
Table of Contents:
Page 1 - Intro / La Pucelle
Disgaea: Hour of Darkness / Disgaea: Afternoon of Darkness / Makai Senki Disgaea - Playstation 2 / Playstation Portable / Nintendo DS (2003)
Characters
Naturally, this isn't the kind of dark and gloomy netherworld that you'd find in, say,
a Shin Megami Tensei game. It's a goofy placed
filled with music that could be straight from Disney's Electric Light Parade. Disgaea's lighthearted tone mixed with light horror is often compared to goth kid favorite The Nightmare Before Christmas. The character designer has also changed from La Pucelle, with all of the artwork done by Takahito Narada. His drawing style is a bit more distinctive than Yoshiharu Nomura's, and its cuteness nicely clashes with the dark locales of the game.
While it starts off silly, the drama eventually picks up as the story goes on - much involving the sacrifices of Laharl's parents - but there's rarely a time when something silly isn't happening. Each chapter ends with a "next episode" preview narrated by Etna, who routinely makes up absurdly exaggerated stories and attempts to steal the limelight as the main character. All of the main characters have a delightful chemistry, and just listening to them interact is reason enough to get involved with the game. Which, thankfully, has seen quite a few improvements since La Pucelle. The turn and equipment systems work pretty much the same way, but there are lots of differences otherwise.
First off, the battle cutscenes have been ditched entirely for Disgaea (and each game afterward), giving the pace a much needed kick in the pants. However, adjacent characters can still join for combos, providing they're compatible with each other. There are a lot more human classes in the game, each with incredibly cute designs, like the samurai girls, or the witches dressed up as maids. The female archer character became so popular that it was also put in Phantom Brave, and Plenair, the tutorial master, who is kind of the unofficial mascot for Harada the artist (and by association, Nippon Ichi.)
You no longer need to recruit characters, but instead can create any character class you wish, as long as you've encountered it at some point in the game. In order to create a new character, you must pick one of your current units and sacrifice some of his Mana, which is obtained by killing enemies. If you pump a new character with more Mana, they'll start at a higher level. The two characters also share a master/pupil relationship. If the master and pupil are adjacent and the pupil casts a spell, the master will eventually learn it. The master also gains some stats whenever the pupil levels up. Additionally, if you want to create hybrid characters with skills from different classes, you can "transmigrate" them, which sends them back to level one, but lets them keep most of their skills.
There's also the demon senate, where you can propose various actions, like stocking the store with more expensive items. You have a chance that your proposal could be voted down, but you can bribe senators if you wish. And if the vote doesn't go your way, you can always just kill them instead, although you need to be at a really high level to end stand a chance. You have to love democracy in the underworld.
On the battlefield, there are a few new tricks too. You can pick up and throw any character, allowing you to circumvent barries or gain some extra distance. The biggest change in the system is that the portals from La Pucelle are gone, replaced by "geo panels". Some tiles on the battlefield are colored - the properties of these tiles can be modified by tossing geo stones on them. If you find a geo stone that, say, increases your defense by 50%, toss it on a red tile. Now any character standing on a red tile will gain a 50% defense boost, whether it be friend or foe. That's not so hard, but it gets a bit more complicated. Destroying certain geo stones will alter the color of whatever tile it happens to be sitting on. This affects every like-colored tile on the board. For another example, a certain geo stone will cause tiles to turn red when it's destroyed. Toss it on a blue tile, give it a good whack, and now every blue tile on the board will turn red. Any unit standing on a red tile will also take damage. It's more than a little bit confusing at first, but playing with geo stones to put the advantage in your court can be pretty important.
If that wasn't crazy enough, there's the Item World. You see, within each every piece of equipment in the game, there's a little world filled with mini inhabitants. You can shrink yourself and enter any item, which takes you to a randomly generated dungeon. Making your way through these stages will eventually level up whatever item you've decided to adventure into. It's completely crazy, but that's why games like Disgaea are amazing.
Another tradition introduced here are the cameo characters. In the depths of the netherworld, you can find Prier (from La Pucelle) and Marjorly (from Rhapsody/Marl's Kingdom), all decked out in demon outfits. They're extraordinarily powerful, and the only way to beat them is through long bouts of power leveling. Thankfully, the New Game+ lets you start from the beginning of the game after you've beaten it, keeping your characters statistics intact. There are also several endings, depending on a variety of factors (treating your allied characters well is extremely important - make sure not to kill too many of them.)
