Shovel Knight

  It’s easy to look at Shovel Knight as yet another indie “nostalgia game” dedicated to revisiting and monetizing your childhood. Its derivative elements are clear – at its core, it looks and feels like a Mega Man game, but it borrows the sword swinging (and bouncing) of Zelda 2 combat and Castlevania subweapons, with a Super Mario Bros. 3 world map. These elements certainly … Continue reading Shovel Knight