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Deception III: Dark Delusion
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Deception III: Dark Delusion / Soumatou (蒼魔灯) - PlayStation, PSN (1999)

American PlayStation Cover

Japanese PlayStation Cover

The next game in the Deception series came out in the US a year later, in addition to receiving a UK release not long after. The third Deception game doesn't reinvent the wheel as much as Deception II did. It just polishes it, which is hardly a bad thing. Deception III is one of the stronger games in the series.

The protagonist of Deception III gets caught up in the forthcoming mass murder and mayhem pretty much by accident. Orphaned at a young age, Reina is adopted by a woman named Rosetta, and taken to live in the kingdom of Burganfada. (This may not be the actual name, as the localization is far from professional.) Shortly after her 17th birthday, Reina's family is kidnapped by the king of Alendra Kingdom, who has a grudge against the Burganfadans, and frequently has them kidnapped to be used as slave labor. Then Reina's family is killed, and she's thrown in jail to be used as slave labor. Shortly thereafter a mysterious benefactor gives Reina a glowing red stone which she can use to create traps and kill people.

Characters

Reina

The main character. Spends her time whining about not wanting to kill anyone, even though she eventually racks up a body count high enough to make Kratos blush. She is also called "Layna" on the American packaging.

Albert

A knight who decides to assist Reina out of the kindness of his own heart. Or does he?

Miguel

An assassin who works for the king and helps kill Reina's family. He'll get his eventually.

King Frederick

A royal scumbag who enjoys murdering innocents and enslaving girls. Intent on destroying Burganfada for some reason. He took over Alendra Kingdom after his predecessor, King Arcadia, perished, which ended the strenuous peace between Burganfada and Alendra.

Queen Margareta

Another sovereign. Not quite as evil as Frederick, but pretty high on the list. She's after Reina and her necklace.

Cecilia

An espionage agent working under the queen. She is loyal and accomplished, yet seems to know more than she lets on.

The story is hardly classic literature, but it's good (and amusing) enough to keep the player interested. Besides, it's all about the innumerable ways to sadistically take out Reina's assailants, and Deception III has plenty to offer there. Really, the only character that matters in Deception III is Reina. 95% of everyone else you meet, you'll be killing. Before each mission, there's the usual bios of Reina's adversaries and who she'll be killing. Unlike the main character in the first Deception and Millennia from Kagero: Deception II, Reina mostly kills for self-defense, not because a malevolent force insists on it. Though she'll be doing lots of killing, all the same.

The interface and basic gameplay is almost exactly the same as Kagero's. Deception III has a few graphical touchups to give it a better presentation, and there's the expected new environments and traps. After clearing missions, the player earns both "Ark" and "Dreak" with which to purchase new traps and modify existing ones. Ark are gathered from fallen victims, and Dreak is accumulated at the end of each mission based on how efficient at killing the player was.

The biggest addition to Deception III is the ability to make your own traps. You can take a trap, give an attribute with an Emblem, modify some of its capabilities with a Ring, and increase their power with Orbs. Many of these items are found by beating different scenarios. You can, for example, combine a Thunder Emblem with a Rock trap to create the Volt Rock. There are a few silly special traps, like a banana peel and a barracuda that drops from the ceiling. Furthermore, many of the rooms in the castles already have traps pre-installed, which Reina can also use, usually by running up and hitting a switch. It's quite fun sticking foes in an iron maiden and listening to their cries of agony. As usual, there are multiple endings. Based on who Reina lets live and who she kills, the game can end in one of several ways, though none of the endings are exactly cheerful.

There are a couple of additional modes, too. Particularly useful is the Trap License mode, which lets you practice how to use various traps under different circumstances. These are pre-designed scenarios and thus you can't set your own traps. There's also an Expert Mode, which is basically an assortment of puzzles and challenges, requiring the player to kill enemies within a limited amount of time and trap usages.

Although not as well known as Kagero, Deception III is still a fine entry in the series, carrying on with the creepy atmosphere, excellent graphics and dark, moody music.


