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by Yamaarashi and Emanuele Rodolà - August 31st, 2008, Updated October 14, 2014

Japanese RPGs are usually known for being set in semi-fantasy worlds, with anime-style characters and having complicated plots and complex characters. Of course, some series defy this characterization, such as Kogado's Cosmic Soldier series, one of the earliest Japanese RPG series. The three titles in the series consist of two similarly-styled MSX games, and a much more different Windows PC game. As opposed to the more standard JRPG 3rd person gameplay, the MSX games are played from a first-person perspective, closer to the style of Megami Tensei (which Cosmic Soldier predates) or Wizardy.

Cosmic Soldier 2: Psychic War (MSX)

Although fairly primitive, they do have a fair amount of complexity for their age. What makes these games so interesting is their age, as they were among the first Japanese RPGs ever made, still showing the influence by early American games, but still showing some of the directions that the genre would later take. The second game was also one of the first Japanese RPGs to be released overseas, and an example of a well-done localization that is superior to the Japanese original. The first two games deserve some attention because of the unique style of gameplay and their age. However, while the first one offers a grinding-heavy experience typical of early RPGs, the PC version of the second one can be considered a good game. The third game is a more generic Japanese RPG, and too difficult to obtain to really deserve any attention.

Cosmic Soldier (PC88)


Cosmic Soldier - MSX, PC-8801, FM-77, Sharp X1 (1985)

Japanese Cover

MSX Title Screen (NSFW)

The first game in the series is where it all begins, and it introduces the basic gameplay that the sequel would refine. The story takes place in the year 3530, where the KGD (obviously referencing Kogado, the name of the developer) star limits have fallen to the evil Quilla empire (spelled "Quila" in the second game). Your character is a soldier of the Alliance, the generic "good guys", who send you off on a mission with a female android partner to stop this menace.

The game basically consists of one big fetch quest, in which you must locate 3 data cards and 4 "filters" that allow access to a secret file in the enemy data bank. This file contains a precious formula to destroy the μ-80, a substance that blocks the main character's psychic abilities, preventing him from putting an end to the evil schemes of the Empire. Data cards and filters are located in different stars of the Quila system, which can be reached immediately via an air shuttle; all the information you need in order to locate the items can be obtained by talking to enemies. Once the items are in your possession, you must locate the data bank and get the file. There is no final boss to defeat, but you have to insert a 4-cypher security code granting access to the file. The four numbers can be discovered by using the data cards and filters with each other, but the correct order is unknown and must be obtained in a number guessing game right in the final room - get one position wrong and you are buzzed. Get the security code right, and you have completed the game: all characters, including enemies, take out their cheerleading pom-poms to celebrate your victory.

The game interface is exceptionally ugly, clunky, and poorly designed. Your android partner takes up far too much room in the screen, while the first-person view has only a tiny space in the center of the screen. Above that is the main box, where you can see your party members, the items you are carrying, and the current band of enemies. The game starts up allowing you to resume a game from a pre-existing party, or you can create a new one from scratch. Creating a new party just consists in naming the main character, since recruiting party members is part of the game experience. A maximum of two parties are allowed, and even though the game can be saved at any moment (except during battles), doing so will update the current party and bring you back to the party selection screen. This means, in particular, that if you screw up by saving in an unfavorable condition you will have to restart a game from scratch. Movement through the dungeons is controlled using the direction keys (the number keys for the PC-88 version), and is pretty fast and responsive.

The presence of an android partner (named Mary) coming along with you is one of the main features of Cosmic Soldier. She cannot take damage or die, and her main purpose is to hold gadgets which can help you on your adventure. Interestingly, get this, your android partner is also one of the first examples of girls in a "bikini armor" appearing in a videogame (an earlier example is Panoramatou, the first RPG by Nihon Falcom, published in 1983). The aforementioned gadgets are, in fact, trinkets (such as a bracelet, a pair of ear rings and *aherm* a sanitary napkin), lost within the various dungeons on different stars of the Quila empire, that the android will have to wear in order to acquire new abilities. Information about these can be gathered at the few research labs found in some towns (normal dungeons with additional facilities), which will give for free rather lengthy descriptions on the nature of the ability and where the corresponding android parts can be found. These include:

