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Gussun Oyoyo

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Super Gussun Oyoyo 2 (すーぱーぐっすんおよよ2) - Super Famicom (May 24th, 1996)

Japanese SFC Cover

It's a bit strange. The Super Nintendo was definitely on the way out and the PlayStation was hot stuff in 1996. Xing themselves brought Gussun Oyoyo to newer hardware, giving us better sound quality and better visuals. For some reason, Banpresto continues the adventures of our little buddies on an older system. Was it a licensing issue?

Whatever the reason, Banpresto still ups the ante considerably. This time around, Gussun and Oyoyo are hanging out on an island for vacation. But then a volcano erupts and the island starts to sink! Oh no! George and Emily hope that you survive! Also, birds!?

Everything is new and improved. George fans will be delighted that he is even more naked and muscular. The levels are completely original and sometimes have a much nastier bite. Don't expect too much - the controls and power-ups are identical to the first one. This time around, the game takes it easy and gives you unlimited continues. It will even save the game when you quit. Thank goodness!

The first thing your friend will notice is that Versus Mode is kinda different. Instead of worrying about water, you have to dodge flames. You can also drop unbreakable blocks on your opponent and send bombs to foil their plans of survival.

When your friend goes to the bathroom, this is your chance to play the new solo Puzzle Mode. You have limited pieces at your disposal and you must use them to reach the exit. This version of the game is more about brainpower than frantic luck and reflexes. There aren't any enemies, so you might expect an easier time. However, these puzzles get very tricky soon into the third Area.

Overall, it's clear that this game is more awesome in every way. It's so polished that it gleams with a shine that will blind you to the original. However, we're not done yet. Banpresto is about to top this glorious sequel.

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  • Kan's

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Super Gussun Oyoyo 2 (SFC)

Super Gussun Oyoyo 2 (SFC)


Additional Screenshots


Zoku Gussun Oyoyo (続 ぐっさん およよ) - PlayStation, Saturn, PSN (October 10th, 1996)

Japanese Saturn Cover

Not content with the twilight years of the SNES, Banpresto finally moved their act to the next generation. The Sega Saturn port followed in January of the next year. This amazing release puts Xing to shame.

The graphics have been completely revamped, featuring new sprites with better animations and lush environments. The music and voices sound great, making the whole experience warm and fuzzy. The difficulty has been smoothed out completely. It's still a tough nut to crack, but you won't want to kill yourself at the end of the day. The enemy respawns now have ample warning, the water isn't so quick to rise, and extra lives are more plentiful.

The storyline is kinda new with some liberal lift from the second SNES title. Strangely, George isn't in this game. I guess all those naked pecs weighed too heavily on the sanity of Banpresto's artists.

The stage map looks nice, the animated tiles are appealing, etc. You'll appreciate all the little additions that make the whole experience stand out from its brethren. Banpresto also added some cool new modes. There is a better Versus Mode with new ideas remixed from the SNES sequel. You'll notice Puzzle Mode makes a triumphant and welcome return. There is also a single-player Survival Mode that makes the Tetris allusion complete. This mode is pretty laid-back for those of you that want to relax and zone out. For the masochists, the last new mode presents a challenge that is more focused on killing and staying alive in a frantic environment.

Sometimes this title is (erroneously) referred to as "Tsuzu Gussun Oyoyo". Sometimes it's even credited to Xing instead of Banpresto. I really have no idea how that all started, but I'm here to set the record straight.

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Zoku Gussun Oyoyo (Saturn)

Zoku Gussun Oyoyo (Saturn)


Additional Screenshots


YoYo's Puzzle Park / Gussun Paradise - PlayStation, PSN (November 22nd, 1996)

Japanese Playstation Cover

European PlayStation Cover

After all these remakes and ports, Irem stepped back into the ring. Their idea of a sequel, Gussun Paradise, is... perplexing. It's a sequel to Gussun Oyoyo the same way Rainbow Islands is a "sequel" to Bubble Bobble. The gameplay has been completely up-ended, transforming it into pure platforming craziness without any puzzling whatsoever.The premise is different from the usual earthquakes and volcanoes bringing in an ocean of pain. This time, the demon YoYo has created a whacky amusement land purely to torture our main heroes. As always, Emily is there to cheer you on (George is gone entirely from the series at this point.)

The idea is to clear each stage of enemies. You can use a party popper to daze your victims. You then bring them to a nearby bomb and set it off. If you hold down the attack button, you can pick up and throw enemies and bombs into each other. You can also grab an unsuspecting friend and use him as a projectile. He probably won't appreciate it.

Once all the enemies are dead, you move on. Each world has pretty different mechanics. In one area you might deal with scrolling platforms; in another you must deal with the screen flipping every which way; yet another has ski chair lifts bringing enemies in from warp doors. Each world also has unique enemies that play with the idea of the new mechanic. You'll recognize a lot of these enemies from Gussun Oyoyo, but this time they're nipping closely at your heels. You will soon hate snowboarders. And giant mecha. And missile subs. And firecrackers. And....

To get a helping hand, collect the power-ups (hilariously presented as inner tubes) which let you fly around or fire lasers. Getting a game-over is no big deal since you have infinite continues. Even when you do run out of lives, the game gives you 10 seconds to try and clear the level anyway. I can't tell you how many times I and my friend cleared a level with only one second left on the clock!

With so many unique locales, cute animations, relentless action, and crazy ideas, I honestly can't recommend this title enough. It may not be the Gussun Oyoyo you know, but it's a damn fine game. It's got that magic 2-player co-op formula that will have you both laughing in stitches as muddle your way to the final boss.

YoYo's Puzzle Park

Gussun Paradise is the only console game of the entire bunch to get an English release. It was pushed around Europe by JVC Digital back in 1999 and I've run into a few fans that remember it. The localization was pretty minor; the voices and names were left unchanged. It's nearly identical to the original.

But all this hub-bub took place many years ago. For a franchise to have such a flurry of activity in just two short years by THREE different developers is astounding. I'm a bit confused that Irem never followed up with another sequel, since Gussun still enjoys some popularity in Japan to this day.

There are signs that the series could be up for a revival. Super Gussun Oyoyo came out on the Wii Virtual channel in Japan and the original Gussun Oyoyo was ported yet again to the mobile phone by Cybird (mostly notable for their excellent mobile Flappy port.) Irem also released Gussun Paradise on the Japanese PlayStation Network. This all happened recently, so Irem might be planning to return the duo for another round. I certainly hope so!

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  • Irem (JP)
  • JVC (PAL)

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YoYo's Puzzle Park (PlayStation)

YoYo's Puzzle Park (PlayStation)

YoYo's Puzzle Park (PlayStation)

YoYo's Puzzle Park (PlayStation)


Related Articles


<<< Prior Page

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Page 1:
Risky Challenge
Gussun Oyoyo
Super Gussun Oyoyo

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Super Gussun Oyoyo 2
Zoku Gussun Oyoyo
Gussun Paradise

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