<div class=header> <div class=headerrow> <div class=headercell> <div class=headerlogo> <p class=image><a href="http://www.hardcoregaming101.net" target="_parent"><img src="http://www.hardcoregaming101.net/logo/hg101logo.png" alt="Logo by MP83"></a></p> </div> <div class=headerad> <script type="text/javascript"><!-- google_ad_client = "pub-5230184257141993"; /* HG101 */ google_ad_slot = "4961941287"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> </div> </div> <div class=headerrow> <div class=headercell> <div class=headermenu> <a href="http://www.hardcoregaming101.net/alpha.htm" target="_parent">Articles</a> | <a href="http://www.hardcoregaming101.net/features.htm" target="_parent">Features</a> | <a href="http://www.hardcoregaming101.net/books.htm" target="_parent">Books</a> | <a href="http://blog.hardcoregaming101.net" target="_parent">Blog</a> | <a href="http://hg101.proboards.com/" target="_parent">Forums</a> | <a href="http://www.hardcoregaming101.net/about.htm" target="_parent">About</a>&nbsp;&nbsp;&nbsp;<a href="http://www.facebook.com/pages/Hardcore-Gaming-101/109837535712670" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/facebook.png"></a>&nbsp;&nbsp;<a href="http://twitter.com/HG_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/twitter.png"></a>&nbsp;&nbsp;<a href="http://ask.fm/hg_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/askfm.png"></a>&nbsp;&nbsp;&nbsp;<a href="http://www.patreon.com/hg101" target="_blank"><img src="http://www.hardcoregaming101.net/supportsmalla.png"></a> </div> <div class=searchbox> <form action="http://www.google.com/cse" id="cse-search-box" target="_parent"> <div> <input type="hidden" name="cx" value="partner-pub-5230184257141993:xfg3mydy24k"> <input type="hidden" name="ie" value="ISO-8859-1"> <input type="text" name="q" size="30"> <input type="submit" name="sa" value="Search"> </div> </form> <script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;lang=en"></script> </div> </div> </div> </div>

<<< Prior Page

Next Page >>>

Page 1:
Xevious

Page 2:
Grobda
Super Xevious: GAMP no Nazo
Xevious: Fardraut Saga
XVM
Solvalou

Page 3:
Xevious Arrangement
Xevious 3D/G
Xevious: Scramble Mission
Xevious Resurrection

Back to the Index


Grobda (グロブダー) - Arcade, MZ-1500, PC-6001mkII/SR, PC-8001mkII/SR, X1, PlayStation, Xbox 360, Wii, PSP (1984)

Arcade Flyer

After Xevious, Masanobu Endō programmed a single screen overhead shooter game, where the player takes control of one of those little harmless tanks that where so fun bombing in Xevious. It's a fight against other tanks in a set of arenas, trying to shoot the enemies as fast as possible and at the same time use the blocks on screen to take cover.

The game is quite hard, because turning around always takes some time, while the opponents all have a steady aim and a happy trigger finger and every single hit kills. Furthermore, the explosions from defeated tanks are dangerous, too. The game is not unfair, though, as the tank is equipped with a force shield, which can be held up at the press of a button. Its usage is limited, though.

Overall, the game is much simpler than Xevious, and it wasn't remotely as popular. It was only ported to a few Japanese home computers. There's not much to say about each version, mostly because half of them is so very elusive. The PC-60 version adds a round "0" for a somewhat easier entry, but otherwise they seem to be mostly the same apart from some control hick-ups and inferior graphics. Grobda waas also included in Namco Museum Volume 2 for PlayStation (once again offering horizontal and vertical screen modes), Namco Museum Virtual Arcade for Xbox 360 and Namco Museum Megamix for the Wii.

The latter even includes a remix mode with 3D graphics. In place of arcade brutality, it goes for a time attack approach, so every stage has a time limit and getting hit merely slows the player down. The stages have been changed as well, and it supports multiplayer action.

Quick Info:

Developer:

Namco

Publisher:

Namco

Designer:

Masanobu Endō

Genre:

Action: Single Screen

Themes:

Older Than the NES
Remake Available


Grobda (Arcade)

Grobda (Arcade)


Comparison Screenshots


Super Xevious: GAMP no Nazo (スーパーゼビウス ガンプの謎) - Famicom, Wii (1986)

Japanese Famicom Cover

In 1986, after Endō's defection from Namco (he opposed the idea of a sequel to Xevious, as he felt it was unnecessary), the company created Super Xevious: GAMP no Nazo ("The Riddle of GAMP"). This is the first proper sequel to the original, released on Famicom. The game has earned a bad reputation - perhaps it was difficult to live up to the arcade game with the Famicom, or perhaps it was because Gradius had raised the bar too high by the time it was released. Namco published it in a luxurious plastic box and golden cartridge, but the sales weren't on par with the original, and it was never released outside Japan.

GAMP no Nazo is quite original because, true to its name, it involves solving riddles in each stage in order to progress. Unless certain criteria are met (be it bombing all required targets, or finding a hidden spot in the clouds) the stage loops indefinitely, getting harder and harder in the process. The game also introduces some hard-to-catch power ups for the Solvalou, namely a rear shot, a shield, and a bigger lock-on. Unlike the previous game, stages succeed each other in a more traditional way. It also has some cinematic moments, like a speedy tunnel section where the Solvalou flies slightly above ground and must avoid collisions, which is pretty cool.

