
Table of Contents
Page 1 - FE1 - Ankoku Ryu to Hikari no Tsurugi (Dark Dragon) / FE2 - Fire Emblem Gaiden
Fire Emblem: Souen no Kiseki / Path of Radiance - Gamecube (2005)
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Promotions are automatic. Once a player reaches level 21, they automatically promote to the next class. No more worrying if a character has the right promotional item in their inventory before they hit level 20. Items can be used to promote a character between the levels of 10 and 20 before the automatic promotion. These items are very rare. All support conversations happen on base rather than on the battlefield. The GBA Fire Emblems offered limited windows of opportunity for players to have these conversations on the battlefield and the game didn't always make it clear to a player who could converse with who. It's crystal clear now and a lot less frustrating. Support levels are now based on the battles that the fighters have participated in, so they don't need to fight directly next to each other.
The Bonus Experience system lets players freely allocate experience points from a specially collected pool to any character they choose. This makes it easy for new recruits with low levels to catch up with the rest of the force. The game also baits players to try pursuing additional objectives to earn even more Bonus Experience. Pushing and Smiting lets a unit move another unit one space (or two spaces in the case of Smiting) forward, although this only applies to allied units. Also new are the Iaguz units, demihumans that can temporarily change into beasts and wreck havoc when transformed. The transformed beasts include birds, beasts, and dragons. Special skills can also be learned by nearly any character through the use of scrolls. You can even forge and upgrade weapons, allowing you to recolor and rename them. The magic system triangle is now closer to FE IV, and dark magic is gone. Certain spells are also effective against the three different types of Iaguz.
One of the remarkable feats that Path of Radiance goes relatively unnoticed is balance. You can create a pretty kick-tail army using any of the units you get. With the right combination of leveling, support conversations and skill allocation, everyone has the potential to inflict massive damage. Some units are harder to nurture than others. Most of the Path of Radiance crew will reward players for their investments, rather than the previous games which had quite a share of bench warmers.
Got a GBA connector cable? Plugging in the two Fire Emblem carts unlocks art galleries and extra "trial maps" which offer extra challenge to the seasoned player. Two of the five total trial maps can be unlocked by beating the game, but GBA cable-less gamers may feel spurned. Find a friend or hit up eBay, the better maps are GBA-connect exclusive.
Our setting for this installment is on the continent of Tellius which
is divided into several nations: the frigid, militaristic of Daein in the
north, the small, peaceful kingdom of Crimia in the west, the massive,
theocratic empire of Beginon to the east and a handful of Iaguz
kingdoms to the south. Ashnard, the "Mad King" of Daein sends an army
in and takes Crimia by force. The Greil Mercenaries accept a mission
escorting someone to the big cat Iaguz kingdom of Gallia. That "someone" turns
out to be Elinicia, the sole survivor to the Crimian throne. As Ike, the Mercenaries and Elincia roam around Tellius in search of sanctuary, war follows. Previously isolationist nations are pulled into the conflict. As Asnard was hoping for, soon the entire continent is at war. From the summary alone, Path of Radiance's plot comes across as very typical and by-the-book. The story and character interactions keep some of the plot's more mature themes such as racism remain prominent
throughout the game.
Path of Radiance is an excellent game. The music is rather standard fare, although it's nice to hear it with the much improved synth offered by the disc format, and the 3D characters animate the exact same way as they did in the sprite battles. And much like the sprites, the character models feel minimally tweaked between characters classes. The visuals are pretty sparse, with barely detailed scenery and fairly low polygon models. Most of the maps look ugly with the default grid markings. But Fire Emblem has established itself as being about game play and not graphics. The North American version has been made a bit easier from its original Japanese incarnation, although it's missing the voiceover narrations between chapters.
MP3s Download here
Battle 1
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Fire Emblem: The Path of Radiance
Fire Emblem: Akatsuki no Megami / Radiant Dawn - Wii (2007)
Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn
Fire Emblem Anime
Unfortunately, here's where the story abruptly ends. It's really hard to get a grip on the characters, since there's rarely much focus on them. Marth is a bit on the wimpy side (although, I suppose that was the point) and Sheeda is kind of a whiny brat. The artwork is pretty standard from the time it was made, and there are a few music themes that are carried over the game. Had it went on longer, it would've have been worthwhile, but it just sorta leaves you hanging. Oddly enough, this was translated and brought to America by ADV long before any English speakers knew what Fire Emblem was, so the connection between the game and the anime was pretty much lost, making it seem like another Lodoss War wannabe. Oddly enough, ADV decided to translate the main character's name as "Mars" instead of "Marth", later decided to be the official English spelling in SSB Melee.
Spin Offs - Tearring Saga
Tearring Saga
Intelligent Systems Fire Emblem Page Straight from the makers.
Radiant Dawn Artwork
Page 2 - FE3 - Monshou no Nazo / FE4 - Seisen no Keifu / FE5 - Thracia 776
Page 3 - FE6 - Fuuin no Tsurugi / FE7 - Rekka no Ken (Fire Emblem in English) / FE8 - Seima no Kouseki (The Sacred Stones)
Page 4 - FE9 - Souen no Kiseki / (Path of Radiance) / FE10 - Akatsuki no Megami (Radiant Dawn) / Anime
Cover
Fire Emblem returns to the home console! The GBA Fire Emblems did a good job of keeping things clean and readable given the small screens but it's good to be back on the big screen. Relatively speaking, that is. Path of Radiance brings further refinements to established game play elements, new systems and map gimmicks. All of these aspects make Path of Radiance an evolutionary step in the franchise beyond the mere implementation of 3D graphics. Most of these changes be unnoticeable until you try playing an earlier Fire Emblem game, and you'll be sorely missing some of the improvements implemented here.
Battle 2

American Cover
In 1996, an anime based on Fire Emblem was released. It's only a two episode OVA that details the events of the first Fire Emblem games. The first episode gives a bit of backstory, detailing how Marth fled from his kingdom and how he became friends with Sheeda. The episode then ends with the story of the game's first battle, and Marth's return to take over his kingdom. The second episode covers stages two and three of the game, mostly focusing on Marth and company saving Julian and Lena from the thieves at Devil Mountain.

After leaving Nintendo, Shozo Kaga, the father of Fire Emblem, created his own studio called Tirnanog. One of his first games was Tearring Saga for the Playstation in 2001, which bore more than just a suspicious resemblance to Fire Emblem. In fact, the games are almost exactly the same, right down to the interface, graphical and music style. It was originally called Emblem Saga early in development, and the hero, Ryunan, even had blue hair, though this was later changed to brown. It seemed that Kaga was creating his own unofficial sequel. Nintendo was none too pleased about this, and ended up suing them, along with publisher Enterbrain. Nintendo lost, and the game went on to sell very well. For a clone, it's exceptionally well done, and the 32-bit graphics of the Playstation look significantly better than any of the 2D entries in the Fire Emblem series. The Playstation 2 sequel, subtitled Berwick Saga, changed the formula significantly, so it wasn't as much of a blatant clone, but that's a story for a whole other day.

Links
Official FE Thracia 776 page Still up after all these years.
Pegasus Knight.com Incredibly comprehensive data site. In Japanese.
Fire-Emblem.com Nintendo's official English site.
Fire Emblem Planet Another thorough site. Grabbed some artwork from here.
Fire Emblem Wikia Wiki with tons of character info.
