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Softporn Adventure
Leisure Suit Larry

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Leisure Suit Larry 2
Leisure Suit Larry 3

Page 3:
Leisure Suit Larry 5
Leisure Suit Larry 6

Page 4:
Leisure Suit Larry 7
Leisure Suit Larry Magna Cum Laude

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Page 5:
Leisure Suit Larry Box Office Bust
Leisure Suit Larry Spinoffs

Page 6:
Interview with Al Lowe


Leisure Suit Larry goes Looking for Love (in Several Wrong Places) - PC DOS / Atari ST / Amiga (1988)

Cover

At the beginning of Leisure Suit Larry goes Looking for Love (In Several Wrong Places) (hereby known simply as Larry 2), we find our hero mowing the lawn of Eve, his conquest from the end of the first game, implying that the two had found their own little happily ever after. That is, until Eve pulls into the driveway with only the vaguest recollection of who this fat, balding wiener is. We learn that Larry has been a bit hung up on her, having not realized that their tryst was little more than a one night stand.

Distraught, Larry wanders off and manages to both win the lottery and a free cruise, the latter for having accidentally participated in a lousy dating show. During his trip to the boat, Larry accidentally gets involved with an international espionage incident, causing him to be trailed by KGB agents at every corner. After come crazy hijinx, Larry ends up on a tropical island, complete with a nude beach. After making his way to the airport, Larry once again runs into trouble and ends up on Nontoonyt Island, ruled by the evil Dr. Nonookee, who's enslaved the local native villagers and has generally been doing nasty things to their ecosystem. Only Larry can bungle his way into his fortress, put a stop to this madness, and win the heart of Kalalau, the beautiful daughter of the village tribe chief.

Larry 2 runs on the SCI0 engine, featuring higher resolution 16-color EGA graphics and a mouse-based interface for movement, although it still uses a text input parser for all other actions. The engine also supports FM and General MIDI music, although it's barely used outside of the extended Larry theme played in the opening credits, and the little jingle whenever you solve a puzzle. The original AGI-based Larry game was too primitive to show detailed characters, but the box artwork for these games always portrayed Larry with a cartoonish look. Here, Larry is drawn in a relatively realistic manner, and it's actually pretty scary! He'd previously been shown as being a bit of a lovable loser, but here he actually looks like a balding creep. There's also a "trite phrase" function, which lets you type in your own personalized saying, which is then repeated several times throughout the adventure. (The default is "Have a nice day.")

Compared to the first Leisure Suit Larry, there's a bit more actual adventuring going on, instead of just running around a single city. It's a much more ambitious game, but it's also completely littered with design issues. For starters, once you win your prizes, you have a limited amount of time to crawl around the town, shop for a few essential items, and get on the boat. If you take too long, the boat leaves and you lose. If you forget to buy a certain item, you'll find yourself stuck in the next segment. Once you get on the boat, it gets even more frustrating. What you don't know is that you're in a timer here, too - if you're not quick enough, you get raped to death by the S&M loving fat woman next door. Until you die, there's no indication of this time limit, or even how long it is, essentially requiring you to replay the whole segment, potentially multiple times.

In order to avoid this, you need to grab a lifeboat and abandon ship. During this scene, you're stranded out at sea for ten days, requiring that you use certain items to survive. For example, you need to don a wig to absorb the sun rays. The problem is, you can't actually use them when you're floating on the lifeboat - the game simply won't accept any text input, leaving our hero to simply perish helplessly. You're supposed to equip them in the short segment right after you leave the ship, but before you drift away from the cruise liner. How were you supposed to know that this is the only screen where you can use these items, much less know which items to use to begin with, without dying first? You also need to throw away the spinach dip from the restaurant, if you grabbed it. If not, Larry will automatically eat it when he gets hungry and dies of food poisoning. (You don't need to pick it up to begin with, but the whole process adds some extra points.) It's ridiculous.

