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Page 1:
Lemmings

Page 2:
Holiday Lemmings
Oh No! More Lemmings
Lemmings 2: The Tribes

Page 3:
All New World of Lemmings
3D Lemmings

Page 4:
Lemmings Revolution
Lemmings (PS3)
Lemmings Touch

Page 5:
Spinoffs:
Lemmings Paintball
The Adventures of Lomax

Page 6:
Clones

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Lemmings Chronicles / All New World of Lemmings - Amiga, IBM PC (1994)

American PC Cover

Wow, that list of ports is looking pretty flimsy. Clearly Lemmings' time in the limelight has passed.

After the events of Lemmings 2, three of the twelve lemming tribes have left the ark they escaped their doomed homeland from. The Classic, Egyptian, and Shadow tribes come across an island, which they explore in order to find a new home. So where did the other nine tribes go? Apparently there would have been expansions to give the other tribes their own levels, but these never panned out. One guesses we're supposed to assume they all died or something.

The game is split into ninety levels, with thirty for each tribe. The Classic lemmings go through an abandoned science lab, the Shadow lemmings have a haunted village, and the Egyptian lemmings get a pyramid. (Well, yeah.) You start out with 20 lemmings per tribe, and have to bring a certain number all the way through the tribe's set of levels to win. Only ten lemmings can be in the level at once, and any who die will be replaced by new lemmings coming out of the entrance. Lemmings 2 rules apply here, you only HAVE to bring one lemming to the exit to win, but the more you bring, the greater your chances of success. This time, however, you can find captive lemmings on some of the levels, and if you free them and bring them to the exit, they'll be added towards your total.

There are a lot of big changes in the gameplay, so much so that barely anything but the basic concept carried over from the original games. For one thing, the lemmings are now bigger, meaning you can see and keep track of them easier. You now also have a bit more actual control over them, although they'll still keep walking forward continuously without your input. Instead of having a certain number of powers to assign to your lemmings, there are five buttons at the bottom of the screen.

The first button makes a lemming turn around, or if he's doing something else when you click him, will make him start walking. The second button will make him start blocking. Unlike the previous games, however, where you would either have to blow up a blocker or remove the ground under him to make him stop, you can just click the walk button on him and he'll resume moving. The third button makes the lemming do a short hop over small obstacles, like holes in the ground and blockers. These abilities can be used as much as you want without limit.

The fourth and fifth buttons involve the new feature for this game, the item system. There are now items scattered across the landscape lemmings can pick up, and each lemming can hold one type of item at the time. Unlike the lemmingsï¼½atural abilities, items only have a limited stock, although lemmings can replenish it by picking up items of the same type they're currently carrying. Some items are automatically used in certain situations, others need to be manually used by clicking the fourth button. The fifth button makes a lemming drop whatever he's carrying so another one can pick it up.

Some of the items replace powers from the older games, like shovels, which let lemmings dig horizontally and vertically through ground, and plungers, which the lemmings use to cross walls and ceilings. Others are new, like the grenades, which blow away parts of terrain, but DO have friendly fire as a possibility. The major changes to gameplay can be a bit overwhelming if you're used to the first two games in the series, but the game comes with a practice level with every item in the game avaible to mess with.

The new interface does make it a whole lot easier to actually manage what your lemmings are doing, and it's nice to be able to make them stop for a second while you scout out the level. The item system is a little hard to get used to, mostly for the fact that the only way you can see if a lemming is carrying something or not is by highlighting them. Since you're dealing with a lot less lemmings this time around, they don't tend to bunch up quite as much, but it can still be tough to get a certain one carrying an item you need highlighted. However, there's a very useful new feature where you can click a lemming, turning him red so you pick him out of a crowd easier, which is very useful when he's carrying a certain item you need.

These new features are very nice to have, and should have been included a long time ago. However, there's a big control issue that almost, but not entirely, cancels it out. A lot of times your lemmings will seem to ignore your commands if they're doing certain things, plunging themselves right into deadly water as you can only watch helplessly and restart the stage. On one hand, there's a replay function now where you can save a replay of your attempt at a level and start from it at any point you'd like. On the other hand, maybe fixing the control issue would have made it less needed in the first place.

Of course, not all of the new features are here to help you out. For the first time in the series, besides the traps and hazards the lemmings have to deal with, now you have actual enemies to worry about, as well. The Psycho Buzzard flies overhead, grabbing lemmings who get too close with its talons and yanking their heads off in spray of blood. Oh, yes, we've missed the blood, haven't we?

