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Introduction
Characters

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Mortal Kombat
Mortal Kombat 2

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Mortal Kombat 3
Ultimate Mortal Kombat 3 Mortal Kombat Trilogy

Page 4:
Mortal Kombat 4
Mythologies: Sub-Zero
Special Forces

Page 5:
Deadly Alliance
Deception

Page 6:
Shaolin Monks
Armageddon

Page 7:
vs DC Universe
Mortal Kombat (2011)

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Shows
Movies
Comics

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by Bobinator - March 2013

At the start of the 1990s, Street Fighter II was the absolute king of the then fledgling fighting game genre. Sure, they had some competition, such as SNK's Fatal Fury, but such games tended to take their ideas directly from Capcom's game. Midway, an American arcade game developer best known at the time for games like Smash TV, however, had their own ideas for a fighting game. Having noticed the popularity of Street Fighter II, a team was organized to make a fighting game of their own. Unlike other games that copied Street Fighter's look and controls, Mortal Kombat went in an entirely different direction. Instead of drawing the characters in pixel art, the decision was made to have real actors perform moves on a greenscreen, which were then digitized into the game. The effect looks a little goofy in these modern times, but at the time, the digitized actors made Mortal Kombat appear more lifelike than any other arcade game out there.

The other major change from the Street Fighter formula was the addition of tons and tons of blood, an extra feature that would begin to define the series as a whole. Sure, the Street Fighters would end up a little bloodied up after every fight, but characters in Mortal Kombat bled pints of the stuff after every hit. And of course, there were the Fatalities. The developers liked how you could lay devastating hits onto a dizzied opponent in Street Fighter, so they took that basic concept and added a violent new twist onto it. In Capcom's game, defeated opponents would fly dramatically through the air before crashing to the ground, but that was about the worst you could do to them. Mortal Kombat, however, gave the winner the ability to finish off the opponent in incredibly violent ways at the end of the match.

This ended up dragging in hordes of players, all hoping to see some blood and decapitations, as well as a ton of controversy from parents, moral guardians, and people who generally hate fun. Along with games like Night Trap, Fatalities were the cause of major backlash against Nintendo's then strict censorship policies, the severe toning down of said policies, as well as helping bring forth the creation of the ESRB. The insane success of the original game brought forth a whole slew of sequels, along with an incountable number of imitators. Some of these games, like Eternal Champions and Primal Rage, had flaws, but gave an admirable effort, and some were just plain old garbage, like Kasumi Ninja and Survival Arts.

As the series continued on, the blood and Fatalities would become even more over the top, to the point where you'd regularly see people explode into 3 skulls and about 5 legs. With the popularity of the games came a series of increasingly baffling merchandise, including a surprisingly watchable live action movie, the horrendous sequel that followed it, and a children's cartoon. Yes, a children's cartoon! As time went on, however, people started to lose interest in the series, moving on to more traditional fighters like Street Fighter Alpha and King of Fighters. Even as the series moved into the third dimension, it didn't help much, with the series looking absolutely dated compared to games like Tekken. While the series kept on chugging, for years it would end up in its own little niche, popular only among its hardcore fans, with "professional" fighting game players scoffing at each new release.

With the release of the ninth game in the series, however, the series actually became something worthy of respect once again, bringing back everything the fans could have asked for while delivering a solid fighting game behind it. The result was a game that people could take seriously once again, and hopefully, the future of the series will continue to remain bright. It's been a long, crazy ride from 1992 to the present day, and it wasn't always pretty. For every Mortal Kombat II, there's always a Special Forces just behind it. The series may have had some spotty points, but Mortal Kombat's an important part of gaming history, both for challenging Capcom's monopoly over the fighting game genre and for introducing a bunch of innocent arcade players to all kinds of blood and gore.

The story to Mortal Kombat isn't buried quite as deeply as your average Japanese fighting game, where you'd often have to import and translate audio CDs, art books, and other merchandise to have any sort of real idea what's going on. Instead, most of it can be gathered through the into sequences of each game, biographies, story modes, and random tidbits right from the developers. The basic premise for most of the games is that various villians from Outworld, an alternate dimension ruled by the tyrant Shao Kahn, seek to conquer the Earthrealm, which is basically our world. As the series continues, characters from other dimensions start showing up, like Chaosrealm and Orderrealm, but these are generally never that important. Aside from that overarching plot, the characters themselves have their own agendas, ranging from defending Earthrealm, or trying to assist in conquering it, seeking vengeance on those who wronged them, or sometimes, just being evil jerks.

As in most every long running fighting game series, the cast is constantly shifting around with each game. Some characters are mainstays that surive to see almost every game, while others are more or less forgotten after their first appearances. And even the most popular characters will constantly gain and lose new moves, so much like in King of Fighters, just because you know a character in one game doesn't mean you will in the next. And as you'd expect from such a series so focused on the violence, characters tend to die in the story. Rather frequently, in fact. One of the important "rules" of Mortal Kombat, however, is that, much like in superhero comic books, nobody stays dead for long. Only the most hated or obscure characters are left buried, and even then, they'll usually have at least one "dream match" game left in them before they see their last Fatality.

Mortal Kombat (Arcade)

Mortal Kombat Gold (Dreamcast)

Mortal Kombat (2011)


Characters


<<< Prior Page

Next Page >>>

Page 1:
Introduction
Characters

Page 2:
Mortal Kombat
Mortal Kombat 2

Page 3:
Mortal Kombat 3
Ultimate Mortal Kombat 3 Mortal Kombat Trilogy

Page 4:
Mortal Kombat 4
Mythologies: Sub-Zero
Special Forces

Page 5:
Deadly Alliance
Deception

Page 6:
Shaolin Monks
Armageddon

Page 7:
vs DC Universe
Mortal Kombat (2011)

Page 8:
Shows
Movies
Comics

Back to the Index