Later on, you get stuck on an airplane. You're supposed to get up, get to the emergency exit, and parachute out (assuming you remembered to buy the "insurance" at the airport, which is actually a parachute - if didn't, you're out of luck.) If you stand up from your seat, two stewardesses with drink carts immediately block your exit. To get around them, you have to give a pamphlet (which you hopefully picked up from the airport) to your chatty seatmate. This triggers the disappearance of the stewardesses. How are these events even related?

Now, whenever you die, the Game Over screen gives you an option to order a hint book, giving you the number for Sierra's order hotline. Yeah, that's a bit of self-acknowledging humor, but in this case, it's a bit rude! Certainly there are those who attribute these games' difficulty to the need to sell guides, but there's a fine line between obtuse puzzles, and situations so annoyingly designed that a walkthrough is practically a necessity.

But the ultimate slap in the face is right at the end of the game. You need to make a homemade Molotov cocktail and drop it into the core of a volcano to blow up Dr. Nonookee's lair. (Hopefully you brought the barf bag from the airplane, and the bottle from the hairdresser in the airport, and the matches from the hotel... it's belaboring the point, but without any of these items, you can't win the game at all.) Anyway, if you type "PUT BAG IN BOTTLE", Larry will immediately drop it into the hole without lighting it, causing you to lose. This is due to a glitch in the game code, as it misinterprets the word "bag" as a verb. As a result, you need to play around with the text inputs to get it recognized properly. For example, you can type "PUT THE BAG IN THE BOTTLE", sticking the definite articles in there, which results in Larry holding the bottle over the hole, giving you time to light and drop it. This wasn't intentional - apparently it was introduced right before the game shipped and wasn't caught during testing - but it's a rough cap to an already brutally frustrating exercise.

When divorced from its vexing design, Larry 2 is actually a pretty funny game. The situations Larry finds himself in are gleefully absurd, especially when you need to disguise yourself in drag (in a bikini, complete with a full body wax) to fool KGB agents. At one point, you need to monitor an x-ray at an airport, and watch some goofy stuff show up on the scanner, including a cat in a cat-shaped suitcase. The funniest moment is when Chief Kennywauwau of the native tribe issues a challenge to Larry - in order to win the hand of his daughter Kalalau, he needs to write a program, any program... in assembly language. (Since you're in the middle of a jungle, the computer is powered by a native riding a bicycle.) Sadly, this all occurs in a non-interactive cutscenes and isn't an actual puzzle. There's also a strange running gag involving Larry's failed quest to fix his baldness, and there are no less than five (identical looking) barber shops throughout the whole adventure.

Compared to the first game, this entry is significantly less raunchy, and the age verification quiz is gone. There's still some pixellated nudity, particularly on the native tribeswoman, but otherwise you're actively punished for trying to hit on girls. In addition to the fat woman on the ship, there are two separate undercover agents who, if propositioned, will fly Larry to a fortress, cut him in half with a laser, and dip his remains in boiling acid. If you romance the maid at the hotel, you'll end up shot to death by her militant brother. The only woman you DO get to cavort with is Kalalau, in an oddly sweet epilogue. You'll also note that there are no full screen close-ups of any of the women, just small portraits when you look at them. These same portraits also show up in the manual and act as copy protection. One of these girls is actually Rosella from King's Quest IV, in one of Sierra's many cross promotions. The ending also features a blonde woman named "Polyester Patty", who would receive a dye job and a name change to "Passionate Patty" for the next two sequels.

Quick Info:

Developer:

Sierra

Publisher:

Sierra

Designer:

Al Lowe

Genre:

Adventure: Text Parser

Themes:

Contemporary: Suburban
Contemporary: Travel
Sex Sells


Leisure Suit Larry 2

Leisure Suit Larry 2

Leisure Suit Larry 2

Leisure Suit Larry 2

Leisure Suit Larry 2

Leisure Suit Larry 2

Leisure Suit Larry 2


Screenshot Gallery


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Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals - PC DOS / Amiga / Atari ST (1989)

Cover

Leisure Suit Larry 3 starts on Nontoonyt Island, which has since turned into a yuppie tourist paradise after Larry killed off the evil Dr. Nonookee. His wedding to Kalalau hasn't exactly gone well though, with her having left him for another woman. Furthermore, since his wife was the only reason he had a job - Kalalau's daddy has since become a property mogul - Larry finds himself literally tossed out into the streets. With this news, Larry ditches his Hawaiian shirt for his classic leisure suit (complete with a Superman-style transformation in a phone booth) and sets off to conquer more babes.

