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A History of Korean Gaming

Part 1

Part 2

Part 3

Table of Contents

HG101 Index

Samsung:

Main Page

SPC-1000 Software



삼성전자 Samsung Electronics
Founded: January 1969 (January 13th, 1961??)
Status: active
Key People: Jeong Sanghui:
CEO 1969-1970
Jo Yongdal:
CEO 1970-1972
Gang Jin'gu:
CEO 1973-1982, Chairman 1988-1992
Jeong Jaeeun:
CEO 1982-1986
An Sihwan:
CEO 1987-1988
Kim Gwangho:
Division Chairman 1993-1996
Kang Seonguk:
Chief of game department
Yi Minho:
Chief of game publishing (1999)
Website: www.samsung.com/sec/

Profile:

Samsung Electronics released Sega's home consoles in Korea, the first one being the Samsung Gam*Boy, a licensed version of the Sega Master System. Versions of the Mega Drive (first Super Gam*Boy, later Super Aladdin Boy) and its peripherals, as well as the Saturn followed. Samsung was first supposed to license the 3DO as well, but dropped those plans early in fall 19941. The Dreamcast was instead planned for release through Hyundai-Sega2.

Samsung was the first publisher to produce professional localizations, their first translated releases were Alex Kidd in Miracle World, Kenseiden and Phantasy Star Online. They even developed a single Mega Drive game on their own, Uju Geobukseon. In September 1994 they founded the Samsung Game Software Group (SGSG), a number of console, PC and edutainment developers funded by the conglomerate3. Samsung promised no less than 10 Mega Drive games through this pact, 8 of which were purportedly close to completion by fall 1995, with HiCom's IF and Power Ball 2, and Open's EXP planned for export4. Eventually, though, the whole project was abandoned around the time the Saturn came about.

In the mid- to late nineties the company also became known as a publisher for PC games, most notably the Final Fantasy Series (Samsung even advertised a PC port of Final Fantasy V, but it got cancelled) and of course Sega's PC ports. In more recent times, Samsung Electronics appeared as service provider for online games like Astro Ranger by Biscuit Soft (service discontinued on December 24th, 2009) or Lost Saga by IO Entertainment.


Games:

SPC-1000 games - SPC-1000 (1984-1986)


Keenon

In the mid-80's, Samsung kept offering games for their own major home computer system, many created by second parties like Static Soft, but also a lot of in-house developments. As the number of games is very high, with most very simplistic and not even a release date known, the known games are briefly shown on a separate page.



Scramble

우주 거북선 (Uju Geobukseon) - Mega Drive (April 28th, 1993)


Uju Geobukseon

Uju Geobukseon

Uju Geobukseon

Uju Geobukseon


Cover

The first and only (released) Korean Mega Drive game takes the legendary armored "turtle ship", that historically ended the Japanese invasion in Korea at the end of the 16th century, into outer space (hence the title, which translates to "Space Turtle Ship". It is often transcribed as "Uzu Keobukseon").

A typical but reasonably well executed shoot 'em up, nothing about Uju Geobukseon is as interesting as the premise. The weapon system is quite simple, there's only one weapon (other than the smart bombs) that can be upgraded many levels, the highest of which also change the ship's appearence for a more futuristic chassis.

The game is unforgiving for failure, though. Any enemy hit downgrades the weapon by multiple levels at once. When hit at a low status, the player loses a life and is reset to a checkpoint, barely armed and extremely slow, which makes it very hard to catch up again in later leves. Not enough, when losing in short sequence, which is rather probable, the ship is set even further back than the first time.

Uju Geobukseon received some rather unfavored reviews in Korea compared to other domestic games at the time, but it really isn't all that bad. Samsung's game development team engaged in more Mega Drive projects after this was completed, but none of those saw a release.



Uju Geobukseon

Uju Geobukseon

Uju Geobukseon

Uju Geobukseon

마지막 승부 2on2 (Majimak Seungbu 2on2): The Legend of Street Basketball - PC-DOS (1996)


Majimak Seungbu 2on2

Majimak Seungbu 2on2


Cover

Alledgedly Korea's first visual novel game, Majimak Seungbu 2on2 tells a story of basketball, rivalries and kidnappings. There are playable basketball sequences in the game, but they're completely menu based.



Majimak Seungbu 2on2

짱구는 못말려 (Jjanggu-neun Monmallyeo) - Windows (July 1997)


Jjanggu-neun Monmallyeo

Jjanggu-neun Monmallyeo

Samsung was a company of many firsts, and this was the first Korean game in official license to a Japanese IP, Crayon Shin-Chan.

As one would expect from a Shin-chan game, the graphics in this platformer look decidedly low-end, nonetheless the style doesn't always look truly faithful to the source. It has all the crazyness, though, and the story is told in animated sequences that would fit perfectly into the show. A flying chicken costume and several sequences on vehicles guarantee variety from the standard running & jumping.

Samsung published many more sequels to this game, but only this first entry was developed by their internal studio Reality Weaver, while all subsequent games were outsourced to other teams, thus will be dealt with in later parts of this article.



Jjanggu-neun Monmallyeo

Jjanggu-neun Monmallyeo

섹시 라이언 (Sexy Lion) - Windows (1998)


Sexy Lion

Despite this game being called Sexy Lion and the lion featured big on the cover, he actually plays a minor role in the game as well as the story.

The actual hero is a boy named ID (yes, that's I-dee) who has been shrunk by a witch and his girlfriend kidnapped. So his has to make it all through the garden and the house, divided into nine stages, in his microscopic state to rescue her and get rid of the spell.

Most of the time ID just walks left to right, jumping over obstacles and attacking enemies with his yo-yo. But for the boss fights, the game switches into a terrible brawler-mode featuring the worst collision detection in gaming history. Every once in a while stages mix it up a bit with a race against the Lion, a trolley or a swimming level. The game is very glitchy, though, so getting that far before it crashes is rare.

This game was made by another internal team calld Dream Craft Goo.



Sexy Lion

라브린토스 (Laburinthos) - Windows (1998)


Laburinthos

Laburinthos

This game doesn't seem to have been released as a standalone box, at least it is only known as an extra for the CD-ROM that came with Gamepia issue 2/1998. Somewhere between Myst and a typical "interactive movie", or more precisely a crime thriller set in the near future (2011), it also featured a bunch of small arcade and puzzle sequences.


Laburinthos



Laburinthos

Laburinthos

강가딘 (Gung Gadin) - Windows (2002)


Cover

Gung Gadin was an old comic strip that started in 1965, but Samsung rebooted the franchise more than 45 years later. The game is known to have been released because a shop sold a jewel case copy at one time, but that's all the info on the title there is.



Character Art

만화왕국: 내 친구 꺼벙이 (Manhwa Wangguk: Nae Chin'gu Kkeobeongi) - Windows (2003)


Laburinthos

Not quite as secured is the release of this game - even though a screenshot exists and news stories in February 2003 suggested that it would be released very soon1, no actual copy of the game could be traced down even in reference.


Unreleased Titles:

씨티 히어로즈 (City Heroes) (1993-1994)

Final Fantasy V PC Version (1998)

바이오캅 윙고 (Biocop Wingo) (1998-2000)


References
1. GameChamp 9/1994, page 57
2. Amuseworld 7/1999, page 123
3. Maeil Gyeongje 10/6/1994, page 16
4. Maeil Gyeongje 9/20/1995, page 12
5. http://news.inews24.com/php/news_view.php?g_menu=020500&g_serial=84825


A History of Korean Gaming

Part 1

Part 2

Part 3

Table of Contents

HG101 Index

Samsung:

Main Page

SPC-1000 Software