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The intro for this PC Engine version is completely different from the rest. Different enemies from the game just come out, dance, and generally just screw around. Here's a glimpse of the wacky things that go on.
Except for the status bar, this looks just about exactly the same as the Super Famicom, Playstation and arcade versions. Isn't that sweet?
Yes, I do say that it's nice looking! OK, I'm not going to bother taking any more screenshots for this PC Engine version feature, so check out the Super Famicom area.
Well, it does have the exclusive Special mode, where you automatically resurrect and play for a high score. This section here more or less mimics level 2 from the original Gradius, with all of those little globe thingies you can destroy.
Same section, but don't wake up the sleeping, humongous pumpkin up above.
I don't recall those flying Octopi in the actual game, (who bear a resemblance to Mr. Parodius/Takosuke, the protagonist of the game) but those bunny girls entrapped in bubbles obviously make an appearance.
You get to fight a miniature version of that huge Moai battleship from the real game. Actually, you get to fight a bunch of them.
The level ends with the penguin pirate boss from the first level. Nothing extraordinary. After this, your score is totalled and you get tossed back to the title screen.