Well, if it isn't the heroic hedgehog, who's back for more against the
forces of the returning Doc Robotnik! This time, the fat doctor brings to
light his ultimate creation (which comes back again and again), The Death Egg!
Real funny, huh? Really, I'm not kidding, he must have been watching The Star
Wars Trilogy last night or something. Well, he goes and kidnaps the little
wimpy animals and converts them into even more robots to construct this Death
Star rip off. It's up to Sonic and his new buddy, Tails, to stop him. Tails is
a baby, two-tailed fox, who has a big head and feet like Sonic, but he looks
so cute! The instructions say he watched and copied Sonic's abilities. He
moves just as fast and everything! I guess Sonic must not be all that great if
any animal that copies him can do the same things and move as fast. Better
stop at the counselor's Sonic, we got maybe a fake image problem. Anyway, the
game itself is quite good and is a worthy sequel to the original. It's
pretty much more of the same, actually.
Sonic races through about 11 total zones, each with anywhere from 1 to 3
acts. The game starts out with you racing through what seems like an endless
list of 2-act zones. They're quick and boring after a while, but some zones
are real neat, like the popular Casino Night Zone (pinballs and slot machines!) or the Chemical Plant
Zone (icky gooey stuff.) There's even a level where you stand on an airplace,
with Tails piloting it. A few new obstacles, like corkscrews, have been
added in addition to the famous loops.
The game has better scrolling and moves faster than the first, especially with
the new Spin Dash move when holding down and any button. There's even a cool
two player split screen mode to race the other in 3 different zones from the
game. The problem with this is that it suffers extreme slow down and is jerky
with all the sprites the Genesis is striving to put up. Tails can also join in
during the 1 player mode, making it easy to beat Robotnik, since Tails is
the action focuses on Sonic, it's hard to keep up otherwise. When a friend isn't controlling Tails, the computer does,
coping every single thing Sonic does. It's so ANNOYING!!!
The Chaos Emeralds are back, now with 7 of them and once again a
slightly changed ending (which even isn't worth the effort, although
you can change into a neat yellow Super Sonic for awhile.) is awaiting when
you get them all. You now have to mark lampposts when you have 50+ rings and
you jump into a special stage, where you race down tracks in 3D and dodging mines to
retrieve enough rings to be rewarded the Chaos Emerald. These are tough
though, and you lose all of your rings when you exit...so there's almost
no point to them.
The sound is better
than the original, but would you believe it, the EXACT same horrible SEGA
voice still bellows a horrible, scratchy mess of a word. I love the music
here, which contributes to my high praise of this game. Nice tunes accompany
the levels better then hoped and new music for the boss and special stages
light up the action. The jumping sound remained though, so expect to hear it
20,000 more times. The controls are the same, only with the added Spin Dash
that's it, easy as could be.
The difficulty is one that mirrors a novel. It starts out slow and easy,
but eventually gets harder and more frustrating until it reaches the last
zones, weher the action is up there, dare I say it, the climax. I'm afraid to
make it sound like something else that it's not. The difficulty in the Death
Egg is hard, with the last boss taking 12 hits and no rings back you up!
Timing is the key that can lead to your demise in a blink of an eye.
There's also limited continues, depending on how many you got through
the game (depends on your score at the end of each level.)
Otherwise, it's one that will keep you going for a while, quite entertaining
to outrun the little s!&$ of a fox that follows you everywhere. You might
never beat that last boss, but you ain't missing anything. I would tell you
the ending, but I'll leave the disappointment up to you, alright?