
Table of Contents:
Page 1: SaGa 1-3 (Gameboy)
SaGa Frontier - Playstation (1997)
Characters
SaGa Frontier is a fusion of elements taken from both the original Gameboy trilogy and the Romancing SaGa games. It marked the return of the races from the Gameboy games: Humans, Mutants (now called Mystics), Monsters and Robots have all returned, with most of their original defining traits. The setting, a string of connected worlds each with their own theme, is a clear homage to the settings of Saga 1 and 2. However, the open-ended method in which you are allowed to explore is taken from the Romancing SaGa trilogy. The battle system is also largely based off of the Super Famicom games, although some elements of the Gameboy trio were used for the Monster and Mech races. Gone, though, are party formations. The graphics are still mostly sprites, with prerendered backgrounds when exploring and polygonal backgrounds when fighting. During battle, the camera will pan and zoom around the field, giving a more dynamic feel to the action.
Introduced in SaGa Frontier is the combo system. Occasionally, several of your party members' special attacks will string together, resulting in considerably higher damage. Figuring out which skills comboed the best together was a key in defeating powerful bosses. This system would remain in place, with some tweaks, for the remainder of the series.
The fact that each of the seven main characters had a unique quest certainly gives SaGa Frontier great replay value. The fact that the plots tie together at places is especially cool, as it gives a sense of an overarching plot that encompasses all seven quests. Unfortunately, the game feels unfinished and unpolished in places. In fact, there was a planned eighth main character, Fuse, whose story would have helped tie the various plot threads together. Sadly, this was cut due to time restraints, and he merely appears as a minor character in the game. Combine this with a rather shoddy English translation, and you have a game that is somewhat difficult to fully grasp the overall plot.
SaGa Frontier is also notable as it was the last game that possessed the same overall feel that the series had developed until this point. The next two games would be very different than the rest of the series, though for entirely different reasons. Perhaps symbolic of this is the fact that it was also the last SaGa game scored by Kenji Ito until the remake of Romancing SaGa was made nearly eight years later.
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Opening
SaGa Frontier
SaGa Frontier
SaGa Frontier
SaGa Frontier
SaGa Frontier
SaGa Frontier
SaGa Frontier
SaGa Frontier
SaGa Frontier
SaGa Frontier 2 - Playstation (1999)
Characters
Perhaps to go along with the major break of SaGa tradition the game represents, the graphical style used is completely different than anything seen in the series. Hand painted backgrounds done in watercolor make the game look like a storybook, which fits its method of storytelling quite well. The soundtrack is composed by Masashi Hamauzu, who later went on to compose Dirge of Cerberus and contribute to Final Fantasy X. His music focuses on more classical instruments like the piano, melded with some electronic elements, rather than the guitar-driven songs of Kenji Ito's work. Despite being drastically different, it'ss still decent and goes well with the atmosphere of the game.
Despite the numerous differences that made SaGa Frontier 2 unique within the series, the battle system remains almost identical to the previous games. Weapon durability, not seen since SaGa 2 on the Gameboy, has returned, although it was now possible to repair weapons at a blacksmith. One new feature is the occasional one-on-one battles. When confronted by a single enemy, you have the option of sending only one member of your party to fight it. Rather than a standard battle, these one-on-one fights play out like a duel, with each side choosing from a list of commands in order to attack and counter each other. Thereare also strategy battles - however, they're infrequent and very bare bones.
While SaGa Frontier 2 is a well made game, some fans of the series were addled by the new style used. Some perhaps were misled by the name - despite being titled as a sequel to the first SaGa Frontier, it's a very different kind of game altogether. Other complaints stemmed from the scenario system; as you rarely use the same characters for many scenarios, you can often find yourself being forced to train characters, only to never use them again. However, the complaints were nothing compared to the backlash that would occur with the following game.
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Battle 1
SaGa Frontier 2
SaGa Frontier 2
SaGa Frontier 2
SaGa Frontier 2
SaGa Frontier 2
SaGa Frontier 2
SaGa Frontier 2
Page 2: Romancing SaGa 1-3 (Super Famicom)
Page 3: SaGa Frontier (Playstation)
Page 4: Unlimited Saga / Romancing SaGa: Minstrel Song (Playstation 2)
American Cover
Japanese Cover
SaGa Frontier
With SaGa Frontier, the series made its move to the Playstation. It also marked the triumphal return of the series to the United States. Like many of the previous games, there are several characters from which you can choose your main character. However, unlike Romancing SaGa 1 and 3, each character has their own entirely unique storyline. While there are still many sidequests common to all characters, each character has their own set of unique story quests, which culminate in a different last boss fight for each one.
Alkaizer's Theme
Asellus' Theme
Battle 1
Battle 2
Battle 5
The Cygnus









American Cover
SaGa Frontier 2
SaGa Frontier 2
SaGa Frontier 2 was the second game in the series to be released on the Playstation. In this installment, however, the open-ended gameplay that had been prevalent in the series until this point was largely abandoned in favor of a scenario system. You are given a choice of several possible scenarios to choose to play, and once it is completed, you are sent back to the list to choose again. While the order you choose them in is largely up to you, each one is completely straightforward and linear. In fact, many of them are simply story scenes that require no interaction from the player. Thus, unlike the rest of the series, SaGa Frontier 2 is not about exploration, but about telling a story. Perhaps as a throwback to Romancing SaGa 2, the plot tells the story of various individuals over the course of eighty years. Tying the various characters' plots together is the presence of a powerful, mysterious relic, known merely as "The Egg".
Battle 2
Captain
Strategy Battle
Town Theme






