ZanacZanacZanac x ZanacCompile almost completely stopped developing shoot-em-ups after 1993’s Sylphia, as some of the staff had since departed to form Raizing, and the genre’s popularity was waning in both the wake of 2D fighting and the wave of 3D consoles. Through most of the remainder of the ‘90s, the company focused on their Puyo … Continue reading Zanac x Zanac
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