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The very first game to be based on Jackie Chan is Cannon Ball 2 on PC-88. The game is inspired by the 1984 all-star movie Cannonball Run II. The game is a simple arcade racer popular at the time where you drive upwards avoiding other cars along the way. As in the movie, the primary goal is to race across America in an illegal cross-country race, and you must pick up fuel tanks along the road before you run out. There is also a timer on the top right ticking down as you go along the straight roads of the USA. While some might find it a stretch that this game would be based on Jackie in particular seeing the movie itself starred so many famous contemporary figures, the movie was promoted as a Jackie Chan movie in Japan, and Pony Canyon had the rights to Chan's image, even though the game itself makes no mention of him. The game itself is near impossible to find, and while it's a novelty for some, it's probably one that should just be ignored. I couldn't find any disk image of this title, but a few Japanese websites indicates that the game was pretty unplayable, with choppy gameplay and little action. |
Canon Ball II (PC-88) |
Jackie Chan in PROJECT A - MSX (1984)
Title Screen |
|
Pony Canyon made their first real efforts of porting Chan's amazing
action into a video game with Project A, based on the movie with the
same name released in 1983. In the movie, Chan plays Dragon Ma, a marine
police officer in Hong Kong. The seas of Hong Kong have been infested
with pirates, and Ma leads his squad to stop the swashbucklers once and
for all. However, because of the tension between the Police and Marines,
fights between them breaks out and Ma is forced to go on his own to
stop them, and eventually gets the support from his comrades and bitter
police counterparts.
While the movie was
groundbreaking at its time for the incredible stuntwork, martial arts
action and production values unheard of in a Hong Kong movie, the game
is sadly not as breathtaking. You control Ma as he infliltrates the cave
of the pirate king San-Po, which is taken from the final act of the
movie faithfully enough. The game plays a bit like Karateka, as you walk
along left to right, fighting pirates and flying bats. On the screen,
the Kaizoku (Pirate) counter displays how many are left on that stage. The biggest problem is the
incredibly stiff controls. Like Karateka and IK+, you push directions to
do different moves. You have the standard punch, kick, and a Double
Dragon 2-style back-kick for when you fight multiple pirates from both
sides. Here lies another problem - you get gang raped by the pink boat
boarders constantly, and your timing must be spot on to hit them. The
bats fly at different altitudes and come at you at the same time,
leading you to be swarmed by them as well. When you face the pirates,
the sprites start flickering and you have no control over where they are
or how many you are fighting at once, and you'll find yourself dying
without knowing exactly what happened. Once you have knocked down the
pirates, you have to duck down and stab them for them to die. This
finishing touch is taken from the movie where Yuen Biao ambushes the
pirates and stabs them to death. It certainly isn't much to
look at either, which is to be expected by MSX 1 standards. There are
only 2 short jingles, one for the start of each level, and one for each
time you die, both highly simplistic and lasting 4-5 seconds each. The
graphics are incredibly simple, and other than the title screen, there's
not much here telling you that you are indeed controlling Chan himself.
There's not much fun to be had with the severe flaws to both the
controls and gameplay. Being the first Jackie Chan game, it sure ain't
pretty.
Jackie Chan in PROJECT A (MSX)
Jackie Chan in PROJECT A (MSX)


Jackie Chan in Spartan X - MSX (1984)
MSX Cover |
Title Screen |
Jackie Chan in Spartan X (MSX) |
Wheels on Meals, a fan favorite among most Jackie Chan fans, was
released in Japan as Spartan-X. The movie takes place in Barcelona, as
Thomas (Jackie) and David (Yuen Biao) are working as fast food vendors
on the streets of Spain. They operate from a futuristic yellow van which
can transform into a small road shop, and enjoy their simple lives.
This gets turned upside down however when their mutual friend Moby
(Sammo Hung) is searching for a woman named Sylvia, who ends up in their
house. What they don't know is that Sylvia's family is after her to
steal her secret heritage. Again, it's debateable if
Pony Canyon actually got any of this translated into a video game. Using
the same engine as Project A, you still use the different directions to
do different moves, though now the arsenal is more beefed up, and the
game displays how to do the different moves on the title screen. They
did add a new section to the gameplay however. The beginning of the game
has Jackie turned into a Ninja Turtle running towards the castle Sylvia
is being held at. As you run the 10KM in less than 2 minutes, you meet
ongoing motorbikes trying to run you down. This is taken from the
beginning of the movie where Jackie and Biao fight of a bike gang making
trouble on the streets of Barcelona, but boy did they stretch it here.
The scenery consists of green grass and trees, and why Jackie is running
while in the movie there is plenty of scenes of them racing their van,
raises some questions about the design choices in this game. The
fighting parts are a bit more responsive this time, and the background
is more interesting, but not by alot. While Project A only had a
straight white line and some ridges, this game features more details
inside the castle, and you fight the enemies one at the time. The
enemies you fight are based on the badies from the movie, Benny
Urquidez, Keith Vitali and the sword wielding Jose Sancho. It ain't video game magic
just yet, but it's an improvement over Project A in pretty much every
way. It also features some pretty bland in game music during the fights,
but it's hardly memorable.
Jackie Chan in Spartan X (MSX)
Jackie Chan in Spartan X (MSX)


Spartan X / Kung Fu - Arcade/NES/Famicom (1984)
Arcade Flyer |
Spartan X Famicom Cover |
Kung Fu European NES Cover |
In the US, we all know this game as Kung-Fu Master or Kung Fu. And it
might be even more confusing that the game itself is so apparently based
on a Bruce Lee movie. At the time of the release of this game, Jackie
had surpassed Lee's fame, and Spartan-X had just been released in
theatres. Towa Promotions, who were promoting the film in Japan, decided
to licence the name of the movie to this game and tie in with the
release. The end result led to a rather confusing cross between Game of
Death's story and setting, and Spartan-X's name and Jackie's appearance.
The only differences
between Kung-Fu Master and Spartan X is the copyrights and a small line
in the opening demo which reads "KANFU" instead of "Kung Fu". The versions that retain
Jackie's likeness are the Japanese arcade, Famicom and European NES
release. While the Arcade flyer simply lifts the movie's promotional
poster, the Famicom uses original artwork drawn in a rather comical
style with an obvious Jackie Chan looking character. Spartan-X would go on to
spawn it's own series outside of Jackie's influence, with sequels on
Famicom and Game Boy. Spartan-X was also kept in public spotlight as the
late great wrestler Mitsuharu Misawa used the theme song from the movie
as his entrance theme until his sad passing in 2009. While this doesn't
rely too heavily on the game's history, it shows that there was enough
strength behind the name for it to stand on its own legs as time went
on.
Spartan X (Arcade)
Spartan X (Arcade)


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