
Page 1 - Intro/Character Roster
Page 2 - Fatal Fury
Page 3 - Fatal Fury 2
Page 4 - Fatal Fury Special
Page 5 - Fatal Fury 3
Page 6 - Real Bout Fatal Fury
Page 7 - Real Bout Fatal Fury Special
Page 8 - Real Bout Dominated Mind
Page 9 - Real Bout Fatal Fury Special 2 / First Contact
Page 10 - Wild Ambition
Page 11 - Garou: Mark of the Wolves
Page 12 - Anime
Garou: Mark of the Wolves / Fatal Fury: Mark of the Wolves - Neo Geo / Dreamcast / Playstation 2 / Xbox 360 (1999)
American Neo Geo Cover |
Japanese Dreamcast Cover |
Japanese PS2 Cover |
Garou: Mark of the Wolves takes place in the then-slightly-more-distant
future of 2008. The intro recounts how Geese denied Terry's aid and fell to his death from the top of his tower. Overwhelmed with guilty, Terry raises Geese's son Rock, hoping to save him from following in his father's footsteps. The plot begins when a man named Kain R. Heinlein, who has risen to power as crime boss
of post-Geese Howard Southtown. Several years earlier, Geese had been romantically involved
Kain's sister, Marie. Kain resented Geese and forced Marie out of his
estate. He later found out that Marie and Geese had a child together,
Rock Howard, and he organized the King of Fighters Maximum Mayhem
tournament to bring both Rock and Terry to him.
Only Terry Bogard is back for this installment, so the
rest of the cast are completely original, albeit with several of them
being based on previously existing SNK characters. There are a mere
fourteen playable characters, an extremely small roster for its time, but
it's such a great game that this can easily be overlooked.
The rest of the characters are all contestants who have entered the tournament with their own
motivations. Both boss characters are playable via a cheat code only (Put
the cursor on Dong, hold Start, push Up, Up, Down, Down, Up, Down, and
release Start for Grant. Put the cursor on Jae, hold Start, push Down,
Down, Up, Up, Down, Up, and release Start for Kain.)
While the feel is still very similar to prior Fatal Fury installments,
the combo system and overall feel of the game more closely resembles
King of Fighters than anything else. It takes several things from Fatal Fury and
KoF, improves several of them, and introduces a multitude of other
elements that work to give players as many, if not more, options at any
given time than in any other 2D fighter. So yeah, it's absurdly complex,
but it's still less intimidating in that respect than Virtua Fighter or
Street Fighter III
To begin with, the control scheme of the Real Bout games has been
abandoned in favor of the standard four attack buttons - two for punches,
and two for kicks - and plane switching has been entirely removed. You
can still back hop, short jump, and long jump. Eight of the characters
can dash, and the remaining six can all run. You can still execute a
quick recovery after a knockdown, but this time can move left or right, and
either a short or far distance, after recovering. Desperation moves
have been removed, and H. Power no longer applies, but S. Power Supers
and P. Power Supers are still present. Your super meter works more like
in KoF, where you build up permanent stocks, rather than gradually
depleting after it maxes out like in the Real Bouts, except you are limited
to two stocks. P. Power Supers require two stocks to execute, and S.
Power Supers require a lone stock. Lastly, you can no longer normally air
block.
Several other changes have been made to Garou's fighting system. By
pushing both the A and C buttons at once while holding the joystick in
either the Forward or Down positions, you can perform Feint Moves -
versions of your regular specials that abruptly end after the first few
frames. Feint Moves have quicker recovery, so they can lead to combos that
aren't otherwise possible. You can escape from a throw by pushing the
joystick either forward or back along with either the C or D buttons just
after your opponent's animation to throw you begins. Pushing both the
A and B buttons at once will counter low attacks with an overhead
attack of your own. If this same command is combined with pushing the
joystick down it will perform a high attack that can be canceled into
specials or supers. Each character has a breakable move (or moves) that can
have its animation completely halted - allowing you to recover quicker if
it's whiffed, or to set up other moves easier. If you block too often,
you'll get guard crushed. How close you are exactly to guard crush is
not actually displayed on screen, but when you get really close your
character will begin to flash. There is also a Survival Mode that is
accessed by holding all four buttons as you push Start to begin a game.
Garou is also compared to SFIII because of the presence of an advanced
blocking technique. A Just Defend, as it is called here, is performed by executing a block during
the EXACT same frame of animation that an opponent's attack hits your
character. If this is performed successfully, the words "Just Defend" will
flash on screen and you will regain a small amount of health. Exactly
how much health is regained is determined by the strength of the attack
that you Just Defended. Just Defending has quicker recovery time that