  • Clairvoyance: The android scans the dungeon in front of the party and tells what lies ahead.
  • Advice: The android compares the current party level with the enemies they are facing. This is done at the beginning of each battle, and since enemy power is mostly random, this ability can save your characters from certain defeat. For example, if the android says "Ru.. Run away!!" it means you are probably not going to survive the fight even though you have already encountered the same enemy before.
  • Sexaloid: This is where it gets dirty. With this ability, you can have sex with the android (now a "sexaloid") whenever you want, and have a small amount of your defense be transferred to your attack power permanently (more on leveling below). Naturally, since the android is kind of shy, she will refuse to remove her clothes unless you enter a hotel room first (rooms in towns represent common places such as bars, restaurants, and hotels). This will trigger a nude scene in which you can see the android in a bikini armor without the bikini armor (hence the naked lady in the title screen). It is worth noting that a similar mechanism was also adopted in Halls of Death (1983), an earlier dungeon crawler for the Commodore64 in which you can balance your "strength" and "psionics" power by transferring points to each other. The latter game additionally shares with Cosmic Soldier the tiny first-person view.
  • Fully-powered android, moments before making use of the BIO-POWER-EXCHANGER (NSFW)

  • Repair: With this ability you can repair your armor suits without having to enter a repair shop. However, you must buy "armor parts" beforehand (the red toolbox appearing in some of the screenshots).
  • Auto-repair: The android repairs your armor automatically after each battle, thus making the previous ability redundant.
  • Heal: The android heals your party members automatically after each battle.
  • Shield: Defense is permanently increased.
  • War: The android changes to a "battloid", attack is permanently increased.

Apart from the quest items and trinkets, there is not much to loot in the dungeons. In addition, these can be very challenging to map as they feature invisible walls, warps, loops, floor traps, damage tiles and elevators, and even with the map at hand it can still be difficult to have a clear idea on which path to choose. There are "junk shops" in most towns where you can buy a variety of items such as watches, ropes and boots, but except for one important quest item, these are of no use at all. Interestingly, among these items you can buy a copy of Emmy 2, the famous girl conversation game published by Kogado one year before. One star (XSUS) also features a casino, conveniently hidden behind a bar, where you can play a simple roulette-like game to win money.

Like most RPGs of the time, enemy encounters take place randomly throughout the dungeons, and the encounter rate is pretty high. Battles are turn-based, with the enemy rarely having a chance to strike first. When a battle takes place, the characters staying in front of the respective lines are the ones taking damage; at first only the armor takes damage, and eventually the character himself when the armor is destroyed. Enemies can come in packs of up to seven units, although always of the same type. Even though there are no status ailments and the only possible attacks are of the physical type, there is still a certain amount of strategy that can be put into battles. In particular, at each turn you have to instruct your characters (all at once) about how much force they should put into their attacks, ranging from "with all your might" to "say booh!". The reasoning here is that some enemies, when left with a small amount of energy, will plead for mercy and offer you money or precious information. In these cases, a successful trade will result in an increase of the attack points (ATT) for the player; in contrast, destroying enemies will increase defense (GARD). The actual level-up will only take place when the player has accumulated more experience points than his current attack/defense power, that is to say, a level-up occurs when the cyan 1-pixel bar in the upper part of the screen is longer than the corresponding stack of green bars. Obviously, this mechanism can be exploited by keeping the green bars as short as possible, which corresponds to playing solo with no armor at all. Even so, the game still requires a considerable amount of grinding in order to be able to proceed. There is the possibility to escape battles, and in case of success your party will actually move to a random, nearby tile in the dungeon.

Perhaps the most notable feature of Cosmic Soldier is the possibility to recruit allies among your foes, a concept that will become a staple later on in the Megami Tensei franchise. Not all enemies can be approached (in particular not Empire soldiers and wild beasts), and selecting specific races doesn't make much of a difference since most of the actual attack/defense power depends on their equipment, which can be easily purchased in towns. Recruited characters must be assigned a nickname, and since dead characters cannot be resurrected, new ones must be constantly recruited. Sometimes, enemies will approach you asking to buy some of your equipment, offering always more money than the actual selling price. This seriously breaks the economy in the game, as one could just go on selling equipment to enemies and buy it back in shops. As a result, money stops being a problem pretty soon, and you'll always be able to equip the best possible for the whole party. However, although there is an item inventory, it cannot be used to bring replacement weapons and armor along with you. Thus, once the armor of one ally is destroyed, it is gone for good unless there is a shop nearby. Also, character positions are fixed as long as they are alive, but you are given the possibility to exchange weapons and armors among them. This is a typical playing scenario:

  1. Map your way through the dungeon until a random encounter takes place
  2. Attack the enemy "with all your might" until it is destroyed (usually just one or two turns)
  3. Exchange the damaged armor of your front-line character with one in the back line

In the MSX version of the game battles are slow, and the graphics for your party members are small and ugly. The PC-88 version, on the other hand, drastically speeds up the rate of battle, the graphics aren't great but they're workable, and the overall interface also feels a bit better designed.

