S.T.A.L.K.E.R.: Clear Sky

S.T.A.L.K.E.R.STALKER: Shadow of ChernobylS.T.A.L.K.E.R.: Clear SkyS.T.A.L.K.E.R.: Call of PripyatInterviewer: What’s the one thing you would have liked to have included [in SOC] but that didn’t make it in?  Anton Bolshakov: The dynamic [use of obstacles] by AI; NPCs throwing grenades; a more developed system of relations with factions, community; more developed factions as they are and … Continue reading S.T.A.L.K.E.R.: Clear Sky