=Dim project, however was rather in the Japanese company Idea Factory's hands, who developed The Mechsmith: Run=Dim (PS2) and Run=Dim as BlackSoul (Dreamcast). The horizontally scrolling shmup with Super Deformed mechas in place of the semi-realistic visuals of the original, however, was made by Digital Dream Studio. Apparently at one time it was planned to publish the game in Korea as well11 (the WonderSwan Color was officially distributed by Young Toys), but the Japanese release remained the only one.


Animated series still



Run=Dim: Return to Earth

Run=Dim: Return to Earth

Run=Dim: Return to Earth

Run=Dim: Return to Earth

꼬마대장 망치 (Kkoma Daejang Mangchi) / Mangchi the HammerBoy - Windows (September 11th, 2004)


Mangchi the HammerBoy

Mangchi the HammerBoy

Mangchi the HammerBoy

Mangchi the HammerBoy

Mangchi the HammerBoy


Cover

Digital Dream Studio's final game was once again a comic book license, based on a series by Huh Youngman (Gaksital). The official homepage saw the game scheduled for July 2002, but somehow the game didn't come out before Candy Global Media published it in 2004, when retail PC games in Korea were all but dead and gone, and even DDS itself would have been near their end, if they still existed at all. Needless to say, the Xbox version that was also planned remained a pipe dream like all other Digital Dream Studio games for the console.

The game itself is a neat little platformer for kids, with 5 stages extremely short and quite easy. Although it's possible to move in three dimensional space, Mangchi feels more like a "2.8D" game of some sorts, as most elements are aligned rectangular and one ussually only has to coordinate movement along one axis at a time. Like in more recent Super Mario Bros. episodes, unlimited continues make extra lives mostly pointless, and the only "challenge" in the game comes from some wonky physics that lead to a few frustrating passages. Fighting enemies feels a bit weird, too, as the hero can only whack them on the head with his huge mallet as long as he's outside the yellow circle that surrounds them.

It's still not too bad in a theme park ride kinda sense. The graphics are bright and colorful with some genuinely beautiful background sceneries despite low-end technology. There are many exciting intermissions, like when Mangchi has to flee towards the screen from a giant robot, steers a flying pirate ship through a canyon or slides down a cave.


Comic Book Vol. 1



Mangchi the HammerBoy

Mangchi the HammerBoy

Mangchi the HammerBoy

Mangchi the HammerBoy

Mangchi the HammerBoy

Unreleased Titles:

모래시계 (Morae Sigye) (1995)

왕도의 비밀 (Wangdo-ui Bimil) 2D Version (1996)

타이거 (Tiger) (1997)

언리미티드 스피드 (Unlimited Speed) (1999)

버추얼 시티 2001 (Virtual City 2001) (2001)

화이트스톰 (White Storm) Xbox, Windows (2001-2002)

Hammer Boy Xbox Version (2001-2002)

열대펭귄 페닝 (Yeoldae Paenggwin Pening) / Tropical Penguin Penning Xbox, Game Boy Advance, Windows (2001-2002)

아크온라인 (Ark Online: Dusk of Ruins) (2002-2003)

John Woo Action Game (working title) Xbox (2002-2003)

레가시 오브 오브 (Legacy of ORB) Xbox (2002-2003)

References
1. http://web.archive.org/web/20011006142545/http://www.ddsdream.com/kor/aboutus/about_history.html
2. http://weekly.hankooki.com/whan/200103/w2001030618531161510.htm
3.a b http://www.gamechosun.co.kr/article/view.php?no=855
4. http://www.munhwa.com/news/view.html?no=2001071201011930071002
5. http://cafe.daum.net/klesa/BRe/1011?docid=536BRe101120001116092535
6. PC Power Zine 2/2002, page 157
7. The Hankyoreh, March 29th, 1996, page 13
8. Donga Ilbo, December 3rd, 1997, page 33
9. http://www.gamemeca.com/pc/review_view.html?page=1&genre_code=&search_kind=&search_text=&chr_from=&chr_to=&order=isrt_date&seq=236&gm_id=gm0000391&subpage=1&send=&iem=&mission_num=&mission_seq=
10. http://club.paran.com/club/bbsView.do?clubno=79&menuno=2949&bbs_no=0CqCe&bbs_order=0CqCe~&page=20&search=&keyword=&sw=1&pg_io=0CqDm~&bl_io=0CqnB~&liststyle=NORMAL
11. http://web.archive.org/web/20030223235738/http://www.ddsdream.com/kor/business/mns.html


A History of Korean Gaming

Part 1

Part 2

Part 3

Table of Contents

HG101 Index