Table of Contents

Page 1 - Renegade / River City Ransom
Page 2 - Other Fighting Games
Page 3 - Dodgeball
Page 4 - Other Sports Part 1
Page 5 - Other Sports Part 2

Nekketsu Kakutou Densetsu - Famicom (1992)


Japanese Cover

Nekketsu Kakutou Densetsu

Nekketsu Kakutou Densetsu

Think of this as River City Ransom: Tournament Edition. Nekketsu Kakutou Densetsu ("Hot Blooded Fighting Legend") is a four player fighting games where you're encased together in small arenas, duking it out in huge rumbles. The game mechanics have advanced slightly beyond RCR, with a variety of body slams and spin moves, but otherwise it should be pretty familiar. If playing by yourself, you're joined by a computer controlled partner, which you can activiate same crazy moves with (like setting your opponents on fire.) The backgrounds include hazards too, like electrified walls, spike pits, conveyor belts and mines - one level takes place entirely in a huge freezer. As usual, it's a flicker-fest, but it plays smoothly and there's no slowdown.

Nekketsu Kakutou Densetsu

Downtown - Nekketsu Koushin Kyoku - Soreyuke Dai Undoukai - Famicom/PC Engine Super CD/Gameboy/Gameboy Advance (1990)


Japanese Cover

Nekketsu Koushin Kyoku

Nekketsu Koushin Kyoku

Nekketsu Koushin Kyoku: Soreyuke Dai Undoukai ("Hot Blooded Marching Anthem: Go Go! Big Athletic Meet") is a big competition, featuring four different events - Cross Country, Obstacle Course, Ball Pole and Fighting Tournament.

Cross Country is a four player even where you run around town, behind alleys, through people's houses and into the sewers. There's a whole slew of weapons to try to beat back your opponents, but it's hard to get too far ahead or lag behind, since you don't advance screens until everyone has completed it. The Obstacle Course is pretty similar, except you have to navigate over conveyor belts and avoid acid pits. The Ball Breaking level has your characters climbing up poles and jumping off in an attempt to break a giant ball, and the Fight Tournament is just as it sounds. Unfortunately, it is quite difficult, and in one player mode, you are not allowed to progress unless you do well. There is also no way to choose which order to play events, so you're stuck starting with Cross Country and playing through them all. Originally for the Famicom, the PC Engine Super CD release has slightly nicer graphics, music and cutscenes - the usual treatment. The Gameboy version is similar but features a Bread-Eating Game instead of the Ball Breaking contest. The Famicom version was released on the Gameboy Advance in the Kunio-Kun Nekketsu Collection Vol. 2 in 2005, but it's just a straight emulation with no enhancements.


Nekketsu Koushin Kyoku


Nekketsu Koushin Kyoku

Crash 'n the Boys: Street Challenge - Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal - Famicom / Gameboy (1992)


Japanese Cover

Crash n the Boys: Street Challenge

Crash n the Boys: Street Challenge

Street Challenge feels like a sequel to "Nekketsu Koushin Kyoku". This one actually came out in American under the "Crash n the Boys" label that was meant to be expanded upon, but never was. (The Japanese title means "Surprise! Hot Blooded New Record! The Distant Gold Medal.")

In any case, the rich kid Thornley is sick of being embarrassed in front of his father, so he challenges Crash (or Kunio, as it were) to a series of five events. There's the usual Track n Field hurdle event, except you can spinkick your opponents or break the hurdles to toss at your foe. Hammer Throw is similar to golf, except you hurtle a ball and chain through the air (just make sure to let go.) "Swimming" should really be termed "underwater fighting". Roof Top Jumping has you pole vaulting on top of the urban sprawl and riding unicycles on high wires. And Fighting Scene is much like the usual one-on-one fights, with more emphasis on grapple moves. Depending on how well you perform, you get medals, which you can spend on power up items in between levels (the boys, too manly to shop, have their girlfriend lead them around.) It's fun, naturally, but playing alone is even more a drag than usual - the CPU players are complete badasses, and losing to them often means you'll need to sit out a match and watch them compete. Also, while it's four players, the matches only support two at a time.

A Gameboy version was also released. Most of the events are similar, except the Swimming Event is replaced by some kind of umbrella battle, where you combatants jump off a building and fight each other in mid-air, as they continue to plummet towards the ground. The only weapon is an umbrella, which can change hands depending on how tough you are.


Crash n the Boys: Street Challenge


Bikkuri Nekketsu Shin Kiroku! (GB)

Nekketsu! Street Basket - Ganbare Dunk Heroes - Famicom / Gameboy Advance (1993)


Nekketsu! Street Basket

Nekketsu! Street Basket

Nekketsu! Street Basket

What you can you possibly say about a game that has not one, not two, but THREE basketball hoops stacked on top of each other, reaching high into the stratosphere? Yes, Ganbare Dunk Heroes is that crazy, and it's all the more awesome for it. It's two-on-two basketball as Kunio and pals travel across America to do off-the-wall mad cap dunks. You get to see bizarre renditions of how the Japanese view famous American locations, which is almost worth the price of admission alone. In addition to weapons lying around, the hoops actually break and you can use them as bash other people. All around, tremendously fun. This was also brought to the Gameboy Advance in the Kunio-Kun Nekketsu Collection Vol. 1 in 2005.

Nekketsu! Street Basket

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