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Cover Art
My Friend Koo tells the story of a little boy that fusions with some kind of meta-fairy tale hero named Koo, and then they (he?) go on to save tha land of fairy tales from the grasp of an evil wizard. Though many stories featured are not technically fairy tales, each level is based off a typical candidate for mixed-up children stories, starting with Peter Pan, to Snow White, Pinnochio, The Wizard of Oz and so on. But each world is corrupted, with the actual protagonists of the story ending up as the villain, so the Koo/child hybrid has to set things right (read: beat the shit out of them).
Although My Friend Koo is an action platformer first and foremost, there are a couple of adventure elements where items have to be used, people need to be talked to, and the hero learns a number of spells that not only serve as means of attacking, but also move certain obstacles out of the way. Otherwise enemies are disposed of with punches and kicks, as well as a number of little helpers, like a unicorn that flies over the screen, taking out anything in its way. The latter consume Koo's life energy, though, and each time all the stars are used up, the protagonist's portrait in the upper left corner counts down his fingers. When he gets killed after making a fist, it's game over. That's not too much of a problem though, as other than most Korean platformers, the game has a saving function, so each of the six levels can be selected individually once reached.
Other than the questionable message of solving any problems with his fists, My Friend Koo is quite an adorable game with many phantastic ideas and cute 640x480 2D graphics. The technical execution, however, is a bit lacking. Screens don't scroll until one reaches the very end, comparable to the first Zelda. Did this pose not much of a problem in a somewhat slow-paced action adventure, however, it becomes fatal all too often in this platformer, when the game requires leaps of faith on every corner. Although the controls are pretty good for the most part, things also somehow happen much too fast when falling into a pit, whereupon the game usually puts the player to the last solid ground touched. This mechanic, however, is rather glitchy, and one can show up on other places, often so confusing that one falls down the same pit multiple times again before realizing what is actually going on.
My Friend Koo has been released internationally through Midas Entertainment as late as 2000.
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