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Canon Ball 2
Jackie Chan in PROJECT A
Jackie Chan in Spartan X
Spartan X / Kung Fu

Page 2:
Jackie Chan in The Protector
Jackie Chan in The Police Story
Project A 2
Jackie Chan's Action Kung Fu

Page 3:
Subor Learning System
THE KUNG-FU MASTER JACKIE CHAN
JACKIE CHAN In Fists of Fire

Page 4:
Jackie Chan Stuntmaster

Page 5:
Jackie Chan Adventures: Legend of The Dark Hand
Jackie Chan Adventures

Page 6:
Jackie Chan's Shanghai Showdown
Around the World in 80 Days
FLASH Little Big Soldier

Page 7:
Simple 2000 Series Vol. 82: THE Kung Fu
Inspired Characters

Page 8:
Thorsten Nickel Interview

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Jackie Chan Adventures: Legend of The Dark Hand - Game Boy Advance (2001)

American NTSC Cover

Title Screen

In 2000 Jackie Chan was at the height of his popularity. Numerous of his old movies were being re-edited and released for the western market for the first time and his new movies were banking in big at the American box office and with his unique brand of action and humor he saw a worldwide acceptance from the audience.

During this time an animated TV show was also developed and premieredon Kids 'WB during the later parts of 2000. The show centers around Jackie as an archaeologist who accidentally gets dragged into becoming a secret agent for Section 13, who are fighting against the evil organization Dark Hand and preventing them from ressurecting the demon Shendu. At Jackie's side we have his niece Jade, who constantly get him into trouble because of her impulsive nature. Like most morning cartoons in America, this show was followed by a wave of merchandise such as toys and 2 video games, one for Game Boy Advance and one for PS2.

The GBA game was released in 2001 and developed by Australian Torus Games, who had previously done numerous licenced GBA titles. On the box, it asks "are you Chan enough?" and later states that it's "Time to prove that you're the Chan!". I guess this is the martial arts equivalent of "smurfing around". The story follows the TV show as you control Jackie through 10 stages hunting down Dark Hand minions. You'll be taken to locations like San Francisco, Siberia, Aztec ruins and The Forbidden City.

The gameplay is similar to that of the classic beat em ups during the early 90's like Final Fight or Teenage Mutant Ninja Turtles. You can steer Jackie in all directions and the game progresses as you walk to the right. Thugs and ninjas will appear in groups which you get to beat up without any mercy until the game lets you continue walking right before eventually facing the end level boss. When you start you have a punch and kick button which can be linked to small combos, but per stage you can find secret scrolls that will either give you entirely new moves by the press of multiple buttons at once or extend the basic combos. The shoulder buttons allows you to block incoming attacks and jump as if you are on the moon.

Graphically the game is a hit and miss. The opening cutscenes looks nice and pretty true to the look of the cartoon series, but ingame you'll struggle to really see any reason why you should believe you are controlling Jackie Chan. While the sprites are quite big by GBA standard, they lack true detail and characteristics to create any familiarity to the sprites. The moves you can perform are quite dull without any real connection to Jackie's onscreen fighting, even if you look at the cartoon's fighting style.

The enemy sprites also recycle a ton and you'll quickly grow tired of seeing them over and over while mindlessly beating them to a pulp. The bosses are pretty much the only part of the game which shows some real unique effort as they all look surprisingly detailed compared to the other sprites. The levels also has some recycling problems as you'll find yourself extremely bored halfway through each and every stage. I swear that I multiple times asked myself if the game just put me back at the beginning of the stage because there's so little distinction between each area. While there are objects to both destroy and use as weapons, it hardly make any difference to the game. Musically the game only has a few tracks which, you guessed it, are reused from stage to stage. The music isn't necessarily bad but it's far from memorable.

Once you reach the end, you'll fight the evil demon Shendu in one of the easiest end bosses I've ever encountered. After a few minutes of kicking mindlessly while standing beneath him. He warns you that he'll be back and flashes away as Jackie yet again has saved the day. You're then treated to an ending with no animation, just static sprites and speech bubbles. Once the awful joke has stained your already foul mood, the game takes you back to the title screen with no credits in sight.

There are worse games out there obviously and for GBA standards the game runs quite smoothly even with the large sprites. But apart from being titled Jackie Chan Adventures, it could just as well been called Corey Feldman's World Tour because there's little Jackie Chan about this game to be found.

