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A History of Korean Gaming

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판타그램 Phantagram
Founded: June 1994
Status: active
Key People: 이규환 Lee Kyuhwan:
CEO (1994-2004)
이상윤 Lee Sangyoun:
CEO (1994-present)
Website: www.phantagram.com

블루사이드 Blueside
Founded: October 2003
Status: active
Key People: 이상윤 Lee Sangyoun:
CEO
김세정 Kim Sejeong:
CEO
Website: www.blueside.co.kr

Profile:

Phantagram's roots go back to the 1980s, as its founders and long time co-CEOs were both members of New Age Team, who developed Legendly Knight for Topia1. After a few years of going seperate ways, five of the original New Age members got back together to create the company that remains one of the most iconic names in Korean video games until today.

For a short while, the company was host to the famous development team Sonnori, which developed Forgotten Saga at Phantagram before establishing themselves as an independent company in February 19982.

In the early 2000s, Phantagram was itself taken over by NC Soft due to financial difficulties, during which time co-CEO Lee Kyuhwan left the company to found Nemonix3. Phantagram re-established its independence in 2003, when Lee Sangyoun bought back his stock majority4. From then on, however, development of the Kingdom under Fire console game series took place at Blueside, which consists mostly of former Phantagram employees and is also lead by Lee Sangyoun5. In 2008, the company changed hands again, when Dragonfly obtained it through its subsidiary Future Port6.


Games:

Zyclunt (지클런트, ジィークラント) / Blade Warrior - PC-DOS, Windows (December 1995)


Blade Warrior (Windows)

Blade Warrior (Windows)

Blade Warrior (Windows)

Blade Warrior (Windows)

Blade Warrior (Windows)


Japanese Cover

Zyclunt at first look almost seems like a run&gun in the spirit of popular Japanese mecha games like Genocide and Assault Suits, only that the main character himself is human here, and the main weapon is his sword. Ranged attacks can only be used through a variety of robot sattelites, whose use it limited though.

There's not enough to Zyclunt's level design to call it an action platformer, either. Like in a brawler, one can only progress in a stage after eliminating all enemies in each section, and enemies' attacks can be blocked by holding the attack button. Most enemy types require a new approach to beating them, making up for the stages that are usually little more than a straight road. The exciting fights against huge boss sprites at the end easily make one forget that flaw, too.

As one of the first Korean PC games, Zyclunt was published in Japan in September 1996, likely thanks to the familiar-looking art direction. A release in the west retitled Blade Warrior followed. While the game came out originally for DOS, Phantagram ported the game to Windows 95 for the international versions. Blade Warrior also replaces the great pixel art intro with a not-so-great render FMV, and epands the game with a scrapyard stage.


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Blade Warrior (Windows)

Blade Warrior (Windows)

Blade Warrior (Windows)

Blade Warrior (Windows)

Blade Warrior (Windows)

Comparison: Intro




Forgotten Saga (포가튼 사가) - PC-DOS, Windows (November 1997)


Forgotten Saga

Developed by Sonnori Team at Phantagram, this game is be introduced at the Sonnori profile.



Forgotten Saga

Kingdom Under Fire: A War of Heroes (킹덤언더파이어) - Windows (December 1st, 2000)


Kingdom Under Fire Gold Edition

Kingdom Under Fire Gold Edition


American Cover

The "orcs vs. humans" setting of Kingdom Under Fire is so bluntly derived from Warcraft that one could easily mistake it for an alternate dimension Warcraft III only with the dark elves from Record of Lodoss War thrown in. The standard RTS gameplay is equally unoriginal, although it is occasionally interrupted with Diablo style action RPG missions with a party of up to three.



Kingdom Under Fire Gold Edition

Kingdom Under Fire Gold Edition

Shining Lore (샤이닝로어) - Windows (March 20th, 2002)


Shining Lore

Shining Lore


Shining Lore

Shining Lore was originally conceived as a single player RPG for Dreamcast and a continuation of Sega's Shining series. However, Phantagram had to accept that they were not yet ready to deliver a quality console game, as president Lee Sangyoun admitted7, and the game was cancelled.

