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2D Sumo Wrestling Games

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Page 1:
The Grand Sumo
Shusse Ōzumō
Tsuppari Ōzumō
Terao no Dosukoi Ōzumō

Page 2:
SD Battle Ōzumō
Chiyonofuji no Ōichō
Ōzumō Spirit
Super Ōzumō

Page 3:
Tsuppari: Heiseiban
Tsuppari: Risshinshusse Hen
Wakataka Ōzumō
Aa Harimanada

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SD Battle Ōzumō (SDバトル大相撲) - Famicom (1990)

Cover

Banpresto developed this Famicom game in 1990 as part of their Great Battle series of games. Each of which has characters from Ultraman, Kamen Rider, and Gundam as playable characters in a multitude of genres.

Controls are about as basic as it gets, with B for grappling moves, and A for palm strikes. There are two meters that factor into gameplay, but they are not quite as complicated as later entries into the genre. The higher of them is a health meter. The lower meter is for endurance meter; it acts in a similar manner, but is affected less significantly. This meter determines how severely you will be hindered by attacks. This extremely simplistic gameplay actually serves to make this more direct, rather than overly repetitive. Combined with excellent control responsiveness, this is among the more beginner-friendly sumo games.

There are a couple of moves with confusing methods of execution. Occasionally certain characters fire a projectile, but the game gives no hints to determine when this is possible. If your character's name begins flashing, pushing A & B at the same time makes them change their form, which replenishes the health meter, but it seems that only a few characters can do this and it doesn't happen that often anyway.

Audio is reasonably charming, in a low-fi 8-bit sort of way. Graphics are very low definition, but there are nice touches, like an outer space theme for the second tournament. If nothing else it is pretty humorous to see mechas from Gundam in sumo wrestler attire. A bit of a hassle is the password system, which is even more baffling and frustrating than usual, considering it uses Japanese characters and is extremely long, so you might have to savestate through a rom to make any progress in the game.

Quick Info:

Developer:

Banpresto

Publisher:

Banpresto

Genre:

Sports
Wrestling

Themes:

Mechas
Wacky


SD Battle Ōzumō (Famicom)

SD Battle Ōzumō (Famicom)



Chiyonofuji no Ōichō (千代の富士の大銀杏) - Famicom (1990)

Cover

Sometimes also erroneously transcribed as Sendai no Tomio no Daiginnan, this was developed by Arc, the same company which eventually went on to create Guilty Gear nearly a decade later. It's quite excellent and innovative, given how the meters work. The lower meter is a standard endurance meter that raises the probability of a combatant being eliminated by a move as it lowers. The upper meter is quite different in this game. If you hold Down during a match the upper meter will quickly rise, and if it goes past its limit it will go back to zero; moves can only be executed if your meter is higher than your opponent's. This innovation of multiple meters to dictate elements of gameplay would become standardized in most sumo wrestling games hence. It also includes a much-appreciated tutorial, showing how each move is performed both in and out of a grapple and provides a CPU controlled opponent with low level AI to practice these moves.

Chiyonofuji no Ōichō (Famicom)

From the intro screen, which is modeled after traditional Japanese paintings, to the chibi-ish character designs, to the music, Chiyonofuji no Ōichō is presented in a very nice, if somewhat spartan, fashion. Especially nice is the character creation screen where you can customize your character's face. There are many eyes, noses, and mouths to choose from, so you can screw around making lots of goofy looking characters.

Quick Info:

Developer:

Arc

Publisher:

Face

Genre:

Sports
Wrestling


Chiyonofuji no Ōichō (Famicom)

Chiyonofuji no Ōichō (Famicom)

Chiyonofuji no Ōichō (Famicom)



Ōzumō Spirit (大相撲魂) - Super Famicom (1992)

Cover

Although published by Takara, who most people recognize because of their less-than-stellar ports of SNK games, Ōzumō Spirit is easily the peak of 2D Sumo games. Its gameplay is rather different and very difficult to figure out on your own, so here's an explanation:

The most important thing to learn is the meters. There are three meters in this game, which take require attention and modification. The top meter is endurance, which cannot be affected by the player. The middle meter is for special moves, which acts similarly to the special move meter in Chiyonofuji no Ōichō. The bottom meter is for resistance to your opponent's moves; if this gets low you are more likely to be eliminated by your opponent's moves. This meter is also charged with Y, but can not go past its limit and will change very slowly. Executing a move depletes both the middle and bottom meters.

Every button here is assigned to certain kinds of attacks. The Y button, as mentioned, is for meter charging. The X button is for moves that drive the opponent back. The L and R buttons are for slapping the hell out of the opponent. The B and A buttons are for throws. Pushing the A button modifies your grip on the opponent's belt - certain moves are only possible with a two-handed grip. You can tell what kind of grip you have via a display showing two hands. If they are both fists, then a two handed grip has been established. Lastly, at the beginning of each match the middle meter will be going crazy - tapping the Y button stops it and determines its starting position. After each tournament you're rewarded points for character statistic leveling.

Besides its amazing gameplay, Ōzumō Spirit is also fairly well-presented. There are different character profile images for each character, and nice looking tournament intro screens. It has a straight forward, no-nonsense visual aesthetic. All of it is well applied and works naturally for this kind of game. It's soundtrack, lightly inspired by traditional Japanese music, is excellent and accompanied by a few crowd noise effects. The music also changes for matches against opponents of certain ranks. These other tracks sound more threatening, effectively conveying that this guy is going to be more difficult than the others, before the match even starts.

Quick Info:

Developer:

Sun L

Publisher:

Takara

Genre:

Sports
Wrestling


Ōzumō Spirit (Super Famicom)

Ōzumō Spirit (Super Famicom)

Ōzumō Spirit (Super Famicom)



Super Ōzumō: Nessen Ōichiban (スーパー大相撲熱戦大一番) - Super Famicom (1992)

Cover

Of the sumo wrestling games for the Super Famicom, Namco's entry is the most appealing to casual players because of its large variety of moves. There are two meters in Super Ōzumō: Nessen Ōichiban. The first meter is a self-regenerating meter for executing attacks. Health also regenerates here.

What really stands out about the gameplay is that it keeps the player so attentive. Available moves are specific to whether or not your character is in a grapple, and when in a grapple specific to what their arm placement is and whether or not they have a grip on their opponent's belt. Your opponent can modify these things as well, so it takes constant attention and modification to achieve a victory. Challenge is ever present here as well. The best computer-controlled opponents are never easy, even after reaching Ozeki. They seem to have impeccable records every tournament, making it a challenge to finish with the best record.

Super Ōzumō (Super Famicom)

The presentation of this game is excellent. The audio is nice, with more traditional Japanese-inspired songs. The graphics are outstanding. The characters are merely palette swaps of each other, but everything in the game is well-animated and aesthetically pleasing. This makes for an excellent starting point for would-be sumo game players.

Quick Info:

Developer:

Namco

Publisher:

Namco

Genre:

Sports
Wrestling


Super Ōzumō (Super Famicom)

Super Ōzumō (Super Famicom)

Super Ōzumō (Super Famicom)



<<< Prior Page

Next Page >>>

Page 1:
The Grand Sumo
Shusse Ōzumō
Tsuppari Ōzumō
Terao no Dosukoi Ōzumō

Page 2:
SD Battle Ōzumō
Chiyonofuji no Ōichō
Ōzumō Spirit
Super Ōzumō

Page 3:
Tsuppari: Heiseiban
Tsuppari: Risshinshusse Hen
Wakataka Ōzumō
Aa Harimanada

Back to the Index