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A History of Korean Gaming

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지관 Jigwan / Softworld Korea


December 1, 1992


defunct (around 1999)

Key People:



www.swkor.co.kr (offline)

Jigwan was founded in a time when Korean localizations of foreign games were still very rare, so their policy to translate every published game was warmly welcomed by the consumers. Their specialty were games from Taiwan, in fact they could almost be seen as the Korean branch of the software giant Softworld, which they eventually renamed themselves to in late 19971. Jigwan also published a few games by Korean developers in 1995, namely Senori Box' Dokkaebi-ga Ganda and the VGA version of Harp.

Considering the size of the initially rather small company, they had an impressive game output. President Choe Euno was quoted to claim that the team could translate a Taiwanese game within 2 weeks2. He first got in contact with Softworld as a foreign student in Taiwan3.


삼국기 (Samgukgi) - IBM PC (1994)

Although Jigwan was no more than a localization studio and a publisher, there has been a single game produced together with Softworld. The Taiwanese company was in charge of the programming and game design, while Jigwan delivered the scenario and graphics.

The result was a historical war simulation of the kind Softworld and Koei used to churn out by the dozens, only set on the Korean peninsula of the 7th and 8th century, when three Kingdoms were waging war for the dominance of the region.

Quick Info:







1. PC Champ 12/1997, page 120
2. PC World 3/1993, page 229
3. Game Champ 3/1993, Supplement page 87

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