What Remains of Edith Finch

The ‘walking simulator’ subgenre of adventure games (or, as some prefer to call it, the ‘environmental narrative’ subgenre), has always been controversial. For its supporters, it is a sort of minimalistic distillation of storytelling techniques often found in video games (environmental storytelling, audio logs) with all the gameplay conventions cut out for a strict focus … Continue reading What Remains of Edith Finch