
Table of Contents
Page 1 - Intro & Arcade Game
Page 2 - The NES Trilogy
Page 3 - Ninja Gaiden Shadow & Sega Gaiden
Page 4 - The Reinvention Part 1 - The Dark Dragon Blade Incident
Page 5 - The Reinvention Part 2 - The Story Continues
Page 6 - The Reinvention Part 3 - Super Ninja Gaiden 2' Turbo?
Page 7 - Ninja Gaiden Old & New
Page 8 - Misc.
Page 9 - Interview
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Ninja Gaiden - Xbox (2004) |
![]() European Cover |
![]() Ninja Gaiden (Xbox) |
![]() Ninja Gaiden (Xbox) |
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After more than ten years of creative idleness on the franchise, Tecmo finally announced to revive the series at E3 2002. It seems only logical that Team Ninja, of Dead or Alive fame, would take over the development, for obvious reason. From the first trailer, the new Ninja Gaiden showed off greatly staged fighting action with awesome cut scenes (a few of which for some reason never made it into the final game), looking like the definite future of action games. The storyline doesn't follow anything from the NES games, but rather reinvents the whole universe to start anew, as is common with the revival of classical game franchises nowadays. Ryu is sent to train at a friendly Ninja fortress, while his father is out somewhere in the mountains to perfect his skills. With the clan's two most skilled warriors away, the Hayabusa village is attacked, and most of its inhabitants slaughtered. The Dark Dragon Blade, an evil sword they've protected for centuries, gets stolen by the evil fiend Doku (yes, this time it's not 'demon', although the Japanese original provides no particular reason to translate it this way). To seek revenge, and to retrieve the dangerous blade, Ryu follows Doku into the fictional empire of Vigoor, killing pretty much everything that stands in his way. Once again, not a very exciting story, but like the old Trilogy, it is presented in an exciting way, though of course not as groundbreaking at they were in 1989. Some of the characters are at least promising, but they don't get nearly enough screen time to get fleshed out or made interesting. Particularly in the second half of the game, you're mostly just fighting through the world and story-related cut scenes are rare and mostly rather short. So it's not a truly bad story, but it stays very shallow most of the time and they don't really bother to tie up all the loose ends. The Cast
After starting the game, climbing up the ninja fortress and fighting your first few enemies, you'll notice that the controls are tight and very responsive, giving you perfect control over Ryu most of the time. From the beginning, you have an adequate set of moves and combos at your disposal, which grows bigger and bigger through the game as you get new weapons and upgrade old ones. There's a total of about eight hand-to-hand weapons, though a lot of them are rendered obsolete as soon as you receive the next better weapon from the same class. So you have Nunchucks, which are overpowered by the bladed Vigorian Flail, as well as the War Hammer, which is useless after you get the Dabilahro, a giant two-handed sword. Ryu's Dragon Sword literally gets replaced by the True Dragon Sword or another, secret weapon. The only weapons that stand out on their own are the Unlaboured Flawlessness, which deals the more damage the less health you have left, and the Kotetsu, some kind of ghost Katana that turns into double wielded swords for some moves and draws from your health unless you're constantly killing things, resminicent of the PS2 Shinobi game. Then there's ranged weapons like shurikens, a bow with several kinds of arrows, and explosive kunais. A spear gun for some reason is classified as a melee weapon, but it really is a gun to catch (read: kill) fish under water. There are a few situations and enemies where you have to use the bow, but all the other ranged weapons are secondary. You also have to make good use of Ryu's acrobatic abilities to run and jump up walls or run on water, the latter one being one of the coolest moves in an action game ever. A lot of these techniques can also be incorporated into combat. The last card Ryu's got up his sleeve are the "Ninpo", the ninja equivalent to magic. Summing up to an arsenal of four spells in total, collected throughout the adventure, they are of limited use, though, due to the long time it takes to prepare them, and they're almost pointless to use against bosses. The only really effective way to use them is to protect yourself for a while in their invincibility aura and get rid of surrounding enemies, making some room around you. Destroyed enemies leave colored essence, with blue and red essence filling up your life energy and Ninpo magic respectively. Yellow ones are the currency you use to buy stuff from Muramasa, like weapons, healing items or bracelets. The latter offer various strengthening effects like raised attack power or a slowly refilling life bar. Alternately, instead of collecting the essence, you can absorb them for a mighty ultimate attack. Enemies killed by that attack leave even more valuable yellow essence, in addition to greatly improving your karma (read as: score). ![]() The first meeting with Rachel Other than most action games, you won't mow down enemies by the hundreds just through your physical superiority. Every single group of enemies will provide a challenge, and you're bound to end up dead if you don't learn to block and evade attacks properly. For