blocking does, and does not contribute to guard crush. You also have
the ability to guard cancel a Just Defend into a super, and to Just
Defend while airborne. You can even Just Defend multiple hits in a combo by
releasing the joystick after a hit is blocked. This method of executing
the move arguably makes Just Defending the closest to perfected of any
form of advanced blocking. SFIII requires you to perform a Parry by
pushing forward, which leaves absolutely no room for error whatsoever.
Performing the technique by pushing back allows you to still block if
you're early. So it's a much safer, and more accessible, technique and can
be a more relevant part of gameplay.
Another complex element to Garou is its T.O.P. (Tactical Offensive
Positioning) system. After selecting your character you are asked to choose
a position on you life bar. When your health is in that portion the
T.O.P. system will take effect and grant access to multiple abilities.
You can also adjust the size of the T.O.P. bar -- the smaller it is, the
more powerful youlll be, but itls easier to get knocked out of if you
take damage. Your attacks are stronger during this period and you will
regain health very slowly. You also gain access to a T.O.P. attack, which
can only be performed while in this mode. T.O.P. attacks are each
character specific, but are always performed by pushing C & D together.
SNK games almost always had amazing graphics, and Garou's rank up there
with any sprite art based game ever made. The graphical style is
similar to that of KoF, and every background has more going on in it than I
could possibly describe. The birds in the bell tower stage, and the
Last Blade and KoF cameos in the traffic jam stage are especially nice
details. Terry Bogard's stage resembles his level in FF2 and FFS, with its
moving train car setting, and is easily the best looking level in the
game. You get a much more extensive look at Southtown than any previous
game provides. Stages are set all over - from docks, to alleyways, to
casinos - and make Southtown seem like an expansive, lively, busy
place. Pushing your character's Start button will perform a taunt and cause
something in the background to animate (this is most noticeable in the
bell tower stage). Every character has two hidden win animations that
can be viewed by holding the joystick to the left or right and pushing
the Start button. Its number of frames is probably the highest for any
sprite based fighter other than SFIII. Each character animates so
fluidly that the precise timing required for Just Defending is much easier.
This absurdly high framerate also allows you to react to your opponent's
attacks with the most exact possible timing, and makes the timing for
canceling and comboing a bit easier.
Garou is arguably among the best fighters ever made, and without
question among the most refined. Not only does it play as well as anything
else, but its Just Defend technique and others give players as many
options at any given time as any other entries in the genre. It's often said
to be SNK's best fighter, and it tends to have the most fans among
those who normally do not like their entries in the genre.
Three ports of Garou were released. The Dreamcast version is almost
perfect, but has lagging sounding effects and some minor issues that are all but unnoticeable unless you've been playing the Neo Geo versions for hours on end. It was
brought to America by Agetec under the title Fatal Fury: Mark of the Wolves,
although the title screen still uses the original name. The
Playstation 2 version, released in Japan in 2006 as part of the Neo Geo Online
Collection, fixes these issues and adds online play, but only in Japan.
Both versions feature an arranged soundtrack created specifically for
the home releases, but the quality of these songs are somewhat
questionable compared to other SNK soundtracks. Instead of using live instruments
like many of their other CDs, it seems like they ran the original Neo
Geo soundtrack through a cheesy MIDI sequencer, which makes it sound
pretty cheap. It's definitely cleaner than the original music, but it's
also lost a lot of its edge. Both versions also allow both bosses to be
played without having to enter a cheat code, and the Dreamcast version has an art gallery. The Xbox 360 version is only available on the Xbox Live Arcade. It's basically the same as the PS2 port, meaning it plays perfectly, although it's missing the arranged tracks. Naturally, it allows for online play, although the netcode quality is iffy.
MP3s Download here
Wolf's Bane - Intro
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Garou: Mark of the Wolves
Characters
Garou: Mark of the Wolves is often compared to Street Fighter 3 for a number
of reasons. For starters, both have some of the most gorgeously smooth
animation ever seen in a 2D fighting game. Both greatly overhauled the
play mechanics and also introduces a completely new character roster,
resulting a game that feels significantly detached from its
predecessors. And both represent the pinnacle of 2D fighting game design for both companies.
Spread The Wings - Rock Howard
Spread The Wings - Rock Howard (Arrange)
Too Honest - Kim Jae Hoon
Loose Genius - Kim Dong Hwan
Fullmoon - Heartfull - Hotaru Futaba











