Mega Man 4
Box Shot
Mega Man 4
Platform: NES
Publisher: Capcom
Designer: Capcom
Genre: Action
Players: 1
Published Date 1992
Reviewed by: Matt Hull

The fourth installment in the Mega Man series was another GREAT game and added new tricks and surprises while keeping the flavor of the first three MM games. This game is probably the "unsung" game in the Mega Man series. Many people talk about how great the games MM2 and MM3 were(which is TRUE) but they overlook what was yet another fantastic addition to the Mega Man series. The cybernetic suitcase, Fliptop makes his first appearance in this game. He meets you in certain stages and gives you an item such as a 1up or an energy tank. Also, Mega Man now has the Mega Buster which charges up when you hold the B button. A BIG plus indeed.

A year after defeating the "peacekeeping" robot Gamma, peace is once again disturbed by a new menace, Dr.Cossack. He has sent a letter to Dr.Light explaining how he doesn't get any credit for his robotic creations while Dr.Light receives all the praise. Thus, Dr.Cossack mentions that he has sent his 8 titanium heavyweights to destroy Mega Man(who is considered the best robot ever made) which will in turn give Dr.Cossack the honor of being the "best robot creater" in the world. Mega Man must defeat the eight robots and find out who really is behind this plot.

Like its predecessors, Mega Man 4 features EXCELLENT graphics with plenty of color, detail, and animation. Also, the graphics and platforms is Mega Man 4 are BIG which makes Mega Man feel "small" unlike previous MM games. The animation is VERY smooth. The Pharoah Man stage features nice animations with the quicksand and the stars while the Toad Man stage features rain that downpours more as Mega Man progresses. Hey, who said being a hero was easy? All in all, the graphics of Mega Man 4 are as good as or even better than the first three MM games.

The soundtrack of here is good with some VERY catchy songs. Dr.Cossack's castle contains two excellent themes that fit the stages perfectly! Every stage has great music in MM4. The feel is there too. The Dive Man stage has a lively beat while the Dust Man stage music is nice and soft. The themes are different than the first three Mega Man games which is cool. EVERY Mega Man game has music unlike the other MM games which is a BIG plus. I mean that no music in MM4 sounds the least bit reminiscent of another MM game. Overall, Mega Man 4 has excellent music.

The play control in is very much like in MM3.(a good thing) The only difference is the Mega Buster. Like in the first three MM games, the controls for the weapons you receive from Robot Masters are terrific!! Some of my favorite weapons from ANY Mega Man game are in MM4. The Pharoah Shot is awesome because you can hold the B button to charge it up above your head and fry any enemies above you with it! The best thing about it is that it uses NO weapon energy unless you fire. Other great weapons include the devastating Rain Flush, the powerful Dust Crusher, and more. Mega Man 4 has solid play control.

MM 4 (in my opinion) is more difficult than the first three MM games. The spikes in Pharoah Man's stage and the last part of the Bright Man stage are just two tough spots to get past in MM4. It's not too hard (although very tough) and not too easy which is another quality of Mega Man games. If you're looking for a good challenge, then Mega Man 4 is for you.

Well, there are a few negatives in Mega Man 4. First of all, I'll be honest. I don't think that Mega Man 4 is quite as fun as Mega Man 3. It's still ALOT of fun though!! Also, the Rush Jet doesn't control as well as in Mega Man 3. You can't make the jet go backwards but are forced to go forwards. One last thing. However, this game is a MUST PLAY for everyone!

Mega Man 4 is a very fun game with a lot of lasting value due to the challenge and a few places with multiple routes!! The game play is great and the graphics and music will keep players coming back. There are a TON of stages in Mega Man 4 which is another BIG reason why people still enjoy playing this game. My opinion is that Mega Man 4 is FUN!!

Reviewed By: Tim Connolly
It's common knowledge that for the most part, a sequel is never as good as the original. There are a few cases where this is disproven, but a lot of the time the more installments there are, the lower the series sinks. This adage is proved all too well by Mega Man 4, arguably the worst MM game out of the 6 released for the NES. The game just feels generic the whole way through.

This time around, Dr. Wily isn't the man behind the overthrow of the world; or at least, not at the beginning. Now a new scientist named Dr. Cossack has manufactured eight new robots to challenge the blue bomber. After all eight of them are defeated and Dr. Cossack is reached, we find that there was a motive behind all this - Dr. C's daughter was kidnapped by the ubiquitous Dr. Wily, who forced Dr. C to attack. So, once again, it's back to Dr. W's hideout to destroy his machinery - at least, for another year. Surprisingly, the plot works. It isn't the same thing rehashed like the SMB or Castlevania series - this time there are actually characters besides MM, Dr. Light and Dr. Wily. Another big plus goes to including the origin of Mega Man at the beginning of the game. In fact, I'd say that this plot is the best part of this game.

As for the best technical aspect, it would have to be the graphics. The sprites are very colorful, although they use red a little too much for my taste in this game. The animation is superb, especially in the Dr. Cossack stages. The snow falling in trhe background is probably the most attention paid to detail the programmers had. The enemies have dropped some of their cutesy look, but there are still a number of foes that still look a bit too bubbly.

The first, second, and third installments have been praised for some excellent music. Mega Man 4's music is just plain banal. I wouldn't be surprised one bit if the music programmers had a week to compose every theme in the game, because virtually all of it is horribly generic. There was absolutely no inspiration in any of this music, with the exception of the Dr. Cossack's 3rd and 4th stage music. And the pieces to Dust Man and Drill Man are terrible. I mean, these are the same people who created the music in MM1, 2, and 3! Put some heart into it!

Ahem. Play Control isn't that bad - MM still has tight response. The Mega Buster is a welcome addition, and I'm very thankful that you don't lose your charge when you take a hit like you do in MM6. Alas, some of the weapons don't work very well. The Skull Barrier has no use whatsoever, and the Ring Boomerang is too short-range. And the Drill Bomb has to be timed perfectly. Other than that, you shouldn't have too much trouble controlling Mega Man.

The series does recover quite a bit of challenge from the elementary second and third games. It's probably the hardest MM game on the NES. In fact, it might be too hard - many of the later bosses require dead-eye accuracy to beat. And if you run out of weapon energy, you're sunk. Another problem is that the password fails to record how many Energy Tanks you've collected along the way. And with the length of this game making it more of a two-sitting game than one, this could pose a serious problem. Moreover, the most progress the password will allow is through the eight robots - roughly one half of the game. I understand they don't want you to start too close, but what's the deal with only being able to save halfway?

Is the game fun? Well, compared to other games in the series, MM4 couldn't be fun if it tried. On the other hand, it certainly has more worth than a few other games out there. The lack of a real worthwhile password, combined with high challenge, along with the soulless music amkes this gmae the worst of the MM series, but that doens't mean it's terrible. You just have to have the right stomach for it.

Read more NES reviews at Logaroo's NES site. Republished with permission.