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Originally a PC-6001 title from PiO '86/04, in Toiyaar the player takes control of what looks like a tomato with legs, and has to conquer huge labyrinths by finding keys and unlocking doors. Most of the labyrinth consists of houses and appartment blocks, which can be torned down with explosions. This is necessary because most items are hidden in the wreckage. Often the houses containing stuff are easily recognizable (like one single house in midst of skyscrapers), but others are just randomly hidden and require much experimenting.
Of course this is no walk in the park the tomato is sent to, as both time and dynamite are in limited supply, and guys with funny hats hunt it down all the time. The actual game window is very dense, so one has to rely on the map to avoid them, but the strange proportions don't make the job easy. After dying one has to restart the level all over again, and the long ways and slow walking speed soon start to bore.
Toiyar has some technical issues. The tomato blinks all the time, and the scrolling is rather strange, which puts a strain on the eyes quite fast. To its credit, the game suports music during gameplay, which wasn't a given at all with the SPC-1000, but the single tune is not exciting at all.
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