삼미전산 / 삼미 컴퓨터 Sammi Computer
Founded: December 30th, 1982
Status: active
Key People: :
CEO (1982-2009)
Kim Myungjo:
CEO (May 2009-today)
Website: www.sammicomputer.co.kr

Profile:
Founded as part of the Sammi group, the general hard- and software developer Sammi Computer was also contracted by Samsung to produce games for the SPC-1000. The majority of their released titles were monochrome conversions of MSX games, and it seems at least some of them were officially licensed, as the copyright holders are properly credited in the ports of Dragon Slayer and The Goonies. Other known MSX to SPC-1000 monochrome ports are Konami's Billiards (retitled Danggu), King's Valley, Knight Lore and Rambo.
Later Sammi also worked as one of Korea's many MSX game copy factories. Today the company is called Sammi Information Systems, but nothing among its activities even hints at its past in the games business.

Games:

디즈니랜드 (Disney Land) - SPC-1000 (1985)


Disney Land

Among Sammi's many monochrome conversions of MSX games, the port of Hudson's Dezeni Land stands out the most. Not only did Sammi further capitalize on the pun (or maybe simply failed to understand it) and bluntly named the game just Disney Land. The other peculiar detail is the language, as the game has been fully translated—not into Korean, but into English.

A detailed look at Dezeni Land and its sequel can be read in its seperate article.



Disney Land

A.V: Armored Vehicle - SPC-1000 (1986)


A.V

A.V

A.V


Cover

Interesting shmup/run 'n gun. Steering a robot that can fire in eight directions and even fly into the air, one has to eliminate all the enemies that come at it. It's also possible to walk around the otherwise empty planet surface, but often it is more save to wait for the enemies and concentrate on avoiding their bullets while firing back at the same time.

When no enemies are left in the stage, a boss appears that can be shot for bonus points. The alternative is to just run away, since the stage ends as soon as the player is far enough away from it. There are only three different stages, but after them the game grants an extra life and starts from the beginning with more aggressive enemies.

A.V looks nice for a monochrome game in such a low resolution, but what comes out of the speakers during playing is just garbage. It is very likely that A.V. is a port of a PC-6001 title like many SPC-1000 games, although an original version of the game hasn't been identified, yet.



A.V

A.V

A.V

위저드리 (Wizardry) - SPC-1000 (1986)


Wizardry

Despite the title Sammi's Wizardry doesn't have much in common with the legendary RPG series other than taking place in an abstract 1st person representation of a dungeon. There's only two kinds of random encounters that both just diminish the player's HP while raising experience points, without any visual feedback or interaction from the player. The supposed goal is to find the exit at each stage, graph paper and a pencil are mandatory tools.



Wizardry

토이야 (Toiyaar) - SPC-1000 (1986)


Cover

Toiyar

Originally a PC-6001 title from PiO '86/04, in Toiyaar the player takes control of what looks like a tomato with legs, and has to conquer huge labyrinths by finding keys and unlocking doors. Most of the labyrinth consists of houses and appartment blocks, which can be torned down with explosions. This is necessary because most items are hidden in the wreckage. Often the houses containing stuff are easily recognizable (like one single house in midst of skyscrapers), but others are just randomly hidden and require much experimenting.

Of course this is no walk in the park the tomato is sent to, as both time and dynamite are in limited supply, and guys with funny hats hunt it down all the time. The actual game window is very dense, so one has to rely on the map to avoid them, but the strange proportions don't make the job easy. After dying one has to restart the level all over again, and the long ways and slow walking speed soon start to bore.

Toiyar has some technical issues. The tomato blinks all the time, and the scrolling is rather strange, which puts a strain on the eyes quite fast. To its credit, the game suports music during gameplay, which wasn't a given at all with the SPC-1000, but the single tune is not exciting at all.


Toiyar

Toiyar

Toiyar

Xevious Tiny II - SPC-1000 (1986)


Xevious Tiny II

Xevious Tiny II

The port of the ever popular Xevious is based on Tiny Xevious mk II for the PC-6001, by Dempa. Because everything moves extremely choppy, it can be hard to spot the enemy bullets at all. After some getting used to it's not impossible, but it imposes a lot of stress on the eyes.

Otherwise the game is pretty faithful to the original, despite the humble title. It even retains the Andor Genesis boss, which is missing in some other low-end 8-bit home computer ports.



Xevious Tiny II

Xevious Tiny II

Vela - SPC-1000 (198X)


Vela

Like A.V and Wizardry, Vela belongs to the few games by Sammi that don't have a known counterpart on MSX or PC-6001. Given how obscure especially many games of the latter are, however, there might still be an original hidden somewhere.



Vela

References
1.


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