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A History of Korean Gaming
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태극문 (Taegeungmun) - PC-DOS (1995)

Taegeungmun
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Soft Action is known for shooters and other action games, but that doesn't mean they never worked on any RPGs. Only none of them got ever released. The first known is Taegeungmun, only ever shown by a single character illustration, which suggests a planned Korean historic/fantasy setting1.
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Box Ranger Returns (박스레인저 리턴즈) / Box Ranger 2 - PC-DOS (1995-1996)

Box Ranger Returns
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Box Ranger Returns
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Box Ranger Returns
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Yet one more Soft Action game, Box Ranger Returns takes a special place in their unreleased catalogue. Other than all other cancelled works by the company it was listed on their home page among the published games, only not presented with a packshot but a title screen2. The site also claimed a release through Samsung Software in October 1996, but there was also never even an application for an age rating filed for such a game, and the Korean community is pretty much uniform in the verdict that a release didn't take place. The fact that Soft Action clearly distincts it from their other unreleased games, however, suggests that they actually finished Box Ranger Returns and delivered it to Samsung, but it was simply never published. All this is mere speculation, of course.
The game was a top-down quarterview shooter like Zaxxon with 7 stages, all of which were shown already in late 1995, with a release scheduled for November the same year3.

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Box Ranger Returns
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Box Ranger Returns
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Box Ranger Returns
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수로부인 (Suro Buin) - PC-DOS (1995)

Suro Buin
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Myst-style 3D render adventure by NoRI ME Arts, the makers of Harp.

Suro Buin
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Suro Buin
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Tiny Golem (타이니 골렘) - PC-DOS (1995)
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Advertisement art
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The never-released-anything DSP Team advertised this in cooperation with the hardly-ever-released-anything publisher Dongsung Joycom. The game was supposedly a horizontal scrolling shooter, how anything seen in the ad would fit into that is anyone's quess. The only reason this is even shown here is the hilarious Mega Man X ripoff.
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The Galaxy: Part Frontiers - PC-DOS (1995)

Concept Art
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More vaporware by Dongsung Joycom! The Galaxy was meant to become Korea's first graphical MUD, with exciting mecha combat, an elaborate trading system and up to 300 players per server at a time4. Instead it became... nothing.
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Concept Art
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디스토션 (Distortion) - PC-DOS (1995)
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잊혀진 나라 아이시스 (Ichyeojin Nara Isys) / Forgotten Land Isys - PC-DOS (1995)
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Take Back II: Escape from Storm (테이크백 II) - PC-DOS (1995)
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지혜의 책 (Jihye-ui Chaek) / The Book of Wisdom: Dragon's Scale - PC-DOS (1995-1996)

Character art
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Title screen
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The premise to The Book of Wisdom deals with a 7-year drought. At the brink of extinction, the ruler learns about a legend of the titular Book of Wisdom, which is supposedly able to save his land, so he calls out a search for the tome.
According to Sailon's first presentation of the game concept, players would have created two protagonists at the start, but further characters met during the game would have completed the party. Since the game dealt with a long draught and the consequential shortage of ressources, it would also have been necessary to take care of the party's food.
The heroes also were supposedly in constant competition with other groups of adventurers that were searching for the book. Each action in the game added to a time counter, so it was important to get information out of NPCs as quick as possible by asking the right questions and to avoid unnecessary combat when possible7. The game would have been displayed in an isometric quarter-view perspective, but there haven't been any ingame screenshots found, only various character portraits.
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Character art
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Character profiles
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메다의 전설 (Meda-ui Jeonseol) - PC-DOS (1995)

Meda-ui Jeonseol
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Meda-ui Jeonseol obviously was a prototype for what later became Tipi-ui Moheom. Remaining sprites (the birds seen in the left screenshot) and background tiles, the mention of the name "Meda" in early previews of the latter game, and most of all an ending screen that is still based on the old character sprite (though with recolored hair, as seen on the right) betray its origin.
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Tipi-ui Moheom
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엘리베이터 (Elevator) - PC-DOS (1995)

Elevator
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Elevator by I2 seemed like a step up above every other Korean FMV game. They even bothered to get rather prolific actors like Moon Sung-keun (Jealousy is My Middle Name, Hanbando), Park Joong-hoon (Two Cops, Haeundae) and Kim Jiho (Sarang-ui Insa [TV drama], Mianhae, Gomawo). The single known FMV screenshot also suggest comparatively high production standards. The reason for that is simple: The game was meant to be a tie-in to a science fiction movie with the same title that was apparently also never completed8.
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Elevator
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파라곤의 전설 (Paragon-ui Jeonseol) - PC-DOS (1995)
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Korea Big Baseball - Windows (1995-1996)

Korea Big Baseball
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After several games rooted in Korean history and folk tales, A+ decided to turn towards Korea's national sport—baseball. The game was intended to be an arcade-style alternative to the very simulation heavy games that were available for PCs at the time, like Hardball or Tony La Russa Baseball10.
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Korea Big Baseball
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도지산 검지림 (Dojisan Geomjirim) - PC-DOS (1995-1996)

