Often with
licensed games, developers deviate from their
source material to keep their game
from being dry. If Capcom, Dreamer's
Guild, and LucasArts have taken
liberties with their sources, then
WolfTeam has taken an entire Charter
(perhaps for the better) with their
1992 Mega CD sidescroller
Devastator.
The game was released to be a
promotional piece for the obscure
anime
D-1 Devastator. In
D-1
Devastator, there exists an alternate
dimension which is entered when a
vehicle reaches a speed of 300km/h (~185Mph). A
civilian bullet-train has found its
way into this dimension and is
attacked by demonic creatures named
Devastators.
Though this
Junji Nishimura anime leaves WolfTeam
with little material to begin with, there are a few
missed opportunities. In the beginning
of each stage your mecha transforms
from a car to a robot, but this has no
impact on the gameplay. Perhaps, in
addition to platformer and shoot-em-up
stages, there could have been OutRun-style
sections. Maybe there could have been a TopGun
style minigame with the player
dodging obstacles until they achieve a
speed of 300km/h. Besides a few
enemies resembling those in the anime, they're exclusive
to the game.
Your mecha
is equipped with an anker [sic] which
reaches halfway across the screen.
Your weapon can be powered-up by
collecting dropped items left by
flashing enemies. The power-ups
available are: a spread shot, a double
helix laser, and a splitting bomb
weapon. These can be stacked to
increase the weapon's power. After
being stacked four times, the
power-ups only grant bonus points.
Flashing enemies also drop health
packs and question marks which give
extra points. When items are
collected, your mecha becomes temporarily
invincible.

Devastator packs a nice and
balanced challenge without much
frustration. With unlimited
continues and 1-ups easily found,
most players will complete the
seven-level campaign in a few
sittings. For those having a hard
time or want more of a challenge, there
are Easy and Hard difficulties. The option to increase
the amount of lives is also
available. Having said that,
Devastator's final stage is a shmup
boss rush with no checkpoints
between bosses. There is no save
feature or password system, so
players will have to set aside some
time or reduce the difficulty if they struggle with it.
The stages in Devastator alternate
between platformer and shoot-em-up
gameplay. In the platforming stages
the mecha has standard controls for
walking, jumping, ducking, and
sliding. The slide is especially
useful as it knocks enemies back,
damaging them. These platforming stages
offer a good
challenge without being outright
difficult. The difficulty in the
shoot-em-up levels is less than most
other shmups. Even though the mecha's
sprite is fairly larger, the hitbox is rather small.
In addition to the standard shmup
controls, the jump button turns your
mech so you can attack enemies behind you.
As with many side-scrollers, the
highlight of Devastator is its
boss battles. Most of the game's
bosses have multiple forms and will
change attack patterns mid-fight.
For both the platforming and shmup
stages, the bosses have unique and
powerful attacks. Whether the bosses
are using options to fire lasers or
creating mines out of sand, the
player will have to stay on their
toes and time their attacks in order
to succeed. Though even
with their powerful attacks, none of the
bosses feel cheap or unfair.
This WolfTeam game isn't as
technically impressive as other Mega
CD games, but it does have some nice
transparencies and scaling effects.
Making up for its lack of
technical prowess is some detailed
artwork. Due to the dry source
material, the art is mostly
influenced by other anime and manga,
with Masamune Shirow being the
most obvious. Devastator's seven
levels take place over a diverse
variety of locales such as castles,
sandstorms and caverns, keeping
things visually interesting.
Admittedly, the first stage has a horrible colour scheme, but move beyond this and the rest of the game looks great.
Like
WolfTeam's other Mega CD games, the
video clips are well compressed and
have high visual clarity.
Devastator's soundtrack is
exclusive to the game as no songs
from the anime are played. The
soundtrack, composed by Motoi
Sakuraba, Ryota Furuya, and Shinji
Tamura, covers a wide array of
musical styles. These range from
jazz-fusion and synthesizer music,
to harmonic singing for the boss
battles. WolfTeam's compression
also treats the audio well.
Anime
D-1 Devastator, the anime, is rather hard to
find, as it was a Japanese only
VHS/Laser Disc release. With no
English DVD release or fansubbed
torrents, only the most hardcore of
otaku will be able to find and appreciate it. Thankfully, Devastator
for the Mega CD is much more
accessible, with listings on popular
websites and torrents around the
web. There are currently no
compilations or download services to
offer Devastator. Considering how
obscure its license is, there likely
won't be one in the near future.
[AUTHOR'S NOTE]
I have found Devastator Act-1
subtitled, but it appears that Act-2
has not been subtitled as of this
writing.

Devastator (MCD)

Devastator (MCD)

Devastator (MCD)

Devastator (MCD)

Devastator (MCD)

Devastator (MCD)
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