Whenever I ask someone if they've ever played Kirby's Adventure, the common
answer is "No, but I've played Kirby's Dream Land for the Game Boy. It was
a good game, but way too short and easy." Try and forget that Kirby's Dream
Land had only six levels and could be beaten by an amateur in less than an
hour on the first try. Kirby's Adventure takes that fun gameplay, and expands
upon it to make one of the most fun NES games made.
As the story goes, ever in Dreamland loves dreams. All of a sudden, nobody
dreams! The hero of the day, Kirby (a cute, inflatable, pink cream puff), goes to check out the situation and finds
the evil King Dedede with the Star Rod, the source of all dreams! He's
send the rod to a whole bunch of his friends, who're guarding it with their
lives. Now Kirby has to track them all down through 7 levels and find
all of the pieces of the Star Rod!
Being that he's an inflatable marshmellow, Kirby can inhale some air and
cause himself to fly around the screen! He can also deflate himself, and
the burst of air left loose can kill minor enemies. Kirby's main power is to inhale an enemy, and then spit him back out. However,
this game adds an incredible new addition....certain enemies, when swallowed,
will give Kirby their special power. For instance, eating a tire will allow
Kirby to turn into a wheel to mow over enemies, eating a flame monster can
turn Kirby into a fireball, eating the knight will give Kirby a sword, etc. There are well over twenty different powers
in the game, most of which are very cool and go beyond the variety of the
various suits in Super Mario Bros. 3.
Each stage has a main screen, which contains doors to go into sublevels.
This is where all of the action takes place. The levels usually aren't too
long, but later ones contain plenty of secrets (that will reveal bonus games
and other goodies on the main screen.) Most stages have anywhere from four
to seven levels, so the game is of considerable length. You start each
game with five lives, and the restart points when you die are usually pretty
close (so you don't have to worry about playing over too much of a level.)
You only have a restart a level if you run out of lives. Plus, the game
saves after every level, so you don't have to worry about having to restart
from the beginning...ever!
The graphics are very, very colorful, and well animated. All the bosses are
well detailed, as are the backgrounds. The music fits the cuteness and zaniness
of the game, with a variety of drums and bongos in the background. The
sound effects in the game are varied, although not especially noteable. Play control
is excellent...Kirby controls very well, and the only annoyance is when you
fall too far a distance, you lose control of your character for a sec as he
bounces. Floating around is very easy too (simply press up.)
Kirby's Adventure was one of those games that was largely ignored by most
video gamers because many people at the time were more focused on the more
popular (and newer) Genesis and Super Nintendo. If you haven't given this
wonderful game a try, do it. I personally like it better than Super Mario
Bros. 3, and even though it is a bit easy, it is of such length that it isn't
a viable complaint. Hunt it down and enjoy!