<table> <tr> <td class=headerlogo> <p class=image><a href="http://www.hardcoregaming101.net" target="_parent"><img alt="Logo by MP83" src="http://www.hardcoregaming101.net/logo/hg101logo.png"></a></p> </td> <td> <table class=headerright> <tr> <td class=headermenu> <a href="http://www.hardcoregaming101.net/alpha.htm" target="_parent">Articles</a> | <a href="http://www.hardcoregaming101.net/features.htm" target="_parent">Features</a> | <a href="http://blog.hardcoregaming101.net" target="_parent">Blog</a> | <a href="http://hg101.proboards.com/" target="_parent">Forums</a> | <a href="http://www.hardcoregaming101.net/about.htm" target="_parent">About</a>&nbsp;&nbsp;&nbsp;<a href="http://www.facebook.com/pages/Hardcore-Gaming-101/109837535712670" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/facebook.png"></a>&nbsp;&nbsp;<a href="http://twitter.com/HG_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/twitter.png"></a> </td> <td class=searchbox> <form action="http://www.google.com/cse" id="cse-search-box" target="_parent"> <div> <input type="hidden" name="cx" value="partner-pub-5230184257141993:xfg3mydy24k"> <input type="hidden" name="ie" value="ISO-8859-1"> <input type="text" name="q" size="30"> <input type="submit" name="sa" value="Search"> </div> </form> <script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;lang=en"></script> </td> </tr> </table> <table class=headerad> <tr> <td> <script type="text/javascript"><!-- google_ad_client = "pub-5230184257141993"; /* HG101 */ google_ad_slot = "4961941287"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </td> </tr> </table> </td> </tr> </table>

<<< Prior Page

Next Page >>>

Page 1:
Arcade / Famicom / MSX

Page 2:
SNES / Super Famicom

Page 3:
PlayStation

Page 4:
Nintendo 64

Page 5:
Portables

Page 6:
Spin-offs

Page 7:
Other

Back to the Index


Soreyuke Ebisumaru! Karakuri Meiro - Kieta Goemon no Nazo!! (それ行けエビス丸からくり迷路~消えるゴエモンの謎!!~) - Super Famicom (1996)

Cover

Soreyuke Ebisumaru - translated as "Go Forth Ebisumaru! The Trick Labyrinth - The Mystery of Goemon's Disappearance!!", is a pretty lousy puzzle game starring the titular fat ninja. Viewed from an overhead angled perspective, you are given a small level and must guide Ebisumaru to the end. He's not too smart and will follow the path laid out for him, except for the arrow tiles. Your job is to flip the arrow tiles so he gets to the end before time runs out. The clock isn't your only enemy, as you'll have to guide Ebisumaru away from bad guys, and also make sure you don't accidentally guide him off the edge. There are random items strewn about the board that give bonus points, although they aren't too important. This came out when computer rendering was all the rage and the cutscene graphics are all CGI generated. They look like a terrible precursor to the N64 games, although the music is pretty decent. Since it utilizies a skewed 3/4 pespective, simply moving the cursor is difficult, and overall the game just isn't much fun.

Quick Info:

Developer:

Konami

Publisher:

Konami

Genre:

Puzzle

Themes:

Comical Fantasy
Parody


Soreyuke Ebisumaru

Soreyuke Ebisumaru



Goemon: Mononoke Sugoroku (ゴエモンもののけ双六) - Nintendo 64 (1999)

Cover

Mononoke Sugoroku is actually pretty similar to, if not exactly the same as the cult hit Culcept. Which is itself a combination of the card game Magic: The Gathering and the board game Monopoly. The title doesn't translate too well - "Mononoke" is a type of monster and Sugoroku is a type of dice game. You can play as eight characters - in additional to the usual Goemon foursome, there's Kurobei the cat, a living daruma doll named Darumaoidon, and cutesified versions of the wind and thunder gods, Fuujinsusume and Raijinsusume. It's a little weird that this title appeared on the Nintendo 64, as it's almost entirely in 2D. It may have been due to the four controller ports, since this is meant to be a party game. There is a single player mode, but it's very slow paced. And really, it's no fun to play a board game by yourself.

