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Final Fight
Mighty Final Fight
Final Fight 2
Final Fight 3

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Final Fight Revenge
Final Fight Streetwise
Trivia

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Final Fight Revenge (ファイナルファイト リベンジ) - Arcade, Saturn (1999)

Japanese Arcade Flyer Front

Japanese Arcade Flyer Back

Final Fight Revenge is a one-one-fighter drastically different from the rest of the series, designed by Capcom's American studio but only released in Japan. Although the graphics are 3D, it controls like a 2D fighter, and a very bad one at that. The characters consist of a shameful amount of polygons, and the game actually looks worse than the five-year-older Virtua Fighter 2. Its Saturn port - the last game released for the system - requires the 4 MB cartridge and it's hard to tell why. The fighting is extraordinarily clumsy, and unlike Rival Schools, isn't even remotely fun. Playing against the computer is annoying, because they tend to block practically all of your attacks, so it's just a matter of chipping away until you catch them off guard.

Most of the cast of the original Final Fight have been included as playable characters (but the second and third games are completely ignored). The only redeeming quality is how damned ridiculous the game is. Final Fight Revenge's big gimmick was that you could use weapons found in the stages. These includes pistols, knives, flame throwers, freeze guns, barrels and others. Needless to say, it's pretty silly to attack someone with a chainsaw and have it inflict maybe 5% damage. Even stranger are the super attacks - Edi E. seemingly turns into a miniature police car and attempts to run down his opponent, while Rolento summons a helicopter. El Gado strangles his opponents and breaks various bones in their bodies (complete with x-ray close-ups), yet they get up with only 20% damage despite having a broken neck. Poison gets close-up and flashes a number of sultry images on the screen, and does a pole dance as a victory stance. The last boss is a zombified version of Belgar, the villain from the original Final Fight, who can explode and then resurrect himself, and does the Thriller dance in the end credits. The sheer campiness is amusing, although due to the general lousiness of the game it's generally not worth the price of the Saturn version (usually at least $100).

Quick Info:

Developer:

Capcom Digital Studios

Publisher:

Capcom

Director:

Yoshiki Okamoto
David Siller

Genre:

Fighting

Themes:

Player Character: Bearded


Final Fight Revenge (Saturn)

Final Fight Revenge (Saturn)

Final Fight Revenge (Saturn)


Additional Screenshots


Final Fight Streetwise - PlayStation 2, Xbox (2006)

American PlayStation 2 Cover

American Xbox Cover

Final Fight Streetwise is a tragedy of a game. When it was released, it was mocked relentless by critics and ignored by gamers, who felt the game's gritty visuals were a sell-out to attract the Grand Theft Auto audience. It was a massive flop at retail, and the development studio, the same American team behind Final Fight Revenge and the Maximo games, was shut down. The thing is, according to one of the developers, the original plan was to make a cel-shaded 3D beat-em-up using character designs from Capcom mainstay artist Akiman, but the suits in Japan wanted them to make the game more "American".

Final Fight Streetwise (Xbox)

Knowing this story, Final Fight Streetwise feels like a struggle between boneheaded corporate mandates and a development team who earnestly had a lot of love for the original Final Fight. The story mode lets you walk around town, running mini-quests for people (such as chasing down muggers), train at the gym to earn new moves, earn money in pitfights, and follow the plotline. It feels strange to be playing a Final Fight game where you spend more time running around and talking than beating people up. However, the fighting engine is remarkably solid, compared to crappier games like the shameful Capcom-published Beatdown: Fists of Vengeance. Despite the lack of a jump button, it feels just like the old games, with a bit of added depth and variety. (Hey, you can actually block! And counter!) Of course, the story mode is single player only, which is a bit of a bummer.

The story starts with Kyle Travers training underneath his brother Cody. However, Cody gets kidnapped due to his association with some strange zombifying drug that's hitting the streets. After enlisting the help of Haggar (who's quit his job as mayor and started up his own gym) and Guy (who's now an honorable gang leader in the city's Japantown district), you have to untangle the mystery and save your brother.