The Potato Beast will punch your lemmings apart. And the Lem Fatalle, the only female lemming seen in the series, will make any lemmings who get too close fall head over heels in love, and eventually bloodily shoot themselves out of her rejection. The designers of this game might have had issues. There's also a mole, which won't actually harm your lemmings, but will dig through dirt if you put some bricks in his path. Enemies can either be avoided by taking other paths or building around them, or you can use certain items on them, such as the Hadoken item. Yes, there is an item that lets your lemmings shoot Hadoukens. Yes, they actually shout it out, squeaky voice and all. Maybe this is where the Worms people got their inspiration.

The puzzles are generally easier to pick up on than the previous two games, at least the early ones. They also tend to be a lot smaller, and some are only a screen in size. Compared to how sprawling and long levels in the other games could take, it's a nice improvement that cuts down on the frustration when you're trying to make another attempt. The levels do increase in difficulty pretty quickly, however, and there'll still be times when the game will screw you over for a single mistakes, like not making a bridge low enough for a lemming to be able to jump across a gap.

The graphics are much improved from previous entires in the series, especially with the bigger, chunkier sprites for the lemmings. They're all nicely animated, too, with bobbing hair and even balancing when they're told to block at the end of a ledge. The levels are pretty nice looking, too, and trade in more detail for having less level themes. There's also a new menu system, showing the three tribes sitting around on the ark, and clicking on each option will make certain things happen, which is pretty cute. The music is decent for the Amiga, and there's several songs per tribe, including a bunch of remixes of songs from the original game for the Classic tribe.

Overall, All New World of Lemmings is probably one of the most playable games in the series. The new interface makes it more pleasant to control, and the difficulty's not quite as punishing as the other games. The issues with lemmings not always doing your actions can get highly annoying, but other than that, it's well worth playing if you enjoyed the first two games but found yourself stumped by them.

Unfortunately, after this game, no more Lemmings games were made in the same style, and DMA Design sold the license to Psygnosis so they could move onto other things. Apparently this game sold a lot less than the other two games in the series, but why? Maybe fans didn't like the new changes. Maybe they didn't like the idea of having to buy expansions for more levels. Or maybe the craze for Lemmings that had started with the first game had died down. Either way, while the series would continue, it would go back to its roots and never come back.

As with Lemmings 2, both the Amiga version and the DOS port are mostly identical, except for the Amiga versions having the edge in music.

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Lemmings Chronicles (IBM PC)

Lemmings Chronicles (IBM PC)

Lemmings Chronicles (IBM PC)

Lemmings Chronicles (IBM PC)

Lemmings Chronicles (IBM PC)

Lemmings Chronicles (IBM PC)


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Lemmings 3D - IBM PC, PlayStation, Sega Saturn (1995)

IBM PC Cover

After the relative failure of All New World of Lemmings compared to the sales of the other games in the series, DMA Design moved away from the franchise. In their place was developer Clockwork Games, who would make an attempt at putting the lemmings in the third dimension. Pretty much every new feature from the second and third games are gone, and everything is back to the way it was in the first game. No more items, tribes, cannons, enemies, or hadokens. Just a bunch of lemmings trying to get from Point A to Point B. It would make sense that they'd take after the original game so strictly, since that's where the most sales were. The game's divided into eightly levels, twenty each for the four difficulties: Fun, Tricky, Taxing and Mayhem. You're given a certain number of lemmings per level, and either you hit your quota or you're doing it over.

The major difference this time around, as you'd expect, is that the game is entirely in 3D. You control the camera from a first person viewpoint, flying around the level, while at the same time commanding the cursor to assign abilities. While the left mouse button still selects abilities and assigns them to lemmings, the right mouse button is used for camera control. By holding down the right mouse button and moving it around, you can move the camera forward, backward, and side to side, as well as rotate it in a circle. You can also control the camera with the keyboard. A bar on the right shows your current altitude in the level, and you can drag the bar up or down to move the camera higher or lower. Each level also has multiple cameras, represented as floating video cameras in the sky, and you can change the current camera angle at any time with the click of a button.

The camera system works decently. When you rotate the camera, it tends to spin in wide circles, making it a little difficult to focus on what you're trying to look at. Thankfully, you can pause the game at any point and set the camera in a comfortable position, although with how many things can get in your way and block your vision, it can take a while. There's also a feature called "Virtual Lemming" that's used in quite a few levels. When it's used, it gives a first person viewpoint of the lemming it's used on, and while you're using this, you're still free to use skills. Since the game camera just can't go through walls or obstacles, you'll need this for when your lemmings get into a closed space.