When you start the game, you have a deck of Ofuda cards, which you can set up on squares around the board. If one of your opponents lands on that square, then battle ensues. This may sound exciting, but it really just means they pick one of their cards to fight your card. Other than picking additional cards to boost various statistics, you don't actually interfere with the battle - if your card is more powerful, you win, and do damage to your opponent. If your card sucks, then you lose and get hurt. If someone runs out of HP, they're out of the game, so it's a simple contest of being the last man standing. Using the Transfer Pak, you can transfer monsters you've collected from the corresponding Game Boy Color game and turn them into cards to use here. There are 240 total cards. All of the monsters are based off of Japanese mythology, and the boards are usually pretty wacky - one takes place on top of a gigantic soup boul. It's an interesting concept, but you're really better off getting Culdcept for the PS2, as that's available in English.

Quick Info:

Developer:

Konami

Publisher:

Konami

Genre:

Board Game

Themes:

Comical Fantasy
Parody
Period: Feudal Japan


Goemon: Mononoke Sugoroku

Goemon: Mononoke Sugoroku

Goemon: Mononoke Sugoroku


Goemon: Shin Sedai Shuumei! (ゴエモン新世代襲名!) - PlayStation (2001)

Cover

After Ooedo Daikaiten, it seemed like maybe Goemon was getting just a little bit stale. So Konami went and gave the series a whole new facelift, with the New Age series. This may not seem like a bad idea - expect they decided that the goofy Japanese humor needed to replaced with some more Xtreme spiky hair action to appeal to the kiddies. So take a look at these:

So what in God's name happened here? Goemon has been turned into a punk character that looks like he stepped out of Digimon. Yui, the equivalent of Yae, has been transformed into a goddamned harlot. Sasuke has remained mostly untouched, but Ebisumaru has it the worst - he's been changed into a shy little girl that wields a hammer and has an adorable crush on Goemon. The setting is now in futuristic Japan, so you run along subway cars and rotting highways a la Mega Man X.

Goemon: Shin Sedai Shuumei is also extremely stripped down - like in Goemon 2 SFC and Oedo Daikaiten, there's an overworld map, and it's completely linear. There's no alternate paths, and very little in the way of hidden items to find. Two-player mode has gone missing entirely. Although you can still buy items, it's otherwise been turned into a straight up action-platformer.

Which isn't entirely a bad thing. You never need to go on fetch quests in the towns, speeding up the pace considerably. The level designs are still pretty decent, and while the scenery change is a little shocking, it is a breath of fresh air. Getting hit by a bad guy will make you drop an upgraded weapon, although it can be reclaimed if you're fast enough. The characters' special weapons are now fueled by batteries rather than coins. Goemon still has his trademark kiseru, although he now wields a badass laser gun as well.

Like Ooedo Daikaiten, the game runs in 2.5D, although the art direction is somewhat better this time around. The game starts out with an anime opening, which is pretty well produced. All of the ingame cutscenes use computer renderings, but they also look surprisingly decent. The story revolves around saving this futuristic city, with orders are given by a shadowy figure who looks suspiciously like the original Goemon.

So the makeover is still terrible and much of what makes the series unique has been thrown to the dogs. But despite these setbacks, Shin Sedai Shuumei still succeeds as a fun, challenging installment.

Quick Info:

Developer:

Konami

Publisher:

Konami

Genre:

Action: Side-Scrolling

Themes:

2D Sprites over 3D Backgrounds
Anime Style
Cyberpunk


Goemon: Shin Sedai Shuumei!

Goemon: Shin Sedai Shuumei!

Goemon: Shin Sedai Shuumei!

Goemon: Shin Sedai Shuumei!

Goemon: Shin Sedai Shuumei!