Dojisan Geomjirim
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Dojisan Geomjirim
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After Sin'geom-ui Jeonseol II: Liar, Ecstasy's next RPG would have been based on a wuxia-manhwa by Ya Seollok. Other than the previous game, combat would have taken place on a seperate battle screen in "true" realtime. Other promises included optional sidequests with choices and alternative paths and a CD audio soundtrack with 40 tunes11.
Dojisan Geomjirim is one of the very few cancelled Korean DOS games where digitally preserved graphics are known, thanks to the blog of graphic designer Kim Mugwang, who was a member of team Garam&Baram, which later rose to fame through their own company Grigon Entertainment12.
Character Art

Dojisan Geomjirim Artwork
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Dojisan Geomjirim sprites
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Dojisan Geomjirim sprites
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천부인 (Cheonbuin) - PC-DOS (1995-1996)
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Bring the Noise 2 / BTN 2 - PC-DOS (1995)
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BTN 2
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Atto Software's Bring the Noise 2 (nothing is known about the first part) looked surprisingly close to Mirinae's Full Metal Jacket, but as Kim Seongwan, the director of the latter game, pointed out in our interview, the games were developed independently, without the teams originally knowing about each other's work. While Mirinae released their game, however, BTN2 wasn't so fortunate. Rumor has it that there was a break in at Atto Entertainment's office and their computers were stolen before the game could be completed (as is also mentioned in the interview).
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이터너스 스톤 (Eternos Stone) - PC-DOS (1995)
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Dongsung Joycom puzzle games - PC-DOS (1995)

IQ 2000
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More unreleased Dongsung Joycom goodness: Drops was a falling blocks puzzler with story mode and 4-player network play15, IQ200 is only known by its story about a Dr. Blue and Dr. Green who put their super intelligent robots in a duel of wits is only known by its story line16, and Triangle was... just weird and incomprehensible by textual descriptions17.

Drops concept art
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Triangle
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가이거 2012 (The Gaiger 2012) - PC-DOS (1995)

Gaiger 2012
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A 3D space shooter by Makkoya that was only seen in advertisements and apparently never properly reported on.
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Gaiger 2012
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모래시계 (Morae Sigye) - PC-DOS (1995)

Morae Sigye
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HIC Infocom had already released a multimedia CD by license of the TV drama series Morae Sigye ("Hourglass"), but when they started to enter the gaming industry proper, they also announced a game based on the franchise. This wasn't developed in-house, but at a team in the US that consisted entirely of Korean-Americans, Joy Cinemedia. Their staff included a Ken Shim, who supposedly already worked on Creature Shock and Furył (although his allegiance to either title cannot be confirmed when comparing their credits listings on any of the big video game databases). The first screenshot made the game look like a traditional 2D fighter, whereas it was described as a mix of 2D adventure elements similar to Full Throttle and 3D action scenes inspired by Bio Forge18.
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Morae Sigye
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프름이의 지구살리기 (Pureumi-ui Jigusalligi) - PC-DOS (1995)

Pureumi-ui Jigusalligi
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A vertically scrolling shooter with an environmental message by Ablex.
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Pureumi-ui Jigusalligi
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엑소더스 2602 (Exodus 2602) - PC-DOS (1995)
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EXP - Mega Drive (1995-1996)
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IF (이프) - Mega Drive, PC-DOS (1995-1996)
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If
IF was the second planned Mega Drive title by HiCom after Power Ball AD2001, but as its development started comparatively late, it was soon remodeled into a PC game. The visuals lead to comparisons with HiCom's own Corum series, but IF had a different story about the search for five elemental seals that ban an immortal ancient emperor, and the game was even more action-oriented with slight platforming elements, special moves and a fixed level structure22.
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일지매전 2 (Iljimae-jeon 2) - PC-DOS (1995-1996)
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왕도의 비밀 (Wangdo-ui Bimil) 2D Version - PC-DOS (1995-1996)

Wangdo-ui Bimil (2D preview)
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Before Wangdo-ui Bimil turned into a 3D adventure with fixed camera perspectives, it was conceived as a sidescrolling action game. One or two players would have been able to select between three heroes, opposed to the single protagonist of the final game25.
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Character Artwork
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References
1. Game World 1/1995, page 56
2. http://replay.waybackmachine.org/20030428091907/http://softaction.co.kr/products/SAgame_page3.htm
3. PC Champ 11/1995, page 89
4. IBM-PC World in Game World 2/1995, page 42
5. IBM-PC World in Game World 1/1995, page 10-13
6. PC Champ 10/1995, page 85
7. PC Champ 8/1995, page 83
8. PC Champ 9/1995, page 92-93
9. PC Champ 9/1995, page 122-123
10. PC Champ 3/1996, page 121
11. PC Champ 3/1996, page 122
12. http://blog.naver.com/gmaker0627/90025412657
13. PC Champ 2/1996, page 114
14. PC Champ 11/1995, page 75
15. PC Champ 10/1995, page 70
16. PC Champ 11/1995, page 73
17. Image from PC Champ 12/1995 page 80
18. Gamepia 12/1995, page 90
19. PC Champ 10/1995, page 137
20. PC Champ 5/1996, page 173
21. Gamepia 1/1996, page 127
22. Gamepia 8/1996, page 96
23. PC Champ 11/1995, page 73
24. Gamepia 4/1996, page 98
25. Gamepia 12/1995, page 102
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A History of Korean Gaming
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