As previously mentioned, there are two versions of this game floating around. The MSX version is extremely awful, and should be avoided as the only ROM for it is half in Portuguese and half in gibberish. The PC-88 version of the game is playable with better graphics for your characters and when an enemy appears, you get to see a screenshot of it in the bottom-right corner of the screen. It's not as good as its sequel, but the PC-88 version of Cosmic Soldier is worth a try if you know Japanese, just make sure to grab the maps and get ready for some old school sci-fi dungeon crawling with a quirk.

Following its release, the monthly magazine POPCOM started serializing a comic based on the game. Apparently the comic was not very successful, and it mainly featured naked drawings of the android Mary.

Quick Info:

Developer:

Kogado Studios

Publisher:

ASCII

Genre:

RPG: Japanese Style

Themes:

Space Opera


Cosmic Soldier (MSX)

Cosmic Soldier (MSX)

Cosmic Soldier (PC88)

Cosmic Soldier (PC88)

Cosmic Soldier (PC-88)

Cosmic Soldier (PC-88)

Cosmic Soldier (PC-88)


Cosmic Soldier: Psychic War / Cosmic Soldier 2: Psychic War (サイキックウォー) - MSX, MSX2, FM-77, PC-8801, DOS (1987)

Japanese MSX Cover

The second Cosmic Soldier game completely surpasses the original. The graphics have improved, with much more detailed characters and enemies as opposed to the blobs of the original. The game now has music, although fairly repetitive and annoying. It is worth noting that the PC-8801 version of the game came with a cassette tape OST with arranged versions of the game's music that sound great. The interface is better, the designers gave more space for the first-person view and battle screens, and Kayla, your android companion, takes up much less space this time. This game has even more of an "every hall looks alike" problem than the original. In the first game, the halls were repetitive, but the graphics differed from dungeon to dungeon. In Psychic War, every dungeon has the same graphics for the halls, but of a higher quality than the original. It's still ugly and confusing for the player, but much better than the original. The graphics for characters and enemies are very well done, with some nice anime-style graphics in the FM-77, PC-8801, MSX2 and MS-DOS versions. The MSX version attempts this, but fails miserably, resulting in vaguely anime-style hideous blobs.

The story is set 127 years after the original game, in the year 3657. The Quila Empire is up to no good yet again, having developed a mechanical device that can produce psychic waves (I'm going off a babelfished translation of the game's storyline, so this is a guess). The alliance wants to avoid full-scale war with the empire, and has discovered the planet where the Empire's headquarters are located. Their HQ is one of the space stations orbiting the planet, but it's unclear as to which one it is. The alliance sends off an operative and an android off to the neutral space station of Samar, which acts as a hub to reach the other stations on the planet, where they can then infiltrate the other space stations and destroy the main base of the Quila Empire. The plot is slightly thicker in this one and it's not that bad of a story, but the game doesn't expand on it very much.

Characters

The battle system has been revised. While the original had turn-based battles, the sequel has a "tug-of-war"-style real time battle system. Battles are a clash of psychic energy between your party and the enemy. You simply need to hold the space bar, as you try and push your energy toward the opponent and strike them. You also can either use a shield to block, or a suction ability to suck up their power for your own. Your party attacks using the total amount of ESP, while the character in front takes damage from the enemy attack. If a character runs out of HP, they die for good, while if the party runs out of ESP it means the end of everyone. Getting caught off-guard by an enemy makes it much harder for you to try and fight back. While it may seem that the battle system is just "holding down the space bar", it's actually complex and well-designed, and no other game of its time had such a system. A few enemies can only be defeated by using a turbogun, which adds to the flavor.

The conversation system is back, and has been improved. There are two types of people to converse with, fellow psychics, or enemy robots. Conversing still occurs when an enemy decides to surrender, and you have the option of finishing them off or sparing them. Psychics need to be recruited, as many have special abilities that are necessary to reach the end of the game, or you can talk to them and get a few hints. The enemy robots tell you information about the dungeon you're in, such as the number of floors, but you can't turn them to your side. Overall, the conversation system isn't really that complicated, but it's cool to see that Megami Tensei wasn't the only RPG that had this idea.

