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Introduction & Characters
Metal Slug
Metal Slug 2

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Metal Slug X
Metal Slug 3
Metal Slug 4

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Metal Slug 5
Metal Slug 6
Metal Slug 7

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Metal Slug (3D)
Metal Slug: 1st Mission
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Metal Slug Advance
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Metal Slug X (メタルスラッグ X) - Neo Geo, Neo Geo CD, PlayStation, PlayStation 2, PSP, Wii, Windows, Wii Virtual Condole, PSN, iOS, Android (1999)

American PlayStation Cover

Japanese PlayStation Cover

This game makes Metal Slug 2 obsolete - it's essentially the same game, but remixed, like a Director's Cut. Although the levels are the same, many of the stage graphics have changed so you're fighting through areas at different times of day - you fight in the first stage under the cover of night, instead of during the bright sunlight of day, for example. The music is basically identical, although some themes have been slightly remixed and enhanced. There are more enemies and weapons in general, making for a much more havoc filled experience. The first stage boss has been changed to a midboss later in the game, and has been replaced by one of the bosses from the original Metal Slug. There are plenty of new enemies, including mummy dogs in the pyramid levels, and new weapons, like the awesome Iron Lizard, which sends exploding mechanical devices flying along the floor. But most importantly, almost all of the slowdown is gone. It's remarkable.

Metal Slug X is one of the most popular Metal Slugs since it got a US PlayStation release thanks to Agetec. There's some cut animation once again, although the loading only occurs when fading from one area to the next, so there's none of the mid-action pauses that plagued the PlayStation version of the first game. You get unlimited continues and resurrect right where you die, making it easy to get to the end. The PlayStation version has a Combat School mode, which is pretty much just like the first game. This time it features a new instructor called Meg. You can chat her up to learn more stuff about her, depending how well you've done in the Combat School missions (you may have been able to do this with Sophia in the first game, but since she's speaking Japanese, who knows.) Once you beat the game, you also unlock the "Another Mission", a set of 14 mini-missions with unique goals. Sometimes they involve navigating obstacles without the use of weapons. Others are stranger, like trying to see how many soldiers you can nail by tossing rocks at them. These are all brand-new levels, despite how brief they are. Again, like the first game, there's a full art gallery with tons of concept art.

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Metal Slug X (Neo Geo)

Metal Slug X (Neo Geo)


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Comparison Screenshots


Metal Slug 3 (メタルスラッグ 3) - Neo Geo, Neo Geo CD, Xbox, PlayStation 2, PSP, Wii, Windows, Wii Virtual Condole, PSN, XBLA, iOS, Android, Mac OS X, Linux (2000)

American Xbox Cover

European PlayStation 2 Cover

Japanese PlayStation 2 Cover

Metal Slug 3 is easily the best of the series, and possibly one of the best 2D action games that has ever been released. What makes this so much better than than all the others? For starters, there's a huge amount of creativity in practically every level. The first stage pays tropical island filled with giant grabs and some of the most beautifully animated flying insects you're ever likely to find. If you travel under water, you'll swim next to giant mutated eels, each inhabiting a cage displaying some feminine name, as if they were vicious pets of some sick and twisted mind. The second level features a zombie attack - much like the mummies from the second game, you can get turned into a zombie if they vomit on you, which means you can unleash a wave of destruction by spewing waves of bloody vomit all over the screen. You fight yetis for some reason and get a weapon called the Thunder Cloud, a storm cloud which follows you around and zaps everything in your path. In the same stage, you can rescue an ape, who wears a diaper and wreaks hell with a pair of Uzis. There are tons of new Slugs, including a huge elephant.

The final stage is one of the most massive triumphs of the human spirit and is almost as long as all of the prior stages put to together, which features a shoot-em-up sequence as your heroes blast into space, and a huge fight against clones of your captured comrades, before fighting with the hideous mother alien in a spectacular death defying mid-air battle. If all of that weren't enough, almost all of the stages have multiple routes, some of them hidden, so you can have greatly different experiences each time you play.

Metal Slug 3 was released on the PlayStation 2 in Japan and Europe, and featured unlimited continues from where you died. It was scheduled for American release but was blocked by the awesome chaps at SCEA for being too old looking. Thankfully, Microsoft allowed SNK to publish this on the Xbox. While you get unlimited continues in the Xbox version, losing all of your lives sends you way back to the beginning of the stage, forcing you to master all of the levels before you can proceed. In theory, this isn't a bad idea, especially considering how many gamers/reviewers complained that the PSOne Metal Slug X was too easy since you could continue indefinitely and without penalty. However, this system doesn't take into account that the final level is completely huge, and incredibly difficult - even if you die at the last boss, you need to start the whole twenty minute ordeal from scratch. It's rough, and only a few die-hard souls have ever made it to the end, but beating the Xbox Metal Slug 3 is arguably more a challenge than even the hardest levels of Ninja Gaiden Black. The PlayStation 2 versions feature unlimited continues from where you died.