You're free to explore almost the entire island at the beginning, but much like the first Leisure Suit Larry, each of the women must be conquered in a specific order. Faithful fans will remember that there were three girls in Larry's first quest - the hooker, who didn't count; the blond girl at the disco, who tied up Larry and took his cash; and Eve, who marked the end of the game. Here, Larry is significantly luckier with each of the women - he just gets interrupted by a variety of increasingly ludicrous situations.

As the game suggests, the ultimate goal is hooking up with Passionate Patti, a high class jazz pianist. Unfortunately, you're flabby, out of shape, and still technically married - you need to buff up and show your divorce papers in order for her to take you seriously. The only way to Patti's heart is, strangely enough, by hooking up with some of the other women around the island, which leads to the path of self-improvement.

Larry's adventure truly begins with the seduction of Tawni, a blonde babe sunbathing topless on the beach, who's a bit more interested in the touristy junk hawked by the natives than Larry's lovemaking. This setback eventually leads Larry to the dancer, Cherri Tart. Some backstage mishaps result in Larry wearing the dancer's gear and being forced to perform on stage, which in turn accidentally gets him into the skirt of his overly friendly divorce lawyer Suzi Cheatum. After pumping some iron to impress Bambi, the local gymnast, Larry is finally able to woo Patti. They rock each other's world, and for the first time in the game, things actually don't seem to be going horribly wrong. That is, until Patti unconsciously mumbles the name of her boyfriend, whom she intends to break up with after meeting Larry. Misunderstanding the situation, Larry seeks solitude by adventuring into the island's uncharted (and terribly dangerous) bamboo forest. From here, the viewpoint changes to Patti's perspective, as she wanders off in the morning to reclaim her lost lover.

The whole scenario is also a bit silly. It makes sense that Larry would immediately fall in love with any woman that would give him the time of day, because he's more or less pathetic, but how does a woman like Patti become so infatuated with him, enough to risk her life? (Apparently it's the "pulsating pectorals" that Larry earned earlier in the game.) But that's also why it's funny, because the game is cheekily self aware, and doesn't try to pass it off as anything more than goofy fun, with maybe just a bit of heart.

The title gives the impression that the game was developed for both men and women, in hopes that they'd maybe attract some girls into the fold too. Patti isn't nearly the desperate loser that Larry is - the game heavily implies she's been around the block quite a bit, as evidenced by the many innuendos. (When picking up some coconuts, the narrator announces, "You grab a pair of the hairy brown nuts... a feeling not wholly unfamiliar to you!" which turns into a running gag.) Alas, it doesn't quite work like that - Patti isn't so much a sexy, empowered female so much as a perverted old man's version of a sexy, empowered female. Like the first game, a lot of the fun comes from using the text parser in creative ways to really slut it up. (Try giving blowjobs to random guys, for example.)

Patti's segment of the game is, unfortunately, much shorter than Larry's. It's also much more traditionally structured, as the only real thing to do is explore the Bamboo Forest until you find Larry. You can enter the male strip club and chat up one of the dancers, who's featured in a close-up much like Larry's potential mates, but it feels way more humorous than sexy, and you can't really go after him anyway. Unfortunately, almost all of the puzzles require that you've picked up all of the necessary items at the hotel, and if you miss even a single one... well, you can't go back once you've entered the jungle.