Final Fight Streetwise (Xbox)

While the tone is relatively serious, there's a bunch of random goofiness the designers tossed in which livens things up. By running quests and beating up bad guys, you'll gain Respect points, and the locals will run up to you and cheer you on with the most bizarre sayings ("What color do you think I should paint my room, Kyle?" or "Where'd you get that shaving cream, Kyle?") All of the bad guys have silly gangsta parody names (one dude is named "World O. Hurt"). There are a handful of strange mini-games, including a roach stomping quest, a button-masher where you repeatedly slam a door on one of the bad guys' head (this happens twice throughout the game, the second time in a garage door), and the classic car-bashing fest. With all the adventure elements and mini games, it almost feels like a missing link between Shenmue and Yakuza. You even get to fight classic characters like Andore and Cammy in the fighting arena. On the outside, yes, it looks like another "thug" style ripoff game, but there's a bit of spirit lying underneath.

There's an Arcade mode too, which is more the style of the original games - no fetch quests, just straightforward, linear, two-player brawling. While some of the extra moves found in the Story mode are gone, the fixed camera lets you concentrate of smashing skulls instead of finding the right camera angle. Unfortunately, you're required to play through the Story mode to access more levels, plus there aren't any continues, making this mode rather difficult.

Yes, the graphics are pretty bad, showing you more shades of brown and grey than you would have believed exist. The music is mostly licensed crap (though some of it is pretty fitting, and there's a remix of the original Final Fight theme in there.) The game does get brutally difficult later on, and the fighting system still doesn't quite have enough depth to be too interesting through its entire length. Plus, Capcom's God Hand - released several months later in 2006 - takes on a similar (but much goofier) tone, and has a better fighting system that feels like old-school beat-em-ups properly updated. Yes, the story is retarded, but that's all part of the fun! Don't let all of the hate misguide you - Streetwise isn't nearly as bad as some would lead you to believe.

Quick Info:

Developer:

Capcom Studio 8

Publisher:

Capcom

Director:

Yoshiaki Hatano

Genre:

Beat-'em-up

Themes:

Destructible Environment
Urban


Final Fight Streetwise (Xbox)

Final Fight Streetwise (Xbox)

Final Fight Streetwise (Xbox)

Final Fight Streetwise (Xbox)

Final Fight Streetwise (Xbox)

Final Fight Streetwise (Xbox)

Final Fight Streetwise (Xbox)


Mini Games


Additional Screenshots


The Story of Poison

One of the most popular side characters is Poison, the scantily clad, purple haired dominatrix girl (also appearing with red hair as Roxy), who's also never been playable outside of Final Fight Revenge. She appears alongside Hugo in every game she's in, and she's at least reasonably popular in... ahem... certain Japanese fan artist circles. She's also one of the most controversial character Capcom has ever created. There wasn't any problem with her being in the Japanese game, but when importing it to other countries, the American divisions had a problems with players being able to beat up women. So, in a somewhat clever move, Capcom Japan decided that Roxy and Poison were both transsexuals (or "newhalves," if you want to use the Japanese terminology), so even though they looked like chicks, they were actually 100% dude. I suppose this makes beating them up more of a hate crime than regular domestic abuse, but I've never been one to figure out political correctness anyway. By the time Final Fight Revenge came out, the design team, completely separate from the original developers, had decided that Poison was in fact a girl and she had a crush on Cody. Her ending seems to suggest that she may go through the operation so she can be by Cody's side. Capcom's official stance is that she's still a guy, although that may be in question.

Poison was meant to star in Capcom Fighting All Stars, a 3D fighting game that was eventually canned and morphed into the mediocre 2D crossover fighter Capcom Fighting Evolution - which showed no trace of Poison. She finally made it as a playable character into Street Fighter X Tekken, despite having never really been a Street Fighter character. She was edited entirely out of the SNES and Game Boy Advance versions of the original game, replaced with spiky haired male bad guys, and while's she present in the Sega CD version, extra clothes were added.

