Table of Contents

Page 1 - FE1 - Ankoku Ryu to Hikari no Tsurugi (Dark Dragon) / FE2 - Fire Emblem Gaiden
Page 2 - FE3 - Monshou no Nazo / FE4 - Seisen no Keifu / FE5 - Thracia 776
Page 3 - FE6 - Fuuin no Tsurugi / FE7 - Rekka no Ken (Fire Emblem in English) / FE8 - Seima no Kouseki (The Sacred Stones)
Page 4 - FE9 - Souen no Kiseki / (Path of Radiance) / FE10 - Akatsuki no Megami (Radiant Dawn) / Anime

Fire Emblem - Monshou no Nazo / Mystery of the Emblem - Super Famicom (1994)


Cover

Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem

Two years after Fire Emblem Gaiden, Nintendo brought the series to the Super Famicom and, subtitled it "Monshou no Nazo". The story goes back to Akanea, the land from the first game. A year has passed since Marth supposedly defeated Medius and brought peace to the land. Hardain and Neina have married, forming the Akanean Empire, consisting of Akanea, Orleans, Macedonia and Grunia. Prince Marth is sent by Hardain to investigate a rebellion in Grunia and suppress it. There, he discovers that Hardain has been extraordinarily harsh on Grunia's populous. Being the kind-hearted fellow he is, Prince Marth recruits many of his old friends from the first Fire Emblem, and fights against the corrupt Akanean Empire.

Marth
The Prince of Aritia is bit older but not exactly wiser. After chasing rebellions in Grunia and Macedonia, Aritia falls into Hardain's hands...

Sheeda
The Pegasus Knight Princess enters the foray again, fighting alongside Marth.

Hardain
The new emperor of Akanea has completely flown off the handle. He marches around with the Gradius lance that Camus used to wield.

Chiki
She's grown up and as the God Dragon, she is now a force to recon with. She's one of the few allies on your side who can damage Medius.

Medius
Who here isn't surprised that he's back? Only this time, he's in an even more powerful form.

From a gameplay perspective, Fire Emblem: Mystery of the Emblem plays like the first game without any notable innovation. Mounted units can get off their steeds at any point, but that's one of the only changes. There's a much heavier focus on the storyline, with chapter introductions and much more dialogue between characters. The interface has been considerably overhaued, so you can actually see your movement range when you highlight a unit, and stats are easily viewable. The characters move much quicker too. The graphics have also been upgraded, but compared to the other Super Famicom titles being released at the time (notably Final Fantasy IV), Mystery of the Emblem's graphics are relative antiquated. On the plus side, the animation during the battle scenes is amazingly fluid, and they can now be turned off if you prefer quickly play. The sprites look fantastic, and there are plenty of nice background details, like the clouds in the background or the glimmering heat waves in the deserts. You can even make out the twang of the bow strings after arrows are fired. Though minor, these touches add a lot of life to the otherwise primitive graphics. The music has also been upgraded, but some of the songs haven't been reorchestrated particularly well and sound rather hollow.

There are two games "chapter" contained in Mystery of the Emblem. The second chapter, entitled "War of Heroes" is the new scenario, but the first chapter is a complete remake of the original Fire Emblem using the updated graphics and interface.

Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem

Comparison Screenshots

Famicom

Super Famicom

Fire Emblem: Seisen no Keifu / Genealogy of the Holy War - Super Famicom (1994)


Cover

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Released on May 14th of 1996, the fourth installment of the Fire Emblem series marks an introduction of major new game play elements, many of which current players of Fire Emblem are likely to recognize. Most notably, Fire Emblem IV introduced the "weapons triangle", a rock-paper-scissors relationship between types of magic spells and melee weapons. For example, spears are powerful against swords, swords are powerful against axes, axes are powerful against spears. For magic, fire beats wind, wind beats thunder, and thunder beats fire. There are also light and dark magic, which exists outside of the established triangle. Additionally, if a mounted unit has any extra movement remaining, they can continue to move after attacking. The foundations for the support system and many others were also first laid in this game.

Fire Emblem IV leaves behind the adventures of Marth and focuses on a whole new land. The back story is really quite typical - long ago, twelve heroes vanquished the dark god Loptos using twelve divine weapons. After the war, each hero established kingdoms where the descendants of the original twelve continued to rule. Each heroic line kept one of the divine weapons for themselves and the balance of power maintained peace. The game's story begins proper when Verdane, the one kingdom lacking in any lineage to the twelve heroes, invades Grandbell, a kingdom comprised of many houses of related to the ancient heroes. The whole continent is soon at war, as various events occur that disturb the old balance of power. So much for peace through divine weapon proliferation!