Both feature two extra mini-scenarios once you complete it. "Storming the UFO Mothership" sets the stage in the final level puts you in control of one of three enemy soldiers - a "Normal" guy, a "Bazooka" guy, and a "Shield" guy. As you plow forward, a whole army of Morden's soldiers will tag along and start killing enemies along with you. You can also call Sgt. Allen O'Neill to help clear the screen. "Fat Island" is a two player game where each compete to eat as much food as possible. The Xbox 360 port on the Xbox Live Arcade is a straight port of the arcade game, featuring online play and some smudgy "upgraded" HD visuals. It lacks the extras of the Xbox port but at least allows unlimited continues from where you died.

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Metal Slug 3 (Neo Geo)

Metal Slug 3 (Neo Geo)

Metal Slug 3 (Neo Geo)


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PlayStation 2 Screenshots


Metal Slug 4 (メタルスラッグ 4) - Neo Geo, Xbox, Windows, PlayStation 2, PSP, Wii, Wii Virtual Console (2002)

Japanese PlayStation 2 Cover

Promotional Poster

Metal Slug 3, The King of Fighters 2000 and Garou: Mark of the Wolves were the last three Neo Geo games made by the old SNK. They're glorious send offs. Until the SNK Playmore that exists now came into being, the classic SNK franchises continued, but were handled by new/amalgamated development teams. Some of these groups fared great (Evoga for their work on Rage of the Dragons) and some of them fared not so great (Eolith on The King of Fighters 2001).

The Korean group Mega Enterprise handled the development of Metal Slug 4, which is basically the weakest of the main Metal Slug games. First off, Tarma and Eri have been replaced with Trevor (some gray haired sap) and Nadia (some pink haired jail bait). Their moves and gameplay are basically identical, except Trevor stops moving for a split second during his melee attacks, which can get pretty annoying. The game itself has the least new content of any Metal Slug game, with nearly every single previous vehicle reappearing at some point. There are bosses that are little pieces of sprites from previous bosses and enemies grafted together. It's all massively uninspired, which is a shame considered it's following the glory of the extravagant Metal Slug 3.

That said, there's a new combo system for high scoring, which involves collecting medals. The reused sprites also have the probably unintentional affect of making the game feel more like the older titles, as you have lots of enemy machinery and installations to destroy and a little less of the science fiction and biological enemies prevalent in Metal Slug 3. There's no more aliens, and General Morden is generally nowhere to be seen. This time you're facing off against a generic evil scientist who has created cyborgs and other machines to take over the world or something. Again, it's a bit lame, and lacking much of the personality that defines the series.

The only real standout element of Metal Slug 4 is the soundtrack. The music is a pretty big departure, as it sounds nothing like the previous games, aside from the "mission complete" jingle. It's all composed by Toshikazu Tanaka, who also worked on other titles like Rage of the Dragons and Matrimelee, and has since become one of SNK's most prolific and talented composers. It features a unique blend of guitar-based rock and synth orchestrations, most with very catchy melodies.

This received standalone releases for the PlayStation 2 and Xbox in Japan and Europe, and was bundled together along with Metal Slug 5 in the USA. Unfortunately, there really aren't any additional modes, other than an option to collect trophies for certain achievements. The Korean PC release includes a bonus commercial featuring some kind of Korean pop song, which is also included in MP3 format on the disc.

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Metal Slug 4 (Neo Geo)

Metal Slug 4 (Neo Geo)

Metal Slug 4 (Neo Geo)


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<<< Prior Page

Next Page >>>

Page 1:
Introduction & Characters
Metal Slug
Metal Slug 2

Page 2:
Metal Slug X
Metal Slug 3
Metal Slug 4

Page 3:
Metal Slug 5
Metal Slug 6
Metal Slug 7

Page 4:
Metal Slug (3D)
Metal Slug: 1st Mission
Metal Slug: 2nd Mission

Page 5:
Metal Slug Advance
Mobile Phone Games

Page 6:
Compilations
Fighting Games
Image Gallery

Back to the Index