Most of Patti's quest revolves around using various bits of her clothing to survive (using her bra to toss coconuts, ripping her dress to use as a harness to climb across a rope, etc.) Before you can get into any of this, though, you need to navigate the bamboo maze itself. This initially seems quite aggravating, because you're also under a strict time limit, but the solution is hidden in the manual, if you look close enough. There's also a log ride that plays as an arcade sequence, but the window is incredibly tiny, so thankfully there's an option to skip it.

Once Patti meets up with Larry, things quickly spiral out of control when they are kidnapped by lesbian cannibals. If you managed to grab the "magic" marker back from Patti's piano, you draw a Looney Tunes-style portal which somehow warps you to Sierra Studios, where various games are being "directed" like movies. The whole ending is similar to the fourth wall breaking ending from Blazing Saddles. You end up destroying the set of Police Quest, somehow wander into the first screen of Space Quest II (complete with an anti-gravity magnet which sends you flying around the screen) and walk into Roberta Williams directing the whale escape scene from King's Quest IV. From here, Larry is offered a job telling his life stories through computer games, and the series comes in full circle. This might seem all really odd, but this kind of self-referential humor was not entirely uncommon in Sierra games, particularly in Space Quest III, where the final goal is to rescue the series' real life creators from software pirates.

Leisure Suit Larry 3 runs on Sierra's SCI0 interpreter, so it looks and plays much like Larry 2, although there's more music this time around. Thankfully, they ditched the realistic looking Larry in favor of a cartoonier one. Although Patti gets a glamorous, realistic close-up when you first meet her, she too is portrayed in a sillier fashion during her death scenes. (There's actually an amusing anti-drug message, where you meet an untimely death if you decide to smoke some weed. Between this, the hooker from the first game, and the magic mushrooms from the Quest for Glory games, it's nice to see Sierra doing a public service!)

Although there are quiz questions at the beginning of the game, you can still play even if you can't answer of them. Instead, your proficiency in trivia adjusts the game's "filth level" from a scale of 1 to 5. One of the first things you can do is look through a set of binoculars and peep on a woman undressing. At the lowest filth level, she closes all of the shades. As the filth level gets higher, she closes less and less, until you can see her 16 color breasts in full glory. The sex scenes don't have the "censored" bar over them like LSL1, but the participants are either clothed or hidden, so it's not terribly explicit. If anything, there's a whole lot more man nudity, thanks to the section where you work out in the gym. It's funny, because it's obviously there to appease the female gamers who were lured in with the whole "Passionate Patti" thing. Equal rights are good, one supposes. But really, Mr. Lowe, did you guys need to position the camera in the shower directly in the floor, so it's pointing right up at Larry's bare crotch?

At any rate, the third Leisure Suit Larry game is a fine product. Larry's segment is at least as long as the first game by itself, although it feels shorter because there's less time spent gambling or traveling in the taxi. Patti's segment could've been longer, but the change in perspective is refreshing, if nothing else. As such, this is one of the most rounded entries in the series.

Quick Info:

Developer:

Sierra

Publisher:

Sierra

Designer:

Al Lowe

Genre:

Adventure: Text Parser
Adventure: Point n' Click

Themes:

Contemporary: Travel
Player Character: Woman
Sex Sells


Leisure Suit Larry 3

Leisure Suit Larry 3

Leisure Suit Larry 3

Leisure Suit Larry 3

Leisure Suit Larry 3

Leisure Suit Larry 3

Leisure Suit Larry 3


Screenshot Gallery

View all "Leisure Suit Larry: Passionate Patti" items on eBay



<<< Prior Page

Next Page >>>

Page 1:
Softporn Adventure
Leisure Suit Larry

Page 2:
Leisure Suit Larry 2
Leisure Suit Larry 3

Page 3:
Leisure Suit Larry 5
Leisure Suit Larry 6

Page 4:
Leisure Suit Larry 7
Leisure Suit Larry Magna Cum Laude

Back to the Index

Page 5:
Leisure Suit Larry Box Office Bust
Leisure Suit Larry Spinoffs

Page 6:
Interview with Al Lowe


Back to the index