Fire Emblem IV paved the way for a lot of new features to be refined in later incarnations of the game, and deviates from the standard formula in ways that have yet to be revisited. Many of these have yet to be revisited in any other Fire Emblem game. For instance, halfway through the game, a terrible tragedy strikes your army. The story then fast forwards a few decades, which now focuses on the main character's children. One of the most interesting has to be "Love and War" system. During the first half of the game, players can attempt to make their units to fall in love with each other. When they reach a certain level of intimacy, they'll get married, have kids and pass on any divine blood and individual skills on to the children. When next to each other on the map, lovers will get a chance to score a critical hit (marked by swirling hearts around the attacking unit before the battle animation kicks in.) The stats of parent characters also determined the starting stats of the children too and how they level up. If certain characters fail to fall in love, there are some default units that will fill in the void. Most of them are pretty weak.

First Generation

Sigurd
Main character and descendant of the holy knight Baldo. He is heir to the holy blade Tirfing, which closely resembles the Falcion from FE3.

Diadora
The mysterious maiden of the forest is a long lost descendant of Narga, the dragon of light and Loptos, the dark god. She weds Sigurd after fighting alongside him.

Arvis
Heir to the house of Verthomar and the great sage Fala's amazing Fala Flame spell. He also carries the blood of the dark god Loptos.

Ayra
A descendant of the master swordsman Ordo and inheritor of the Shooting Star Sword skill which lets her attack 5 times in a row. She is a princess of Isaac, a nation recently ruined in the current wave of turmoil.

Edeen
She is a noble in the house of Junguvi, the house of the hero Ulir. As a priest, she has no weapon skills whatsoever and is unable to fight when Verdane attacks her castle.

Cuan
One of Sigurd's best friends and wielder of Noba's holy lance, Geibolg. He married Sigurd's younger sister Ethrin and rules the Kingdom of Lenstar.

Eltosian
The king of Nodion and long time friend of Sigurd and Cuan. He's a descendant of Hezul and wield the Mystic Blade Mistoltin.

Second Generation

Selis
The son of Sigurd and Diadora and all around twerp. He must finish the war that his parents started.

Yurius
The dark prince borne of all the blood of Loptos extracted from Arvis and Diadora. He's a master manipulator who rapidly usurps power from his father and plans to take over the whole continent.

Yuria
Yurius' twin sister and polar opposite. The blood of Narga flows strongly in her veins and she's very skilled with light magic, fire magic and healing staves.

Leaf
The son of Ethrin and Cuan has matured into a strong fighter under the stewardship of Finn. Together, he and Finn try and protect Lenstar to the best of their abilities.

Shanan
Isaac's lost king and wielder of the holy Balmnk sword. He's a powerful Sword Master, versed in Shooting Star Sword, like his older sister Ayra.

Manfroi
Head of a cult that worships Loptos and seeks the revival of the dark dragon.

The way chapters are presented is different as well. All of the maps are huge and feature multiple castles to conquer, making each scenario far longer than the previous games. However, there are fewer scenarios in general, with a total of twelve stages. If your main castle falls, it's game over - you can assign defenders to individual castles as well. Shops, arenas, blacksmiths, storage and fortune tellers can all be found in castles, plus units can be promoted in the main castle without needing items. Conquering castles on the map will trigger more events and generate new objectives. The sheer size of the maps gave mounted and flying units phenomenal advantages. There are some instances in the game that demand that players' armies haul booty which can be a problem to characters not on a horse. The amount of available characters in each chapter has been reduced and each unit given a special skill to reduce the bench warmer count. All units are deployed at all times, and most are unique to their class.

Not all of the changes are for the better. The individualized skill system makes certain staples, such as advancing attack (getting a second hit in after your enemy attacks your unit if their speed is high enough) and critical hits into skills that only a select few units have. These skills aren't balanced very well, especially in the second half of the game. Many of the more interesting skills were rebalanced and revived in Fire Emblem: Path of Radiance for Gamecube. Characters also have thirty levels total - the levels don't reset after a class change, which isn't necessarily a bad thing. However, to gamers used to maxing characters out before promoting, it feels like a rip off when characters can't enjoy the full stat gains from their promotions. The biggest peeve of Fire Emblem IV has to be the fact your characters cannot freely trade weapons. Each individual unit has their own wallet, which they can use to buy new weapons and repair existing ones.

The graphics have improved quite a bit over FE III, with far more detailed graphics, much better battle animation and cool special effects. The soundtrack is much better too, with a huge selection of tracks. This is often touted by many Fire Emblem fans as the best of the series, and should definitely be played just to see how different it is from the others.

MP3s Download here

Theme from Fire Emblem
Opening Chapter - Awakening of the Holy
Verdane Army

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War

BS Fire Emblem: Record of Akanean Wars - Super Famicom (1997)

BS Fire Emblem

BS Fire Emblem

BS Fire Emblem

It's not really what you can call "online console gaming", but Fire Emblem got a game for the Satellaview. In 1997, Fire Emblem got four chapters consisting of the "Akanean Senki" ("Record of Akanean Wars") adding some welcome back story to various characters. All of the objectives were time-based, seeing how the games were only on-air from 4 to 7 PM and the designers couldn't rely on all players having a BS-X cartridge to download games to. The interface and characters tie in with Fire Emblem I / III.

