SKC Soft Land
Founded: 1976 (SK group)
Status: game publishing division spun off (1999)
Key People: :
software publishing division chief
Sim Gyeongju:
game software division chief
Website: www.skc.co.kr

Profile:
Part of the SK group, one of South Korea's jaebeol. They became one of the country's biggest publishers in the early 90s next to Dong Seo Entertainment, releasing games by various developing teams like Gravity, Dragonfly, Family Production and many more, as well as masses of international titles. SKC became first known in the gaming world with their official release of Cloud Master for the MSX2 and a coding contest they held in cooperation with Aproman.
The company tried from 1989 to secure PC game licensing deals with overseas publishers, but first failed because of Korea's infamous piracy problem. They finally succeeded a while later, though, and published first US games in June 19911. Some of their more prestigeous licensing partners were Broderbund, Origin (until they were assimilated by EA) Microsoft and Blizzard (Warcraft II and Diablo). From 1992 onwards, they also tried their hands at localization with Prince of Persia and Carmen Sandiego. In 1993 followed an expansion with Taiwanese games by Panda Software and Kingformation, amongst others. With Namil Soft (founded in 1995), they also held a domestic second party developer.
In 1999, SKC divested their game business, forming the new company Wizard Soft2.

References
1. PC World 8/1992, page 63
2. Amuseworld 6/1999, page 113


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