Jackie Chan Adventures - Legend of the Darkhand (GBA)

Jackie Chan Adventures - Legend of the Darkhand (GBA)

Jackie Chan Adventures - Legend of the Darkhand (GBA)

Jackie Chan Adventures - Legend of the Darkhand (GBA)

Jackie Chan Adventures - Legend of the Darkhand (GBA)

Jackie Chan Adventures - Legend of the Darkhand (GBA)

Ending

Jackie Chan Adventures - Playstation 2 (2004)

PAL Cover

Canceled US Cover

Title Screen

It took quite a few years before anyone gave the cartoon another shot in video game form, but in 2004 Atomic Planet felt they were up for the task. Straying away from the beat em up formula as seen on GBA, this game puts more emphasis on platforming and puzzle solving.

With the technical advantage the PS2 has over GBA, this title feels much more appropriate and familiar than its handheld predecessor. Atomic Planet brought in the entire voice cast from the cartoon to record their characters and they went for a celshaded visual style that for the most part looks just like the cartoon. All in all it looks and feels much like the early Dragon Ball Z titles released on PS2.

The storyline is based on different episodes across the 2 first seasons of the TV show and lets you control through them freely across larger levels. Unlike the GBA game the moves Jackie can pull off bears some resemblence to real martial arts, though there are many super moves which definitely defy the laws of gravity. Jackie can also find talismans that give him special powers but at the price of draining your chi level. To regain the lost energy you pick up green orbs much like in Jackie Chan's Action Kung Fu. These talismans are obtained as you clear stages and will give you powers like extra speed, tranforming into a monkey, super strength and invisibility.

Being a Jackie Chan game, you'd expect there to be lots of fighting and tons of moves to figure out but sadly, that is not the case. While there are fights here and there, they feel rather few and far inbetween and on top of that, Jackie moves quite slowly when attacking which opens you up for attacks constantly. They included Jackie's signature wall running which leads to some fun moments though.

The game also features an card collecting game as you can collect cards and battle them much like in Final Fantasy 8. While this in itself adds some replay value to the game there is a serious major flaw to be experienced. If your opponent has the same card as you do, you cannot attack each other and you cannot quit the game. Basically the only solution is to reset the machine. I'm not sure if this bug exists in all the copies of the game, or if I just got "lucky", but that's one serious crippling bug right there. They also included some Eye Toy mini games but I never got to actually try it since I lack an Eye Toy. In fact minigames are a recurring theme as you play this game, each stage seems to have its own little thing. The first one you encounter is a drumming game in Mexico where you hit X and circle timed to the beat. Most of these are really boring and not very responsive.s

The stages are quite large as mentioned, with some vast open areas and some are quite nice looking at the beginning of the game. However its distinct visual style becomes its own enemy as you progress further. As in the TV show the backgrounds are extremely simplistic, often being just a solid color with some crayon doodles. When you watch TV, your focus is aimed at the onscreen action and camera angles, but in this game you effectively work with the scenery, making some areas look like you just stepped into the Money for Nothing music video by Dire Straits. The towns are also quite dead with the few people around repeating lines over and over.

The game plays like a poor man's Prince of Persia and feels extremely short. After a few hours of gameplay you'll find yourself in possession of half the talismans and there's little reason to go back. The fights become tedious, the voice acting is pretty bland not to mention unengaging and the card game is broken. The only real plus is the animated cutscenes lifted from the show.

Jackie Chan Adventures was only released in Europe by Sony. It was originally scheduled for release in the US by publisher Hip Games and was shown at their E3 booth. However due to bad business Hip Games went bankrupt right before release.

Jackie Chan Adventures (PS2)

Jackie Chan Adventures (PS2)

Jackie Chan Adventures (PS2)

Jackie Chan Adventures (PS2)

<<< Prior Page    

    Next Page >>>

Page 1:
Canon Ball 2
Jackie Chan in PROJECT A
Jackie Chan in Spartan X
Spartan X / Kung Fu

Page 2:
Jackie Chan in The Protector
Jackie Chan in The Police Story
Project A 2
Jackie Chan's Action Kung Fu

Page 3:
Subor Learning System
THE KUNG-FU MASTER JACKIE CHAN
JACKIE CHAN In Fists of Fire

Page 4:
Jackie Chan Stuntmaster

Page 5:
Jackie Chan Adventures: Legend of The Dark Hand
Jackie Chan Adventures

Page 6:
Jackie Chan's Shanghai Showdown
Around the World in 80 Days
FLASH Little Big Soldier

Page 7:
Simple 2000 Series Vol. 82: THE Kung Fu
Inspired Characters

Page 8:
Thorsten Nickel Interview

Back to the Index