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Ghosts 'n Goblins
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Ghouls 'n Ghosts
Super Ghouls 'n Ghosts
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Makaimura for Wonderswan
Ultimate Ghosts 'n Goblins
Ghosts 'n Goblins: Gold Knights
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Gargoyle's Quest
Gargoyle's Quest II
Demon's Crest
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Maximo
Maximo vs The Army of Zin
Page 6:
Nazo Makaimura
Makaimura Online
Magyechon Online
Cameos

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アーサーとアスタロトの謎魔界村 (Arthur and Astaroth's Nazo Makaimura): Incredible Toons - PlayStation / Saturn (1995)


Cover


Nazo Makaimura


Nazo Makaimura

Back in the early 90s, Dynamix released a popular puzzle game called The Incredible Machine. In each stage you were given a simple goal - say, shoot a basketball into a hoop - and were challenged to construct a machine with a number of selected parts. It was all inspired by Rube Goldberg artwork, featuring overly complicated but amusing chain reactions. In the early stages, the machine was practically finished for you, and you just needed to fill in the blanks. Naturally, it required far more creativity in the later levels. Eventually, Dynamix created a sequel called "Sid and Al's Incredible Toons", which was basically the same game, just with goofy cartoon characters.

For whatever reasons, Capcom licensed this engine, plunked Ghosts 'n Goblins characters into it, and the result was Arthur and Astaroth's Nazo Makaimura: Incredible Toons ("Puzzle Demon World Village"). It stars cute, chibi versions of the cast, including Arthur, Astaroth, Red Arremer, the Grim Reaper, the first level boss from Ghouls 'n Ghosts, and others. It has many items from the game too - for example, in order to get Arthur to move, you need to lure him with an armor power-up. All of this features a variety of remixes of the standard theme song, along with an intro almost exactly like the arcade games. The goals in the beginning of each level are in Japanese, but they're usually easy to figure out with some experimentation. Some of them can get a bit odd though, especially when you're tasked with killing Arthur to win a stage, which seems unnecessarily cruel. As a game, it's pretty difficult and really only for the most diehard puzzle fanatics, but it's an interesting curiosity for a Ghouls 'n Ghosts fan.

MP3s: Download here
Theme 1
Theme 2


Nazo Makaimura


Nazo Makaimura


Nazo Makaimura


小魔界村 (Shoumakaimura) - Mobile (2001)

Before any of the "proper" GnG-games got their mobile ports, Capcom put out this little game. (The title literally means "Little Makaimura".) It's just Arthur in his underpants, catching dropped gold bags and evading skulls on a single screen. No surprise it was only released in Japan.


Shoumakaimura


魔界村 (Makaimura) Online - Xbox, GameCube, PS2, Windows (unreleased)


Artwork


Artwork


Artwork

A first attempt to bring the Makaimura series online has been made public in early 2003. In cooperation with Game Factory Entertainment from Taiwan, the network company Zona first showed a very early playable version at the Developers Conference in San Jose on March 6th. People could walk around in a very generic-looking, featureless medieval world, with none of the typical GnG characteristics seen anywhere.

By December the same year the game apparently had made a significant change of direction, now with cell-shaded graphics in a style more even cutesy than any of the other games before. According to Game Factory's archived homepage, players would have taken roles as various characters from the series, including Prin Prin, the Red Arremer and of course Arthur, or a number of new original characters.

The game was supposed to come out not only on PC, but all the contemporary home console platforms as well, but after the announcement of a closed beta for PCs, the game just quietly disappeared. A second planned game, the one-on-one fighter Ghouls 'N Ghosts Match Fight, didn't get any farther than the mere namedrop.


Makaimura Online (preview)


Makaimura Online (preview)


Makaimura Online (preview)?


마계촌온라인 (Magyechon Online) - Windows (TBA)


Poster


Poster


Artwork

Roughly five years after the first, failed Ghosts 'n Goblins Online project, Ca second attempt was announced on February 28th, 2008. Once again it wasn't developed in-house but outsourced to continental East Asia. This time the Korean company Seed 9 (known in the West for the Tomak series, if at all) took the development in their hands. Seed 9 president Kim Geon stated in an early interview (in Korean), that plans to the game reach as far back as early 2006, but it took a lot of time to convince Capcom of their concept. Seed 9 is a small company (the core team for the game consisted of 20 people), and for a long time the game remained even more vaporous than its predecessor, until its big reveal at GStar 2010 (which takes place in November), where it became one of the most popular exhibits.

