
Table of Contents
Page 1: Megami Tensei I & II
Shin Megami Tensei / Megami Ibunroku: Devil Survivor - Nintendo DS (2009)
American Cover
Devil Survivor
Devil Survivor
Although the Japanese version uses the "Megami Ibunroku" tagline (the same as the original Persona), Devil Survivor is a strategy-RPG, more in the lines of Majin Tensei. Graphically, it's a lot like Final Fantasy Tactics, as you move your units across a grid-based battlefield. Each unit consists of three characters - when you get into combat, you enter the traditional Megami Tensei first person battle scene for a round or so of combat. Various factors, including exploiting weaknesses and plain old luck, can grant a character an extra turn. When the leader of the unit is taken down, the whole troupe is destroyed.
Each of the cast in Devil Survivor are amateur devil summoners. They all use COMPs much like in earlier games, only they have the appearance of DS consoles. The story focuses on these group of teenagers, who are blissfully unaware of the existence of the supernatural. Then,
demons start appearing, wreaking havoc, and the government locks the city of Tokyo down.
The main cast learns they have seven days to either stop the lockdown or find a way out, or else the entire city and all its population will be annihilated to get rid of the demonic invaders.
In true Shin Megami Tensei tradition, most of the cast have their own opinion on how to resolve the lockdown. Taking their side at key points can lead to Devil Survivor's myriad of potential endings. Among them, he can attempt to destroy the invading military, side with the angelic forces of the Shomonkai, the demonic forces working with Naoya, or simply escape and leave it all behind.
Not all choices simply affect the ending. Early in Devil Survivor, the Protagonist's trio realize they can see a timer above everyone that they meet; a ticking clock which informs the player of when that person will perish. For almost everyone, it says 7 days at most, when the lockdown will end. For certain people, it may be shorter, indicating a tragedy's about to befall them. The Protagonist has the option of intervening to save them, or focusing on the main story. Each of the seven days only has a set amount of hours. Time spent talking to people or engaging in story battles will take up half an hour. (The player can engage in "free" battles to gain levels and new demons, which don't take up any time.)
Per usual protocol, devil summoning requires the player to gain the support of other demons. In Devil Survivor, this is done by purchasing them at an eBay-style online auction. The player has to bid a set amount of money to gain a demon. By winning, he can gain new demons into his group. There's also a fusion system to create new ones, but Devil Survivor adds a much needed enhancement to the classic SMT element: inherited skills can be decided by the player, and not subject to a random assortment. However, a demon can only use a maximum of three spells and four enhancement effects, so this isn't quite as effective as it sounds. Still, it makes it much easier to make a killer party, especially since all story characters can have their skills selected the same way. All fusion is done through the Protagonist's COMP, which uses a program variant on the Cathedral of Shadows, so there's no familiar priest helper this time around.
Perhaps reflecting the DS's younger demographic, the character designs are a bit more cartoony than usual. Taken with the light-hearted dialogue in the beginning, it could be easy to mistake Devil Survivor as dumbed down, but once the story gets under way, it's clear that this is classic Megaten. Although all the character art is brand new, longterm SMT fans should recognize the demon designs. They are all taken from older games, and utilize the original artwork of Kazuma Kaneko. For example, Devil Survivor's Angel isn't the BDSM version seen in SMT II and later games, but the original version which appears in a robe. The static battle graphics look very reminiscent of the old Super Famicom games, albeit with a bit more detail. The music is loud butt rock mixed with some electronica, and there's even a catchy J-Pop opening song. It's a pretty good soundtrack, let down by the sparse variety of songs, which you'll hear over and over and over.
It's not without some minor issues - for example, the ally AI for characters you need to protect is astoundingly stupid, and any missions where you need to escort or protect anyone is a huge pain. Regardless, Devil Survivor is a fantastic game, easy one of the best strategy RPGs on the platform, and quality enough to stand aside genre classics like Tactics Ogre. It's also a sizable step up from any of the previous Majin Tensei games. For what's essentially a side-story project, it has a lot of depth crammed into it, and will give an SMT fan lots to occupy their time.
Devil Survivor
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Devil Survivor
Shin Megami Tensei: Strange Journey - Nintendo DS (2009)
American Cover
Shin Megami Tensei: Strange Journey
Shin Megami Tensei: Strange Journey
Page 2: Shin Megami Tensei I & II
Page 3: Shin Megami Tensei If... & III
Page 4: Devil Summoner / Soul Hackers
Page 5: Persona
Page 6: Persona 2: Innocent Sin & Eternal Punishment
Page 7: Persona 3, FES, and 4
Page 8: Digital Devil Saga
Page 9: Devil Summoner: Raidou Kuzunoha
Page 10: Devil Survivor / Strange Journey
Page 11: Other Megami Tensei games
Page 12: Majin Tensei
Page 13: Last Bible
Page 14: Devil Children / Demikids
Page 15: Anime
Devil Survivor, for being SMT's first outing on the DS, is a pretty big experiment. Few of the series veterans worked on the game. As a rare first, the artwork wasn't done by Kazuma Kaneko or (Persona 3 & 4)'s Shigenori Soejima. Additionally, the music wasn't composed by Shoji Meguro. Still, for a game that's another side story project branching off from the main series, Devil Survivor is pretty damn good.

The Protagonist
The nameless hero, named by the player. A 17-year old Japanese student. The introduction informs the player that he will be the one with the will to determine how the situation resolves itself.

Yuzu Tanikawa
Dubbed "Yoohoo" by her friends, Yuzu is of the Protagonist's friends. She wants the lockdown to end and wants to escape more than anything else. Her emails to the protagonist are full of internet slang and smiley faces.

Atsuro Kihara
The Protagonist's other close friend. Atsuro is extremely computer-savvy and figures out many of the COMP's functions before anyone else. He will side with the Protagonist regardless of what route he takes.

Naoya
The Protagonist's cousin, who was largely responsible for the demonic invasion, by creating the devil summoning program for an outside group. Siding with Naoya results in a route largely similar to the True Demon ending in Nocturne, as he wants to let demons reign over everything.

Amane Kuzuryu
The leader of a mysterious cult called the Shomonkai, all of whom possess COMPs and seek to lead humanity to a law-abiding future. They are extremely similar to the Messian faction in SMT 1 & 2. She will only join the Protagonist under specific conditions.

Keisuke Takagi
A quiet student who takes to devil summoning very quickly after the lockdown, and soon decides to punish the wicked with the demons at his command, even if it means killing them. Keisuke is Devil Survivor's equivalent of a Law Hero, and will join if the Protagonist sees things his way.

Tadashi "Kaido" Nikaido
A foul-mouthed leader of a local gang. Kaido decides to use his demons to hunt down the killer of his brother, who perished in the murders preceding the lockdown. Kaido is Devil Survivor's equivalent of a Chaos Hero, and will join if the Protagonist sees things his way.

Midori Komaki
A carefree cosplayer who gets trapped in the lockdown while in costume. She decides to become a hero of justice after getting her own COMP, acting very similar to a power ranger type. She will join if successfully rescued by the Protagonist.

Yoshino "Haru" Harusawa
A singer whose voice has the power to compel demons. Her voice makes her the target of several factions within the lockdown.