Shining Lore did make it in the end, however, only as a PC MMORPG. Not for too long, though, as soon after NCSoft took over Phantagram, the game was shut down already on November 28th, 20038. Many rumours surround the closure, some claiming NCSoft had bought out the game to eliminate competition for Lineage, given fire by the fact that the compensation for users was a free-for-a-month subscription to NCSoft's flagship9. A planned English release as well as an Xbox version didn't even come out.

Park Seunghyun, the producer of this game, left the company soon after and founded Nflavor, taking part of the team with him.



Shining Lore

Shining Lore

Kingdom Under Fire: The Crusaders (킹덤언더파이어: 더크루세이더즈) - XBox (October 5th, 2004)


Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders


American Cover

With their continuation of Kingdom Under Fire, Phantagram/Blueside managed to turn a perfectly boring off-the-mill RTS into a very interesting mixture of tactical games like Myth or Warhammer with the hack & slay of Dynasty Warriors. In four campaigns players alternately fight for the humans or the dark legion, commanding up to five regiments of footmen, archers, cavalry, sappers and even monsters and war machines, all with their individual strength that tend to cancel each other out rock, paper & scissors style. The game initially also supported online multiplayer modes, but since the servers have been shut down, they're not available, anymore.

The controls might feel a bit unintuitive at first, but once one handles to use the map to order units around effectively, one will learn in no time to flank the approaching enemies with cavalry, set out traps before they reach the infantry, and cut off the reinforcements by setting the woods on fire with the archers. There's a lot of attention to minute details, so archers have to be positioned so that they never face the sun, elves slowly get healed in the woods and terrain has a direct effect on the battle.

A lot of the tactical finesse is cancelled out, however, when your main unit approaches the enemy, then it's time to hack about with the current campaign's hero directly, complete with special moves. There's always two lieutenants in the same regiment that can be called for even more devastating attacks. All special moves and spells cost action points, which are recharged in melee or by using the designated specialities of each regiment. Unfortunately, the skirmishes often boil down to finding and eliminating the enemy leader as fast as possible, after that the hostile regiment will back down in no time.

In between missions the game's RPG elements come into play, as experience and money from the battle can be invested into better equipment and skills that allow for class changes in the troops. Here the humans are very flexible as any regiment can take any job with the right leader, while the dark legion troops are strictly divided between orcish and dark elven leaders, which poses more limitation and forces more frequent use of the other option, the hiring of mercenaries. While the introductory missions (specifically the greater part of the first campaign) dictate the troops to the player, the selection gets more and more liberal, so hired mercenaries play a bigger role and even allow for job classes that are not even mandatory to ever use in the whole campaign.

Despite the huge number of troops on screen, the game runs almost always smoothly. Spell effects look brilliant, and the game does a good job to make one really see and feel the masses, especially in melee. The impression is only disturbed by a short sight range, not only in the foggy scenarios. The metal soundtrack sounds great, but over time puts a bit too much pressure on one's nerves.

The story about several factions that try to get hold of the holy ground is surprisingly life-like, so much that there's a word constantly muted out in the speech. It says "patriarchal" in the subtitles, but one can imagine that the original word was probably more specific. The story is quite interesting with puzzle pieces spread out over all four campaigns to form a whole. If only it wasn't told so clumsily. The writing is bad enough and betrays its origin in translation all too often, but it's brought down even further by the voiceacting, which is passable at best and horrible at worst. Of all things, the actor for Gerald, the hero in the first campaign, delivers a performance so hilariously bad it almost turns the whole game into a comedy.

Despite the awkward storytelling, Kingdom Under Fire: The Crusaders is one of the better and most unique entries in the original Xbox' catalog. It was the first big console hit coming from Korea, and in his home country was awarded the grand prize at the Korean Game of the Year Awards 2004, the first and so far only console title that ever had the honor, and the only non-MMO game since 2001.


A Zerg?



Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: The Crusaders

Kingdom Under Fire: Heroes (킹덤 언더 파이어: 히어로즈) - XBox (September 24th, 2005)


Kingdom Under Fire: Heroes

Kingdom Under Fire: Heroes

Kingdom Under Fire: Heroes


American Cover

Kingdom Under Fire: Heroes takes place 5 years before The Crusaders and explores the earlier actions of many supporting characters from the former game, which amount to a total of seven story campaigns, enlightening the events leading to the war from even more angles.