Quick Info:

Developer:

TOSE

Publisher:

Namco

Genre:

Shoot-'em-Up: Vertical

Theme:

Alien Invasion


Super Xevious: GAMP no Nazo (Famicom)

Super Xevious: GAMP no Nazo (Famicom)


Additional Screenshots


Xevious: Fardraut Saga (セビウス ファードラウト伝説) - MSX2 (1988)

Cover

The next game in the series is Xevious: Fardraut Saga, released in 1988 for the MSX2. Developed by Compile, it features both a "Recon" and "Scramble" mode. The Recon mission is just a port of the arcade original, but Scramble mission is a new 16 area-lasting game where the player is initially offered four different crafts, each with different arsenals (as well as their own musical theme). Besides the original Solvalou, there is Solgrado (comes with a spread shot), Zeodalley (odd twin back fire) and Gampmission, a huge combination of the previous three with massive firepower and the beloved big lock-on from Gamp no Nazo. Each craft is assigned to one of the player lives. However, the more powerful ships are chosen for the trip, the more points are required to get an extend life; not only that, but enemies will become increasingly stronger as the game goes on. Destroying targets during Scramble will reveal power-ups, which increase the Zapper's width and even its rate of fire. In exchange for all this additional firepower, the Scramble mode is much tougher than Recon from the very beginning.

Although Compile's logo is not shown in the game, the staff, led by Compile's legendary Moo Nitani, had fun to name some of the new enemies with some funny in-jokes: they inlcude the "Pilecom", the "Mootani" and even the "Alestan"!

Quick Info:

Developer:

Compile

Director:

Moo Nitani

Publisher:

Namco

Genre:

Shoot-'em-Up: Vertical

Theme:

Alien Invasion


Xevious: Fardraut Saga (MSX2)

Xevious: Fardraut Saga (MSX2)



XVM (エックス・ブイ・エム) - MSX (1989)

XVM (MSX)

Starting in 1989, Namco published a short-lived (only two were made) "Disk mag" called Disk NG. It's mostly a bunch of old Namco MSX titles bundled together, but each package contains one game that hadn't been released on its own. For the first release that was XVM, a Xevious sequel in all but name.

The core mechanics with the Zapper and Blaster are the same, although shooting down ground targets sometimes reveals a power-up, which may change the Zapper for a laser, speed up the player ship or stop time for a short while. The game is now more formally divided into stages with a boss at the end of each, but after the boss fight the game just keeps scrolling through like Xevious. The bosses are all huge installations with countless mounted guns. The flying enemies are a bit more out-there than in Xevious and include mosquitos and flying turtles.

Quick Info:

Developer:

namco

Publisher:

Namco

Genre:

Shoot-'em-Up: Vertical

Theme:

Alien Worlds


XVM (MSX)



Xevious: Fardraut Saga (セビウス ファードラウト伝説) - PC Engine (1990)

Cover

The MSX2 Fardraut Saga ended with the message "See you again next game -Episode 2 Final Weapon", and so Compile kept the promise: Fardraut Saga on the PC Engine, despite sharing the same name, is not a mere port of the MSX2 version, but rather a whole new game. It still allows to choose between an original mode (a flawless port of the arcade which stands as the best conversion of the pre-PlayStation era) and a four stages "story mode" that's even nastier than the MSX2 one. The story is told via cutscenes, and the player doesn't get to pilot the Solvalou until stage three: although Solgrado, Zeodalley & Gampmission are nowhere to be seen, the first stage is played in a small craft, while the second resembles an enemy Tarken scout ship. Once again the game reacts to the player's performance - a little too effectively, perhaps: it's not easy to decide whether it's even worth to pick up power-ups, as enemies become merciless quickly.

The graphics in this one are pretty much of arcade quality, if not better. The music is quite dramatic for a Xevious game, especially the third stage's tune, a reprise of Fardraut Saga's MSX2 ending theme.

Quick Info:

Developer:

Compile

Director:

Moo Nitani

Publisher:

Namco

Genre:

Shoot-'em-Up: Vertical

Theme:

Alien Invasion


Xevious: Fardraut Saga (PC Engine)

Xevious: Fardraut Saga (PC Engine)



Solvalou (ソルバルウ) - Arcade, Wii (1991)

Artwork

In 1991, just like Gradius: Solar Assault, Xevious fell into the 3D trap with an arcade game titled Solvalou. It's a first-person on-rails 3D shoot-'em-up very similar to Namco's Starblade. Although the polygon models are very simplistic, seeing classic Xevious ships modeled in 3D is kinda cool. Some of the smaller flying enemies are just pre-rendered 2D sprites, though.

Only certain older versions of MAME are able to run the game somewhat properly (it works on 0.89) although some of the graphics are a bit messed up. More recent versions of the emulator look better, but the game always crashes halfway through the first stage. In Japan, Solvalou was released onto the Wii Virtual Console in 2009, being the first VC game to make use of the WiiMote's functions for the cross-hair controls.

Quick Info:

Developer:

Namco

Publisher:

Namco

Designer:

WanWan

Genre:

Shoot-'em-Up: Rail

Themes:

Space Combat


Solvalou (Arcade)

Solvalou (Arcade)


<<< Prior Page

Next Page >>>

Page 1:
Xevious

Page 2:
Grobda
Super Xevious: GAMP no Nazo
Xevious: Fardraut Saga
XVM
Solvalou

Page 3:
Xevious Arrangement
Xevious 3D/G
Xevious: Scramble Mission
Xevious Resurrection

Back to the Index

<
>