instance, at about mid-game, you'll first come across soldiers that attack with machine guns. Sure, you can block their attacks, but then they run up, grab you, and slit your throat. On the harder difficult levels, a lot of them will actually take more hits than Ryu can, and we're not even talking bosses here. This makes combat highly intensive and Ninja Gaiden is definitely the most refined game of its genre in that department. It's no walk in the park, that's for sure, and the nowadays unusually high difficulty was one of the major reasons leading to some mixed reviews at the time. However, if you're willing to learn the way it is played and make good use of blocks and evades, it's not as hard as most sources make it out to be. There are a few quirks that spoil the experience to some degree, though. First, you don't have direct control over the choice which enemy you're going to attack. Ryu will always slash toward the nearest one, which can get really annoying in unfortunate instances, and even, in the worst case, get him killed. There's also no distinction whether you attack someone or interact otherwise with your environment, so sometimes you'll leave a room when you want to attack an enemy near a door, and the next time you'll instead keep on attacking when all you want is to flee through that same door. The second and most criticized problem of the whole game is the camera. It often has a hard time focusing on the action, and your only alternative to adjust is by pressing the right trigger, which will place the camera behind Ryu, similar to the 3D Zelda games. What worked with Zelda, a series which is mainly focused on exploration and puzzle solving, isn't quite sufficient for this type of fast and furious action game, so you better learn how to fight without seeing what you're doing. Though that is totally possible, it still will drive you insane when trying to get a straight angle for a jump in certain platforming passages, since a lot of them are constructed in a way that you're just barely able to see anything. ![]() This scene from E3 2002 didn't make it into the final game Besides all the fighting and sporadical platforming, you'll also find yourselves solving some forgettable puzzles to solve, which lend somewhat of an action-adventure aspect to the game. There's also a bit of exploring to do. You can run on walls for a few seconds, flip off them, and bounce back and forth, just like the old games. Although the game is following a linear sequence of chapters, some of the stages are intertwined at multiple points, and even allow you to backtrack quite a lot, giving the appearance of a interconnected world, but it is not quite enough to be called Metroid-esque. In addition to your standard healing items, there's a number of upgrades to be found that can be used at any given time. There's the "Lives of the Gods", that, much like Zelda's heart containers, are accumulated to eventually extend Ryu's life bar, "Jewels of the Demons", that do the same instantly for your magic, and "Golden Scarab" statues, which can be traded to Murasama for special items and weapons. The best thing to get out of that trade are without a doubt the classical Ninja Gaiden games in the Trilogy version from the SNES, which makes this game the best bet opportunity to obtain these, since the SNES cartridge has become very rare and irrationally expensive. Ninja Gaiden looks great and was, at the time of its release, the game to show off the Xbox's hardware power. The animations are perfectly fluid, you get to fight some awesome, ridiculously huge bosses without the slightest trace of any slowdown, and the stages also look pretty decent. However, in the later areas of the game you'll spend most of your time in various caverns, that start to look all the same and rather dull and boring after a while. The soundtrack is okay, if a bit inconspicuous, and is usually drowned out by the outstanding sound effects and competent voice acting. Every copy of the game, regardless of the territory it has been released, features the Japanese voices as well as the English ones, selectable separately from the language of the subtitles, so everyone can choose according to their preferences, although the Japanese one features overall better voice acting and arguably suits the mood of the story better. ![]() Introducing new bosses for the Master Ninja Tournament The online capabilities of the Xbox were mainly used for the "Master Ninja Tournament", which really was just a high score tournament Tecmo arranged multiple times. The second and third time, they came along with downloadable add-ons, so-called "Hurricane Packs", which carried out some major tweaks to the fighting engine and also added a lot of new content. These were only accessible through playing the Master Ninja Tournament mode, where you couldn't unlock extras or chose any difficulty level, but the changes have mostly been incorporated in the subsequent releases of Ninja Gaiden. One of the greater strengths of the Xbox is the built in hard disk, which Ninja Gaiden used greatly for caching its files. The result is, after a rather lenghty initial caching, you'll never encounter loading times longer than two seconds unless you load a different save game or play another game. At the time Ninja Gaiden was released, it was Microsoft's policy not to publish any games with an "adult" rating. This caused some problems in Europe, where there are usually tougher regulations about violence in video games. This is especially the case in Germany, but also the inter-European PEGI was leaning towards an 18+ rating, which caused Microsoft to release a censored version of the game. Still, 99% of the violence is intact, the only change is that it is no longer possible to behead human enemies. You can still slice fiends into pieces, and the very violent FMVs remained untouched. MP3s Download here