Cosmic Soldier: Psychic War (DOS)

Kayla, your android partner in this game, has fewer abilities than the android in the original, because fellow psychics have filled in some abilities that the android in Cosmic Soldier had. Her duties are more important now, she has 3 parts, one that can decode computer transmissions to get you passwords, one that can help you find where you are on the map, and another that selects the correct map for each base. On the subject of maps, you find maps strewn about each dungeon, but the in-game map system is hard to see. Due to the game's repetitive graphics, it's impossible to really find where you are, which means you'll be forced to either map out the dungeons yourself, or take the wimpy approach and look at maps for the game on Japanese websites. Mapping the game on graph paper isn't really that bad, it's just a bit unusual because no game nowadays really requires that.

Overall, the second Cosmic Soldier game is a good, although difficult, game; and it's not for everyone. Part of the fun of this game is figuring out all of the secrets on your own and the sense of accomplishment from having conquered the game. For those who want to see the transition Japanese RPGs made from western-style to their own style, or those who can deal with the aged gameplay and graphics, Psychic War is highly recommended. This game screams for an enhanced remake, but it doesn't seem like Kogado has paid any attention to this franchise. The game is currently abandonware, and it's easy to find with a quick Google search.

The game was published in the US by Brøderbund for the IBM-PC. The game underwent some minor changes. Some names for characters and items were changed, the game removed the "2" from Cosmic Soldier 2 to hide the fact that the game was a sequel, and Kayla is no longer dressed like a sex worker. Translation and porting was done by Ray Nakazato, who was at one point the president of FeelPlus studio in Japan, and has worked on the game Lost Odyssey.

The game has a good sense of humor and pop-culture references. The 3 cartridges for your turbogun are named after Japanese monster movies: Gamera, Rodon, and Mothra. Much of the game's text is delivered in a style similar to the title characters from Bill and Ted's Excellent Adventure. For example, when an event such as breaking into a safe fails, you're told that it's "Bogus!" or "Heinous!", or having successfully acquired healing items is "Bodacious!". Overall, the game doesn't take itself too seriously, which suits it well.

The music for this game was composed by Kyoko Sakai, who isn't a well-known composer in America because he hasn't worked on any games that have been localized here. The in-game music is well-composed, but sounds ugly because of the hardware. The arranged version that came with the PC-8801 version sounds great and does the compositions justice.

Quick Info:

Developer:

Kogado Studios

Publisher:

Kogado Studios
Brøderbund (DOS)

Genre:

RPG: Japanese Style

Themes:

Space Opera


Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier: Psychic War (DOS)

Cosmic Soldier 2: Psychic War (MSX)

Cosmic Soldier 2: Psychic War (MSX)


Comparison Screenshots


Psychic War 2: Great Ash (サイキックウォー 2) - Windows (2001)

Japanese Windows Cover

This third Cosmic Soldier game is a bit weird-looking, and doesn't seem to have been too popular, with very little Japanese information on it. The gameplay doesn't seem to be too much like the first two games in the series. There's no recruitment, and only 5 characters. From what I can gander, it's a turn-based strategy game now.

The story is some time after the second game; there's now a cold war with the Quila Empire, which seems to never die. A terrorist group has obtained "great ash", which is something important, and wants to sell it to the Empire unless they get their demands met. The Alliance sends out 4 scantily clad women and an android to sort things out.

Psychic War 2: Great Ash

This game is hard to find, and likewise hard to comment on. The character design is unique, certainly, and each of the 5 characters stands out. The game is a turn-based strategy game like Fire Emblem now, but the space opera setting is pretty unique for the genre. This game deserves further attention if I can ever snag a copy, though I'm a bit worried because the game is classified as an "ero-game".

Quick Info:

Developer:

Kogado Studios

Publisher:

Kogado Studios

Genre:

RPG: Japanese Style

Themes:

Space Opera


Psychic War 2: Great Ash (Windows)

Psychic War 2: Great Ash (Windows)

Psychic War 2: Great Ash (Windows)


Spinoffs

Kogado is fairly well-known in Japan for their Schwarzschild series, an obscure and Japanese-text heavy space strategy game. These games apparently take place in the same universe as the Cosmic Soldier games. Overall, Cosmic Soldier is an absurdly obscure series that demands some attention, at least for Psychic War. Until now, there's been almost no information or articles written about the games. There doesn't seem to be much future for the rest of the series.

Schwarzschild



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