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Japanese Artwork of Western Games

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Nintendo 64
Crash Bandicoot
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Ratchet & Clank
Jak and Daxter
SSX

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Xbox/PS2/Gamecube - Pt. 1

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Xbox/PS2/Gamecube - Pt. 2

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Xbox 360/PS3 - Pt. 1

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Xbox 360/PS3 - Pt. 2

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by Kurt Kalata - January 9, 2006, updated November 6, 2010

We're all familiar with Japanese box art being changed for Americans, whether they alter the art style completely or replace minimalistic covers with garish Photoshopped collages. Just as interesting is how they taken American or European games and market them in Japan. This is an expansive comparison gallery of some of the more interesting changes. Most of these images were yanked from Amazon Japan, so, uh, patronize them, I guess.


When it was originally announced for release in Japan, Perfect Dark was going to be named "Red and Black". While it was eventually released under the international name, they kept that theme for the box art, which shows the shadow of a short-haired woman who is, presumably, Joanna Dark. Looks classy.


I don't care how Engrishy it sounds, Violence Killer is a brilliant name for anything.


During the PSOne era, Naughty Dog's Crash Bandicoot was one of the few Western games that succeeded in the Japanese marketplace. While apparently some changes were made to the difficult, they also slightly redesigned the character, which is apparent from the artwork. The North American versions use designs similar to his in-game model, enhanced a bit, while the Japanese games are illustrated while still keeping the same basic manic style. He still looks crazy, just maybe a bit cuter?


This continued through the second...


...and third...


...and the racing game, of course (which was slightly renamed Crash Bandicoot Racing as opposed to Crash Team Racing).


...and, of course, Crash Bash, which became Crash Carnival. The succeeding games, even under the care of different companies (some were published by Konami) kept the same style too.


Tomb Raider became Tomb Raiders in Japan, at least for the first installment. Note the emphasis on the "tomb" rather than the tits (although Lara's bottom is still firmly on display.)


Alright, this one isn't quite all that different.


Neither is this one, although it's a bit more action-y, and the background seems more visible.


This one, though, is slightly different, in that it's patterned after the first game - more emphasis on the locale than the character. This one and the next game were published in Japan by Capcom.


You'll find that some of these sequels have numerals where their original equivalents do not. Same thing happened with Ratchet & Clank and Crash Bandicoot, too.


<<< Prior Page

Next Page >>>

Page 1:
Nintendo 64
Crash Bandicoot
Tomb Raider

Page 2:
Ratchet & Clank
Jak and Daxter
SSX

Page 3:
Xbox/PS2/Gamecube - Pt. 1

Page 4:
Xbox/PS2/Gamecube - Pt. 2

Page 5:
Xbox 360/PS3 - Pt. 1

Page 6:
Xbox 360/PS3 - Pt. 2

Back to the Index