Ninja Gaiden Theme |
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Ninja Gaiden Black Costumes
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![]() Classic Ninja Gaiden |
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Ninja Gaiden Sigma - PS3 (2007) |
![]() American Collector's Edition Cover |
![]() European Cover |
![]() Ninja Gaiden Sigma (PS3) |
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After years of Itagaki defending the Xbox exclusiveness of his games, Ninja Gaiden was finally upgraded one more time for the Playstation 3. Of course, it was the first Team Ninja game not to be developed with Itagaki at the helm (which later led to him sharply criticize the work), instead it was directed by Yosuke Hayashi. Once again, there are a few new enemies and mid-bosses, though most of them are variations of existing ones with the only really new boss (new as a fightable enemy, that is), namely Gamov. As with the last update, there's also only one new weapon, the twin Katanas, that look and play absolutely kick-ass. While the mission mode accounted for the bulk of the added content in Ninja Gaiden Black, this time the main story mode has been extended by three whole chapters. Following the demands of the fans, Rachel is now playable for the first time during these new portions of the game. Since she always fights with the war hammer, she plays comparatively slow and heavy, and demands other tactics than Ryu. You don't get to see any new surroundings, her adventure takes place in the same area than Ryu's, but there's some new story progression in these chapters, naturally expanding Rachel's development, with Nicchae and Ishtaros now integrated into the story, too. The rest of the chapters with Ryu have also been extended a bit. For example, now at the end of the second chapter, you actually get to fight against Doku inside a burning mansion. At the other hand, there's also stuff cut out, especially some of the puzzles. This was subject to a lot of critique, and although they were never challenging and didn't really add to the game, they nonetheless were a welcome diversion from the constant fighting. Speaking of bad changes: whose idea was it to make the water-walk an automatic move? Performing this move right was never necessary to proceed through the game but was one of the things that make you feel awesome being good at the game, and now this feeling is gone. The idea of using Ninpo by shaking the controller is also a rather weak way to make use of the Sixaxis. ![]() The new merman enemies go for your neck Of course, since the PS3 is a generation above the first Xbox, the graphics are presented in HD with remodeled enemies and improved textures, and it all looks brilliant. A few areas also received a major graphical overhaul, but that is sadly limited to the beginning of the game, mainly making lively forest areas out of the mountain leading to the ninja fortress and Hayabusa village. The interface has also been greatly changed, but while it is arguably more practical, it looks awful. The possibility to use items directly without going to the menu is great news, though. Alas, all of the prerendered cutscenes are just upscaled versions of the Xbox's videos, and look terrible compared to the rest of the game. While the action runs smoothly, there's some screen tearing at parts, and even some in-game loading in a few areas, which sometimes pause the action in the middle of combat. These technical issues were not present in the Xbox releases. The Mission mode has also been rearranged, mainly replacing repetitive challenges with missions for Rachel. There's also overall a few more missions to unlock, as well as an incredible challenge were you fight three(!) bosses at once. Sadly, a few of Ryu's costumes got removed, leaving the classic costume and the evil looking one. In turn, there are various haircuts for Rachel. As with the Hurricane Packs, there's downloadable content available for Ninja Gaiden Sigma, too. It's three different survival modes, "Weapon Master", "Speed Master", and "Rachel Master", to be released over quite a span of time, where you have to fight waves of enemies limited to certain weapons, a time limit, or the use of Rachel, respectively. All in all, it's another good upgrade with a lot of changes, but people started to grow tired of playing various versions of the same game over and over again (at least the ones owning an Xbox as well as a PS3) and hungered for a real sequel. In the US, there was a collector's edition available, featuring fancy packaging and a bonus DVD with a behind-the-scenes documentation on Team Ninja. The US version is also the only uncensored one this time, because both the Japanese and European versions are missing the human beheadings. Tighter regulations regarding the protection of minors caused a bit of confusion in Japan at that time, and since then, a lot of games have been censored to avoid a mature rating, much like in Europe. |
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Comparison Screenshots
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