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Illusion of Gaia

Illusion of Gaia can be called the oddball of the Quintet “trilogy” of SNES action-RPGs. Where Soul Blazer, Terranigma and Granstream Saga all have fairly patterned gameplay

Soul Blazer

One “series” that really slipped under the radar when it was released, but has since acquired a quite large fandom,

Mission: Impossible (NES)

Americans are practically required by law to have at least heard of Mission: Impossible at some point in their lives.

Gradius II: Gofer no Yabou

This entry is part 3 of 15 in the series Gradius

Gradius II: Gofer no Yabou (“Gofer’s Ambition”), called Vulcan Venture in Europe, upgrades almost everything from the original game, and

Teddy Boy Blues

Teddy Boy, Yoji Ishii’s follow-up to Flicky, is all about controlling chaos. As a boy inside of a toy-infested labyrinth,

Majuuou

Co-authored by Kurt Kalata The Super Famicom (and Super Nintendo) had a reputation as a kid’s console, compared to the

64th Street: A Detective Story

Beat-em-ups are not a particularly varied genre by nature, but when you have a premise as blunt as “beat up

D.D. Crew

Sega has been many things over their long tenure as one of the most prominent and diverse game developers, and

Torin’s Passage

Torin’s Passage, a cartoonish fantasy adventure released late in Sierra’s adventure gaming life, was conceived as a counterpart to the

Project: Snowblind

This entry is part 3 of 7 in the series Deus Ex

Deus Ex: Invisible War was supposed to be followed up with a third game known as Deus Ex: Clan Wars, a tactical

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