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Evolution 2: A Far Off Promise (神機世界エヴォリューション2 遠い約束) - Dreamcast (2000)
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Evolution 2 isn't so much of as sequel as an expansion - the characters, gameplay, graphics, pretty much everything is the same. The story picks up right after the end of the original, where Mag and friends head to the town of Museville in order to explore more ruins. To its credit, the plot is a bit more involving than its predecessor. And while there's a random optional dungeon that can be explored to level up your characters or find bonus stuff, most of the regular dungeons are premade, although they're still pretty boring. Characters
All of the dialogue is fully voiced this time, and Ubi-Soft left it in Japanese for the Western releases. So while it's an improvement, it's still hardly exciting. Given that it was churned out less than a year after the original, it was probably made to preempt better Dreamcast RPGs like Grandia 2 and Skies of Arcadia.
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![]() Evolution 2 Evolution 2 Evolution 2
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Evolution Worlds / Evolutia (神機世界エヴォルシア) - Gamecube (2002)
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Evolution Worlds |
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For some reason, Sting packaged both Evolution games onto the same disc and released it for the Gamecube under the title Evolution Worlds. The gameplay is exactly the same, and the graphics don't seem to have been improved at all. Even though the two games have been combined to create one long narrative, a whole huge chunk of the original Evolution was cut out. The original game had five ruins (Blind, Descent, Shades, Heaven, Sheol), while the Worlds version only has you adventuring through two (Blind and Heaven) before you face off against Eugene and his army. This was probably done to speed up the pacing of the game, because even though the first game is pretty short, it definitely drags.
The only other real change is that full voice acting has been added, and the Western version features full English speech instead of the Japanese voiceovers from Evolution 2 segment.
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![]() Evolution Worlds
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Evolution: Eternal Dungeon (神機世界エヴォリューション 〜はてしないダンジョン〜) - Neo Geo Pocket Color (2000)
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Evolution Worlds |
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Evolution somehow earned a port to the Neo Geo Pocket Color, courtesy of Sega. Subtitled "Eternal Dungeon", the basic plot and gameplay is practically identical to its bigger brother, although everything had to be scaled down into tiny 2D sprites. All of the dialogue and special attacks are accompanied by a variety of colorful portraits, and the entire town is navigated through a series of menus. The dungeons are also preset as opposed to randomly generated, and the game as a whole is quite a bit more difficult. Oddly enough, the English dialogue in the story scenes is very close to Ubi Soft's fairly competent translation of the Dreamcast game, but the battle text is littered with type of hilarious spelling errors one would normally associate with anything SNK. ("Dameged"? ""Has beated"? "Has been in a faint"?)
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![]() Evolution Worlds
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