1 - Fall of the Palace
Akanea's palace is surrounded by Doruan troops. Get everyone out safely.

2 - Red Dragon Knight
Minerva, Princess of Macedonia is a renowned dragon knight. She was ordered to invade Orleans, but would have none of that. In this mission, she must save Frost, a High Priest from a renegade dragon knight general.

3 - Thieves of Justice
After hearing of the fall of the Akanean Palace, Ricard goes to loot it. Rena tries to stop him but she goes to the Palace with Ricard, Navarre and Kasim to make sure innocents aren't being harmed.

4 - The Time it Began
Two years after the fall of Akanea, the Grunian Black Knight Camus goes searching for Neina. Word has it that Medius has ordered Neina's capture and sent a Mamkute named Bulzark to do it. The player's objective here is to get Neina to safety.

BS Fire Emblem

BS Fire Emblem

Fire Emblem: Thracia 776 - Super Famicom (1999)


Cover

Fire Emblem: Thracia 776

Fire Emblem: Thracia 776

This is the last Fire Emblem game that original creator Shozo Kaga developed with Intelligent Systems and Nintendo. This Super Famicom game was released for the Nintendo Power system, where consumers purchased blank rewritable memory carts and had games of their choice written to them at various convenience store chains. It later received a proper retail release, although this is extremely difficult to find and is quite expensive - the limited special edition box set is even pricier! This game is a throw back to the older Fire Emblem games featuring more and smaller chapters and a wide range of units to choose from. A lot of skills from Genealogy of Holy War have been taken, lock stock and barrel. It also introduced the interface and artwork style that were later used in the Gameboy Advance titles.

Thracia 776's story follows Prince Leaf before he meets up with Selis in the 7th chapter of Genealogy of Holy War. Thracia has been eyeing Lenstar land for conquest for years, and while every nation is at war, why not take advantage of the opportunity, especially when supplied with extra soldiers from Arvis and company?

Leaf makes his way from the small village of Fiana nestled in the mountains towards the capital of Lenstar itself. He gathers a small force there and gathers rebels from across the land. A lot of things about the story fly in the face of continuity, since Prince Leaf starts off damn weak in Fire Emblem IV and Lenstar is still overrun with Thracian soldiers.

Thracia 776 introduced rescuing which has been a staple of Fire Emblem games ever since. If a unit has low HP, another with a higher Build stat (a rating similar to "constitution" in the previous games) can whisk him or her away to safety. Unlike later additions, characters had chances to raise their Build when they leveled up. Granted, these rises were extremely rare. A lot of abilities incorporate the Build stat. Enemies with lower Builds canbe captured, have their possessions pillaged and released. Thieves can steal unequipped weapons or items from enemies that weigh less than their Build stat. With all the waves of enemies that you'd be thrown against, stealing enemy weapons becomes a necessity at times.

One system that some players might find irritating is the Stress system. Every action a unit did bumped their stress meter up a notch. If their stress rating was higher than their HP, they'd have to rest for a map (the whole stage). Stamina drinks can eliminate stress, but they're expensive and rare. Certain chapter really need specific characters present, so the stress system could screw players over at times. A few stages also have annoying "Fog of War", so your characters can only see spaces adjacent to them. In general, this creates one of the toughest games in the series. On the plus side, there are now bonus "gaiden" chapters you can find by completing certain objectives in various stages. These extra stages are vital for gaining levels and finding hidden characters.

Leaf
The main character and prince of Lenstar. He wields the Sword of Light which Diadora originally gave his mother Ethrin. .

Finn
Cuan's former squire and a lance knight of Lenstar. He rushed Leaf to safety when Thracia and Friege invaded Lenstar.

Evale
A sword master and mayor of Fiana. She turns out to be a member of Sigurd's army that survived Arvis' ambush and lost her memory.

Nana
Leaf's main love interest and daughter of Lachesis.

Rinoan
Mayor of Tara, one of the major cities in Lenstar.

Quite a few characters from Fire Emblem IV make appearances in Fire Emblem V. Please note that there is rather irritating stat leveling bug where characters continue to gain in a stat they've already maxed out (alas, you don't reap the benefits of this!) with the first version of Fire Emblem V, which was later fixed.

MP3s Download here

Leaf Army - In Search of the Victory - Base

Fire Emblem: Thracia 776

Fire Emblem: Thracia 776

Fire Emblem: Thracia 776

Fire Emblem: Thracia 776

Fire Emblem: Thracia 776

Fire Emblem: Thracia 776

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