Poison in Street Fighter X Tekken

Poison in SNK vs Capcom Chaos

Poison in Final Fight SegaCD/MegaCD/SNES


Trivia

Since Final Fight and Street Fighter 2 share a lot of development staff, there's a lot of crossover between the series. Guy first appears in Street Fighter Alpha and stars throughout the entire subseries, his stages filled with cameos from the original Final Fight (with remixed music to boot.) Cody also was also resurrected for Street Fighter Alpha 3, though he ditched his white t-shirt in favor of a jail uniform. (He's a convict now, for some reason.) In an amusing homage to the Final Fight games, Cody always has a knife in the middle of the stage that can pick up and jab things with.

Oddly enough, Haggar has never been a playable character in any Street Fighter game, but he has shown up in Capcom's wrestling game Saturday Night Slam Masters. However, his moves have always been very similar to Zangief, so adding him in probably would be redundant (rumor has it that Zangief was originally supposed to be Haggar in Street Fighter II, but then got changed into a new character). He too was supposed to appear in the cancelled Capcom Fighting All Stars. He finally was included in Marvel vs Capcom 3. While the SNES sequels got long ignored by Capcom, Maki from Final Fight 2 finally shows up in Capcom vs SNK 2, complete with a spinning attack that drains her life when hitting all three attack buttons. She's been made a little bit more blonde, and equipped with tonfas. In this incarnation she also appeared in the Game Boy Advance and PSP upgrades of Street Fighter Alpha 3.

Street Fighter Alpha 3 Max (PSP)

The enemies themselves have become pretty popular too, as they at least have fairly unique design. Sword wielder Sodom appears in the Street Fighter Alpha games as an American who desperately wants to be Japanese (and has some of the goofiest win quotes ever) and grande chucking Rolento is in both the Alpha games and Capcom vs SNK 2. The hulking Andore shows up in Street Fighter 3 and SNK vs Capcom Chaos under the name Hugo. While Street Fighter III abandoned most series veterans including the Final Fight cast, Super Street Fighter IV brings back Cody and Guy, and Street Fighter X Tekken adds Hugo, Rolento and Poison (see above) into the mix. Rastafarian evildoer Damnd scores points just for having a ridiculous name, but he's never been playable outside of the one-on-one Final Fight Revenge.

There are some amusing collisions with reality within Final Fight. Bad guy Andore is obviously modeled after the late wrestler Andre the Giant, although when he was renamed Hugo in Street Fighter 3, possibly out of respect to his departed model. And the story of mayor Haggar oddly parallels the story of former wrestler Jesse Ventura, who actually left the world of beating people up to become the mayor of Brooklyn Park, Minnesota in 1991, and governor of Minnesota in 1999. Whether Haggar inspired him to his political career, we will never know. No one ever attempted to kidnap his daughter, though one might wonder what the world would be like if they did.

Street Fighter Alpha 2 (Arcade)

Capcom vs SNK 2 (Dreamcast)

Capcom Fighting All Stars

Saturday Night Slammasters (SNES)

Street Fighter Alpha 3 (Arcade)


The side-scrolling beat-em-up is a genre that hasn't particularly aged well, although Final Fight still holds up better than Double Dragon, and Final Fight 3 in particular is heavily underrated, but it's still good for some quick fun. There were some occasional 3D beat-em-ups brought out by Sega, such as Die Hard Arcade and its sequel, Dynamite Cop!, and while they were amusing in their big-budget excess, lacked the tight control scheme of their 2D games. Today, the spirit of Final Fight is mostly seen in Koei's Dynasty Warriors and Capcom's own titles like Chaos Legion and God Hand, although the presentation and format have changed drastically to add a bit of strategy to the button mashing. Thanks to Eric-Jon Rossel Waugh of Insert Credit for some background on Poison.


Related Articles


<<< Prior Page

Next Page >>>

Page 1:
Final Fight
Mighty Final Fight
Final Fight 2
Final Fight 3

Page 2:
Final Fight Revenge
Final Fight Streetwise
Trivia

Back to the Index