Additonal Screenshots:


Goemon: New Age Shutsudou! (ゴエモンニューエイジ出動!) - Game Boy Advance (2001)

Cover

Goemon's first (and only) exclusive Game Boy Advance adventure shares the revamped characters and setting with the PlayStation game Shin Sedai Shuumei - in other words, the same crappy, focus-tested, kiddie-aimed garbage. While the plotline and some of the basic level concepts are the same, the stage designs and bosses are different. While that title was at least a reasonably good game, New Age Shutsudou doesn't even accomplish that. Only Goemon and Ebisu are playable characters in the regular areas, although Yui and Sasuke pop in for certain tasks (like the underwater sections.) The cooler weapons, like Goemon's mega laser, have been removed entirely.

While there are fewer stages than on the PlayStation, the designers tried to compensate by making each level much longer - and in the process, much more boring. In the meantime, they forgot completely to include checkpoints, so dying means trudging through the same dull area from scratch. While the Impact scenes are commendable (they are just like the SFC titles), everything else is a lobotomized version of a game that was already stripped down to begin with.

Quick Info:

Developer:

Konami

Publisher:

Konami

Genre:

Action: Side-Scrolling

Themes:

Cyberpunk


Goemon: New Age Shutsudou!

Goemon: New Age Shutsudou!

Goemon: New Age Shutsudou!


Additional Screenshots:


Bouken Jidai Katsugeki Goemon (冒険時代活劇 ゴエモン) - PlayStation 2 (2000)

Konami Selection Cover

Manual

Goemon returns to the 3D world in the PlayStation 2 installment, and somehow ends up far, far worse than the N64 game. Bouken Jidai Katsugeki has more RPG elements than most of the other games - there are numeric statistics, as well as a variety of weapons. That's right - for the first time, Goemon gets to wield a sword. He's also joined on his journey by a cute little white tiger cub named Kotora. The pet can attack enemies on command, making his company welcome. The unfortunate trade-off here is that only Goemon is playable. Ebisumaru, Sasuke and Yae make appearances, but you never get to control them.

But that's only where things start to go wrong. The worst part is the clumsy and frustrating combat. There's no lock-on, and most of your weapons are so short that it's hard to hit anything at all. It doesn't help that most bad guys are extremely agile and take many hits to kill, so trying to attack anything without taking damage yourself is a massive chore. You also can't rotate the camera unless you hold down the shoulder buttons. The controls are otherwise pretty smooth, so why Konami didn't put more effort into this is beyond me.

And then there's the makeover. It's not nearly as bad the New Age games on the PlayStation and Game Boy, but it's really not a step in the right direction. Goemon is now supposed to be a young boy who sets off from the town of Edo to save Japan from evil, and his character looks a bit more realistic. The other characters have gotten small makeovers too, although nothing major. The artwork has a pleasant storybook quality to it, and so does the plot. While it maintains some of its unique Japanese wackiness - you still fight giant robots and whatnot - it's still not as loveably bizarre as the rest of the series.

This is a first year PS2 title, and it looks it - jaggy graphics, erratic framerates, and foes that pop up out of nowhere. The only impressive thing is the intro, an action packed anime trailed with awesome music. Too bad the game isn't remotely as badassed. Working Designs has been trying to bring this to America for at few years. It had gone on and off their release schedule, but ultimately never made it. No one is really missing anything with that one, though.

Quick Info:

Developer:

Konami

Publisher:

Konami

Genre:

Action: 3rd Person

Themes:

Fantasy: Far East
Period: Feudal Japan


Bouken Jidai Katsugeki Goemon (PlayStation 2)

Bouken Jidai Katsugeki Goemon (PlayStation 2)

Bouken Jidai Katsugeki Goemon (PlayStation 2)

Bouken Jidai Katsugeki Goemon (PlayStation 2)

Intro Screenshots:


<<< Prior Page

Next Page >>>

Page 1:
Arcade / Famicom / MSX

Page 2:
SNES / Super Famicom

Page 3:
PlayStation

Page 4:
Nintendo 64

Page 5:
Portables

Page 6:
Spin-offs

Page 7:
Other

Back to the Index