Terry Bogard
Terry is the only returning Fatal Fury character in Mark of the Wolves. Since over a decade has passed, he's now a bit older, and has ditched his old red ensemble for a leather jacket and a new hairdo. Otherwise, he's pretty much about the same as you remember him from the previous games.

Rock Howard
Rock Howard is first introduced in Terry's ending for Fatal Fury 3, but
is first made playable in Garou: Mark of the Wolves. His father was
Geese Howard and his mother was a woman named Marie Heinlein. After Marie
passes away, and Geese kills himself at the end of Real Bout, Rock is
raised by Terry, who is overwhelmed with guilt about being involved
with the death of his father. With Terry as his mentor, Rock becomes a
very skilled fighter. His moveset is essentially a combination of Terry's
and Geese's. He is the nephew of Kain R. Heinlein, the secret boss of
Garou. His head is essentially identical to that of Kaede from Last
Blade.

Kim Dong Hwan
Kim Kaphwan has apparently disappeared during the time of Mark of Wolves,
although it's never mentioned as to whether he's dead or alive. And so, both of his sons begin to search for him. Kim Dong Hwan shares a similar look and fighting style with his father. He first appears earlier in the series along with his
brother, but both are playable for the first time in Garou. He is an adult
by this time, but as Garou takes place several years after the rest of
Fatal Fury he was a child in each of his non-playable appearances. Despite his
father's strict discipline, he is a goof-off and is much lazier than
his brother.

Kim Jae Hoon
Kim Jae Hoon is the more skilled, disciplined, serious, and reserved of
the two Kim brothers, which makes him much more like his father. He shares his father's sense of justice and most of his
moveset, and even has the same intro animation against opponents that he
believes to be evil. He is constantly scolding Kim Dong Hwan for being lazy
and arrogant, but the two must get along pretty well because Dong Hwan
can be seen in Jae Hoon's level background.

Hotaru Futaba
Hotaru Futaba is an easy-going young martial artist who moves very
gracefully. She has no interest in fighting and only does so because she is
looking for her brother, Gato, who has disappeared. Her first name
means firefly in Japanese, which explains a few of her animations. She has
a pet ferret named Itokatsu that shows up in her intro and win
animations.

Marco Rodriguez / Khushnood Butt
Marco Rodriguez hails from Brazil, and was taught Kyokugenryu Karate by Ryo Sakazaki.. So as would be expected, his moveset is very
similair to that of Ryo, Robert Garcia, and Mr. Karate. Some moron decided to
rename him Khushnood Butt for the English release of Mark of the
Wolves.

Hokutomaru
Hokutomaru is a young ninja who is being trained by Andy Bogard. He
enters the KoF Maximum Mayhem tournament after Andy suggests he does so to
test his skills. He is highly energetic and something of a goof-off.
He shares a move with Andy, but is otherwise pretty different from any
other SNK fighters. He cameos in Mai's ending in SVC Chaos.

Kevin Rian
Kevin Rian is a S.W.A.T. team member whose partner was killed by
Freeman. He is looking for Freeman to arrest him, and travels with a kid
named Marky. That his characterization is limited to the cliched "cop out
to get revenge" theme sort of makes him SNK's equivalent of Kevin
Striker from Mortal Kombat.

Griffon Mask / Tizoc
Griffon Mask is a former priest and current wrestler who is based on
Fray Tormenta, a real world luchadore with the same background. By the
time that Mark of the Wolves occurs, his wrestling career has pretty much
ended. At the request of Terry Bogard, he decides to enter the
tournament to motivate himself to get back in the ring. A few of his moves
suggest that he is also partially based on the Japanese pro wrestler Tiger
Mask.

Gato
Gato is a martial arts master who is introduced in Mark of the Wolves
and who later appears in King of Fighters 2003. He has no memory of his
past, but does not seemed even slightly concerned about this. Instead
he wanders Southtown looking for challengers to fight. There are three
parallel scars across his back, so I would assume he was attacked by
some kind of large animal in the past.

B. Jenet
Bonne Jenet is the leader of a group of pirates called The Lillian
Knights. Her portrayal is overtly feminine and her demeanor is excessively
flirtatious. She isn't strictly a fan-service character by any means,
and she is actually played for light humor more than being a vamp.
Being a pirate, when she heard that the very wealthy Kain R. Heinlein was
holding a King of Fighters tournament, she joined the tournament looking
for treasure. First introduced in Mark of the Wolves, B. Jenet later
appears in King of Fighters XI and KoF 2006.

Freeman
Freeman is a serial killer whose moveset seems to be based on Iori from
KoF. I guess that the KoF tournament must not be very public because
this serial killer enters the tournament without hesitation. Though the
police do eventually find out and, after being shot by a sniper, he
disappears. Like Vice and Mature, most of his moves are named after Heavy
Metal groups. During his intro animation, he wears a costume that could
be a homage to Halloween villain Michael Myers.

Grant
Grant is a huge guy in a mask and the boss of Garou. He is a long time
companion of Kain R. Heinlein. Grant followed him and became his
enforcer during his rise to power as the crime boss of post-Geese Southtown.
Other mobsters attempted to have Grant killed and shot him in the
chest. He survived, but the bullet was too close to his heart to be removed.
So it remains there to this day, threatening to end his life. He is
playable via a cheat in the arcade version of Garou. His real name is
Abel Cameron.

Kain R. Heinlein
Kain R. Heinlein is named after novelist Robert A. Heinlein. He is the
current crime boss of Southtown by the time that Garou takes place.
When he and Grant were younger, they witnessed a boy being attacked and
did nothing to intervene, hoping that the attackers would relent. After
the boy was beat to death, they buried the child at the beach and Kain
became determined to gain power and influence so that he may avoid
falling victim to other's violence. He is the only character in Mark of the
Wolves with any charge moves and he has merely three specials rather
than four like every other character. He is a secret boss who can only be
reached by meeting specific conditions, but he is playable in the
arcade version via a cheat. He is also among the few SNK bosses who does
not suffer from SNK Boss Syndrome.