Disgaea is the most popular of the Nippon Ichi games, in both the East and the West. It has an irresistable appeal created by hilarious character and gameplay that's as indepth as you want it to be, without going too overboard.
Atlus USA ended up adding two additional songs in the game for use as trailers, both by the rock band Tsunami Bomb. You can also pick both English and Japanese voices for the game, which is also a feature in all other North American localized Nippon Ichi games. Usually the Japanese track is removed from European releases.
After Disgaea's breakout success, Nippon Ichi went on to port Disgaea to the portable platforms. The PSP version, subtitled "Afternoon of Darkness" in English, was released in 2006 in Japan and 2007 in America. It's essentially a perfect port, with all of the graphics, music, and dual language voices intact, in addition to the widescreen display. There are some tiny additions, like a brief prologue describing Laharl, but the most sizable feature is the Etna Mode. This is a set of episode taking place in an alternate reality where Etna accidentally kills Laharl in the beginning, and sets off to take over the demon kingdom herself. All of the old dialogue is taken from the Atlus translation, as well as most of the voicework, although Etna has a new voice actress to stay consistent with Disgaea 2. Additionaly, there are a handful of extra battles, and Zetta (from Makai Kingdom) and Adell and Rozalin (from Disgaea 2) show up as hidden bosses. Finally, there's a multiplayer mode (local only) with two new additions - Geo Cubes, which can used to enhance abilities, summon monsters, or attack enemies with, and Demon Gadgets, which randomly appear on the battlefield and power your units up. You can also turn off attack animations to speed things up, and purchase various songs for use in the Item World, so you don't have to listen to the same grating song over and over. There's also a new secret room where you can read Etna's diary. However, the Tsunami Bomb songs from the PS2 version have been removed, and there are a couple of bugs, including one that freezes the game if there are too many counterattacks at the same time.
The Nintendo DS version, released in 2008 and subtitled "Makai no Ouji to Akai Tsuki" ("The Demon Prince and the Red Moon") in Japan, contains nearly all of the same additions as the PSP version, including the ability to recruit the hidden bosses Zetta, Adell and Rozalin. You can also (finally) recruit Plenair, who's quite powerful. There's also a Prinny Commentary mode, unlocked when you beat the game, where the Prinny's narrate the events (through text) on the top screen. Even though these additions are nice, the port itself is fairly average. Since the DS has a drastically lower resolution than both the PS2 and PSP, everything feels really squished when fully zoomed in, and really tiny and pixellated when zoomed out. The scrolling is choppy and the lack of analog cursor movement is frustrating. Even though it uses touch screen controls, they're poorly implemented and tough to use. Sometimes the screen gets so cluttered with menus that it blocks the view, requiring you to look at the top screen (which displays a map) just so see what you're targetting. Additionally, a good chunk of the voice acting has been cut - only the first chapter and "next episode" are voiced, and there's only a single language choice. The rearranged music sounds pretty bad too. It's playable, but compromised - the PSP version is definitely the obvious choice for portable gaming, even if it's not quite as comprehensive.
MP3s Download here
Castle
Disgaea (PS2)
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Disgaea Artwork
Page 2 - Disgaea
Page 3 - Phantom Brave
Page 4 - Makai Kingdom
Page 5 - Disgaea 2
Page 6 - Soul Nomad
Page 7 - Disgaea 3
Page 8 - Anime/Manga
American PS2 Cover
Japanese PS2 Cover Artwork
American PSP Cover
Screenshot Comparisons
With La Pucelle dealing with angels and heaven and whatnot, its successor, Disgaea, takes a look at the opposite side of the coin, dealing with demons and other nasty creatures. As it turns out, things aren't going so well in the netherworld (also referred to as "makai" in Japanese), now that the king has been killed. With Prince Laharl (and rightful successor to the throne) taking an extraordinarily long nap, other demon kings begin to vy for the power to rule the netherworld.
Hysteric Kingdom
Lord Laharl's Hymn
Running Fire
Dark Whisper





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