Blueside didn't make any big experiments with this prequel, which runs in almost exactly the same game engine. Aside from a few minor tweaks—lieutentant's moves are now triggered with the black and white buttons instead of the combinations, which are now free for new maneuvers like attacking enemies on the ground.

The biggest new element is the custom skirmish mode, which allows to create armies freely and test them against enemy waves in a number of simple maps.



Kingdom Under Fire: Heroes

Kingdom Under Fire: Heroes

Kingdom Under Fire: Heroes

N3: Ninety-Nine Nights (나인티나인 나이츠) - XBox360 (May 18th, 2006)


N3: Ninety-Nine Nights

Phantagram developed this Dynasty Warriors clone in cooperation with Konami. Although the Koreans made up the majority of the core development team for the first game, Phantagram or Blueside weren't involved at all with the sequel, anymore.



N3: Ninety-Nine Nights

Kingdom Under Fire: Circle of Doom (킹덤언더파이어: 서클오브둠) - XBox360 (December 2007)


Kingdom Under Fire: Circle of Doom

Kingdom Under Fire: Circle of Doom

Kingdom Under Fire: Circle of Doom


European Cover

The HD debut for Kingdom Under Fire drops the strategic elements in favor of a pure hack&slay experience a la Diablo, complete with randomized items and areas. The six characters get to use some interesting weapons and skills, but neither those nor the beautiful graphics can save the game from the fatigue that tends to go along with this type of game.



Kingdom Under Fire: Circle of Doom

Kingdom Under Fire: Circle of Doom

Kingdom Under Fire: Circle of Doom

Kingdom Under Fire II (킹덤 언더 파이어2) - XBox360, PS3, Windows (TBA)


Kingdom Under Fire II

Kingdom Under Fire II


Artwork

Coming that late in a series, a game titled with the numerical "II" might seem a bit confusing. The game this is actually meant as the direct sequel to is Kingdom Under Fire: The Crusaders, going back to its mixture of tactical RTS warfare and action-oriented skirmishes. Blueside is promising battles with more than a thousand soldiers.



Kingdom Under Fire II

Kingdom Under Fire II

Shining Legend - NDS (TBA 2011)


Shining Legend


Artwork

Blueside initially announced a game under the working title Princess and Knight in 2008, which quickly disappeared, but resurfaced two years later as Shining Legend10. The title once again made Shining Force fans listen up, but the game rather digs up old concepts for Phantagram's Shining Lore Dreamcast game, complete with dating sim elements.

The hero has to manage his relationships with no less than seven princesses, who may also aid him in battle, depending on their opinion of the protagonist. The premise about going on a quest to pay one's own country's financial debts sounds quite unique.

Shining Legend was originally announced for a late 2010 release, but there have been no news updates since then. The official homepage is still online, though.



Shining Legend

Princess Pajama - iOS, Android (February 2012)


Princess Pajama

Princess Pajama

Princess Pajama


Artwork

There is no description for this game yet. If you happen to own/have played it and want to contribute, please get in touch on the forums. (J Edition released on March 28th, 2002 simultaneously in Japan and Korea)



Princess Pajama

Princess Pajama

Princess Pajama
Unreleased Titles:

Shining Lore Dreamcast version (1998)

Strident: The Shadow Front (2001-2002)

Princess and Knight (Shining Legend beta, 2008)

References
1. Phantagram Company History
2. Sonnori Company History (archived)
3. http://www.gameshot.net/common/con_view.php?code=GA43fab4b738282
4. Game Meca 12/26/2003
5. http://media.paran.com/news/view.kth?dirnews=3588743&year=2010
6. ET News 6/13/2008
7. http://game.chosun.com/article/view.php?no=35162
8. http://www.gamemoum.com/44739
9. http://mirror.enha.kr/wiki/%EC%83%A4%EC%9D%B4%EB%8B%9D%20%EB%A1%9C%EC%96%B4
10. http://gonintendo.com/viewstory.php?id=136676


A History of Korean Gaming

Part 1

Part 2

Part 3

Table of Contents

HG101 Index