Deception III: Dark Delusion (PlayStation)

Deception III: Dark Delusion (PlayStation)

Deception III: Dark Delusion (PlayStation)

Deception III: Dark Delusion (PlayStation)

Deception III: Dark Delusion (PlayStation)

Deception III: Dark Delusion (PlayStation)

Deception III: Dark Delusion (PlayStation)


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Trapt (TЯAPT) / Kagero II: Dark Illusion (影牢III: Dark Illusion) - PlayStation 2, PSN (2005)

American PlayStation 2 Cover

Japanese PlayStation 2 Cover

When the latest (and as of now, last) game in the Deception series came to the PS2, Tecmo Japan decided to tie it to the fan-favorite of the PlayStation trilogy, Kagero: Deception II. The fourth title, originally dubbed Kagero II: Dark Illusion, is considered a direct sequel, although it has little to do with Deception II. Tecmo USA must not have liked that title, and decided tying it to the earlier Deception games wouldn't get the game enough notice, so they gave it a totally different title that happens the share the same name as some metal band.

Stupid title aside, Trapt is by far the best looking game in the series, though as far as gameplay and plot, it's really no different than the rest. In fact, the plot (or what passes for it) is just as forgettable as the rest of the series' storylines, if not more so. Princess Allura (originally Alicia, even referred to as such in the untranslated voice acting) is the eventual heir to her kingdom, dubbed Fronenburg, somewhere in medieval Europe. One day, her elderly father is murdered by an assassin, hired by Allure's stepmother, who wishes to take over the throne. Since no one ever notices these things, the Queen blames the murder on Allura, and succeeds in framing her. Allura then flees into the forest with her maid, Rachel, and eventually gains the power of the Devil to kill people with elaborate traps.

Characters

Princess Alicia / Allura

The newest female protagonist. The Princess of her kingdom, framed for the murder of her father, King Olaf. She eventually becomes possessed by everyone's favorite trap-summoning devil and goes on to kill lots and lots of people.

Rachel

Allura's maid. She at first escorts her away from the castle and saves her life, but eventually it's revealed that there's a lot more to her than just another housekeeper.

Queen Catalina

Allura's crazy stepmother, who kills the king just to rule the kingdom, eventually bringing hell down on it.

Millennia

It wouldn't be a sequel to Kagero without the original female killing machine, would it? Millennia appears in the very late game as a silent boss. There's no real explanation for her appearance. She's just there, using Allura's traps against her, making for quite a tough boss fight.

In Deception tradition, there's a lot more characters introduced along the way, but it doesn't matter a whole lot, as almost all of them will be brutally killed before long.

Not long after leaving the castle, Allura's possession gives her the power to summon and conjure traps from inside most areas, which allows her to kill anyone who crosses her with ease. Trapt doesn't reinvent the wheel either. The controls function exactly the same as in the older games, just with more polish. The graphics are obviously improved, although they're certainly not the best the PlayStation 2 has ever seen. But the framerate is much smoother than the PSOne games, at least.

Trapt does add one new mechanic, in a sense, and one that's a lot of fun to pull off. These are called Dark Illusion traps. By triggering an assortment of switches in a given room and luring a victim into a key spot, an elaborate cutscene trap will start up, killing the target in especially brutal fashion, even for this series. Although there's plenty of blood, the models always remain intact, so don't expect to see limbs and internal organs flying around after the killings. The trap construction feature introduced in Deception III is gone, returning to the more straightforward trap sets from the second game.

Trapt

The localization of Trapt was lazy at best. The game has no English voiceover, and the subtitles are fraught with typos and grammatical errors. Though Tecmo USA didn't completely ignore the series origins, as when Trapt's endgame finally ties itself into Deception II, they reference the older game's plot elements such as the Timenoids and what not. The connections are tenuous at best, and don't make very much sense. Suffice it to say, the finale suddenly reveals that certain characters are somehow tied to Deception II's, not bothering to explain why or how, just deluging the player in expository text. It also has multiple endings. In series tradition, they're all messed up.

Still, it's Deception. You don't really play the games for an epic storyline, just for a good excuse to kill lots of people. In that, the final game in the series continues to deliver.

Thanks to Ace Whatever for pointing out some of the easter eggs and references.


Kagero II: Dark Illusion (PlayStation 2)

Kagero II: Dark Illusion (PlayStation 2)

Kagero II: Dark Illusion (PlayStation 2)

Kagero II: Dark Illusion (PlayStation 2)

Kagero II: Dark Illusion (PlayStation 2)

Kagero II: Dark Illusion (PlayStation 2)

Kagero II: Dark Illusion (PlayStation 2)

Kagero II: Dark Illusion (PlayStation 2)


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Additional Screenshots


Related Articles


<<< Prior Page

Next Page >>>

Page 1:
Tecmo's Deception
Kagero: Deception II

Page 2:
Deception III: Dark Delusion
Trapt

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