The ability set is taken from the original Lemmings, so you'll need to get reacquainted with the old skills like Digger and Basher. There is one new skill, called Turner, which causes the lemming it's used on to stop and turn lemmings in a certain direction. Since there's now paths for the lemmings to take besides just left for right, you'll need this in order for your lemmings to actually use them.

The levels are a bit more complicated with the addition of the third dimension, with a lot of paths for your lemmings to follow and structures that need to be maneuvered around or explored. Some of the level hazards from Lemmings 2, like slippery ice and trampolines that bounce your lemmings into the air return, along with new gimmicks like rope slides and block that split your lemmings into two rows. Sadly, the traps, one of the most interesting features for people who, shall we say, aren't very invested in the success of the lemmings, are kind of lame. Like the bear trap which makes lemmings・shrink away into nothing.

The game feels slightly easier than the 2D entries in the series, oddly enough. The timing on some of the powers is a bit kinder, so now you won't waste a Basher power if you don't use it right next to the wall. The levels are also a bit easier to make your way through, at least early on. Sadly, there's still quite a few times when having just the wrong timing can screw your whole attempt. Thankfully, however, every time you reset a level, the game will replay what you did up to the point you decide to jump in, so screwing up is slightly less of a concern. There's also a nice "Highlight Lemming" feature, where using it on a certain lemming will put a big arrow over them. Clicking on a power while the lemming is highlighted will make him use it without having to click on him, which is SO useful when the lemmings bunch up into a crowd.

The graphics are a mixed bag, although it was probably a smart idea that the developers didn't go with models. The lemmings and some of the background elements are made from sprites, with the levels geometry itself being 3D, sort of like Doom. The 2D sprites look fairly decent until you zoom in close, which makes them look incredibly pixilated. Some of the sprites also get in the way of actually seeing your lemmings, forcing you to stop everything and swivel the camera around to tell what's going on.

Lemmings 3D (IBM PC)

The levels, however, are pretty blocky, consisting entirely of blocks with 90 and 45 degree angles, although there's some nice texturing going on. There's a decent amount of level themes, including a level where the lemmings have to contend with a giant desktop computer, the screen of which is showing the exact thing your monitor is showing you then. The candyland theme, oddly enough, has advertisements for Jelly Belly jellybeans all over it. One has to wonder if this game ended up selling more candy than Zool did.

The music is decent, and this time you get the choice of having the music play through your sound card or through CD audio. The CD audio is definitely the way to go here. A small nitpick is that there's now a lemming voice that shouts out the name of an ability every time you select it, and with how often you switch them, that can get annoying fast.

The console versions of the game are more or less identical to the PC port, except for the issue of having to use a controller compared to a mouse and keyboard.

Overall, 3D Lemmings works a lot better than you'd think the concept would. It's not perfect, since there's the kind of camera issues you'd expect from an early 3D game, but it's surprisingly playable. The fact that the Lemmings 2/AWoL elements are gone does make things easier to pick up on, and it's generally a pretty fun game, despite the fact that not all of it has aged perfectly.

3D Lemmings Winterland - IBM PC (1995)

Since 3D Lemmings was based more on the original games, it'd make sense that Clockwork Games would try their own hand at making a Christmas level pack. This is a demo featuring six new stages with a wintry theme. Sadly, they didn't bother with any new music, so there's not much to this unless you're looking for more levels for 3D Lemmings.

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  • Clockwork Games

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Lemmings 3D (IBM PC)

Lemmings 3D (IBM PC)

Lemmings 3D (IBM PC)

Lemmings 3D (IBM PC)

Lemmings 3D (IBM PC)

Lemmings 3D (IBM PC)

Lemmings 3D Winter Wonderland (IBM PC)


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<<< Prior Page

Next Page >>>

Page 1:
Lemmings

Page 2:
Holiday Lemmings
Oh No! More Lemmings
Lemmings 2: The Tribes

Page 3:
All New World of Lemmings
3D Lemmings

Page 4:
Lemmings Revolution
Lemmings (PS3)
Lemmings Touch

Page 5:
Spinoffs:
Lemmings Paintball
The Adventures of Lomax

Page 6:
Clones

Back to the Index