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KOGA
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Founded:
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1994
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Status:
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defunct
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Key People:
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Choe Gweonyeong (Twim):
Chairman (1994-1995)
Hong Dongheui (Makkoya):
Chairman (1995-1997)
Kang Seokjin:
President KOGA Publishing
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Website:
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none
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Profile:
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The Korean PC Game Developers Association was founded in 1994 by Mirinae, Twim, Softmax, Makkoya and Family Production, as an institution to bring the individual companies together, share technologies and information1, as well as some other projects like book publishing, including the first "White Paper" on the Korean gaming industry in 19972. Taff, Dongsung Joycom, Sigmatec and one more company (the number of 9 members in the first year is always quoted, but the available sources never name all of them) soon followed.
In 1996, KOGA changed its membership structure, causing 17 more companies to join immediately. The new members were Sailon, Softry, I2 Enterprise, Halla Jeongbo System, Mips Software, Anicom Software, S&T Online, Triggersoft, Danbi System, Littlefoot Software, Acro Studio, Dot&Bit, Softaction, Technuri, Changin System, Taerim and Open3.
When the first big major company joined with LG Software by the end of the same year, KOGA encompassed more than 40 companies4, as well as their own publishing company, but it didn't put out too many games.
KOGA also led on the participation of Korean developers at E3 in 19975. It is uncertain when exactly came the end of the association, but it had definitely passed the height of its activity by the end of that year. In 2002, the Korean Game Venture Gathering used the same abbreviation for their name.
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