As an online game, Magyechon Online (Magyechon is the Korean reading to the Chinese characters for Makaimura) of course cannot but differ vastly from its roots. Leveling elements and grinding to keep players coming back are inevitable, and the dungeons go through a randomizer on each visit, similar to Diablo.

Great care was taken, however, to keep the presentation in line with the rest of the series: The story starts the same way as it used to, a princess is kidnapped by Red Arremer and a legion of demons. Only this time it's not Arthur who sets out to save her, but a group of adventurers from the three classes of Knight, Conjuror and Archer. "In Makaimura, the setting is more important than the characters," so Kim Geon. And the setting is a wondrously faithful, yet modernized representation of the franchise. The humor of the series is intact as well, monsters are cute as ever, and characters still end up running around in underwear when their armor gauge gets depleted.

The game so far underwent two short closed beta tests (November 24th-27th, 2011 and March 6th-11th, 2012), and will be published in Korea through CJ E&M. Possible releases outside of Korea are still to be announced.


Magyechon Online


Magyechon Online

Additional Screenshots


Magyechon Online


Magyechon Online


Magyechon Online


Magyechon Online


Magyechon Online


Magyechon Online


Cameos


Cannon Spike

Though the Ghosts 'n Goblins series consists of only four main entries (and the numerous spin-offs), its characters have appeared numerous times in various different Capcom games. Mega Man 7 for the SNES featured a character named Shade Man, whose level was a Ghost n' Goblins style graveyard. With a code, the music can be changed to the classic GnG theme. The theme also shows up as a music box ditty in the Capcom Wii adventure title Zack & Wiki. Arthur appears as a special "partner" character in the 2D fighter Marvel Vs. Capcom—he's not playable, but you can call on him in the middle of a fight to lob a few spears at your foe. For the more recently released third crossover-episode, he was made a fully featured character.

Arthur also shows up in some kind of super mechanized armor suit in Cannon Spike, a Psikyo-developed shooter/brawler featuring several characters from different Capcom games. The Makai (demon world) also plays a large role in Namco's strategy RPG Namco X Capcom, as it's apparently also the world that the Darkstalkers inhabit. Furthermore, Arthur's armor is a costume option in We Love Golf, among several other Capcom character lookalikes. There's also a Japanese-only slot game called Geki Makaimura.

Red Arremer has appeared in plenty of other games too. He's an enemy in the arcade game Black Tiger, and shows up as the final boss in the MSX/Famicom game Higemaru Makaijima. He's also a secret playable character in SNK Vs. Capcom Chaos. Both Arthur and Red Arremer appear in a mini-game in the Neo Geo Pocket Color game SNK Vs Capcom: Match of the Millenium, and in Ultimate Marvel vs Capcom 3, the devil joins the knight to fend off comic book superheroes.

There was also a handful of Ghosts 'n Goblins games that were planned, but never released. Amongst them included Ghosts 'n Goblins Online for the PC and Xbox, developed by a Taiwanese company. There was also one called Ghosts 'n Goblins Match Fight that was supposed to be some kind of fighting game. Also in development was Maximo 3, but that was canned as well. Thanks to ECM some extra info on the differences between the ports.


We Love Golf

Links:
The Ghoul Realm Most complete site on the net for the series.
Ghosts n Goblins Online Another excellent fan site.
Skytopia - Arcade game comparisons Grabbed some of the screenshots from here.


Marvel vs. Capcom


SNK Vs Capcom: Chaos


SNK Vs Capcom: Match of the Millenium


Ultimate Marvel vs. Capcom 3


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<<< Prior Page    

    Next Page >>>

Page 1:
Intro
Ghosts 'n Goblins
Page 2:
Ghouls 'n Ghosts
Super Ghouls 'n Ghosts
Page 3:
Makaimura for Wonderswan
Ultimate Ghosts 'n Goblins
Ghosts 'n Goblins: Gold Knights
Page 4:
Gargoyle's Quest
Gargoyle's Quest II
Demon's Crest
Page 5:
Maximo
Maximo vs The Army of Zin
Page 6:
Nazo Makaimura
Makaimura Online
Magyechon Online
Cameos

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