Nearly every shoot-em-up taking place in a vertical overhead perspective after 1982 is basically a different form of Xevious. Still, vertical shoot-em-up continued to be ubiquitous and akin to Xevious, and that’s particularly the case for Sega/Coreland’s Gardia. It’s perhaps one of the more shameless clones of Namco’s seminal shooter, but that doesn’t make it a bad game inherently. It … Continue reading Gardia
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